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Posts with tag ratchet

Ratchet & Clank goes gold; game gets one-week delay

Ratchet & Clank Future: Tools of Destruction has finally gone gold. For those that are unfamiliar with the industry lingo, that means the game is done and is being manufactured for the masses to enjoy.

But, hidden in the good news comes the bad -- Tools of Destruction is getting a delay. Yes, a tiny one, but a delay nonetheless. You can now expect the game a week later: October 30th. The demo will arrive "by October 11th," although the demo was originally planned for a October 4th release. The demo will be based on the E3 demo, the one which features Metropolis.

Stay tuned to PS3 Fanboy as we have tons of Ratchet swag to give away.

Ratchet & Clank Future to feature Japanese voice acting


Ryan, ahem, Schneider, just got back to us, adding a few new details to our previous interview with him. Firstly, it appears that the Japanese Ratchet model (the one with the big bushy eyebrows) will not be included in the US version of the game. What will make the cut, strangely, is the Japanese language track, allowing you to have all sorts of kawaii adventures with Ratchet and his robot pal.

If you missed it, read the complete interview here.

PS3 Fanboy interviews Ratchet and Clank's Ryan Schneider


We got in touch with Ryan Schneider, our friend at Insomniac, and talked a little bit more about their upcoming Ratchet & Clank game. Ryan was able to tell us a bit about the game's massive size, potential Home integration, and more.

The search for the Lombax Secret, and Ratchet's past, is certainly driving a much stronger story in this iteration. What sparked the change for a more story-oriented game this time around?
I would say the quality of writing has been outstanding. TJ Fixman is our writer. He's a guy with his own agent, and he has movies optioned. We just have a terrific writer. It's not so much that we were taking a different tact to the story compared to the past. But the topic is more epic in general. We're exploring Ratchet's roots. Why is he the last of his kind? What is the Lombax Secret? Who are the Zoni and why is Clank the only one to see them? What kind of dynamic tension does that create? Will Ratchet trust his buddy Clank, or will he think he's got a bolt loose in his head, and he's gone haywire? These are the elements that make a good story. We've turned the lens inward. If you look at the past Ratchet games, it was about Ratchet against an enemy. Now, he's on a quest to discover something about himself. I think that alone makes the story more epic and more mysterious.

Is the writer new to the franchise?
Yes, this is TJ's first Ratchet game. TJ and Brian Hastings make for a great team. Bryan's our chief creative officer, and TJ's one of the funnier people I know. We love butt jokes -- and what's cool to us is that it does appeal to eight year olds and adults. The animators did a great job too. For example, in one scene Quark gives Ratchet and Clank a clue. It's the pirate guys and he says "check out this pirate design. It's perfect for parties and late night misadventures." Then, he leans into the screen and winks. It's not written into the script but it makes it come to life and makes it that much funnier.

Continue reading PS3 Fanboy interviews Ratchet and Clank's Ryan Schneider

Ratchet and Clank demo is captured on video

Stop by a EB Games or Gamespot lately? You can pick up a Blu-ray demo of the upcoming PS3 platformer, Ratchet & Clank: Tools of Destruction. A must-watch for the inquisitive, thanks to the commentary. Sure, it isn't the best quality, thanks to its "hey, I'm a dude capturing video off a screen" feel, but for many -- it's the best you can do. Hopefully, it won't be too long before you're able to download this to your hard drive and give it a whirl.

[Thanks, Justin!]

Weapons upgrades in Ratchet & Clank Future


Fans of Ratchet & Clank are no stranger to weapon upgrades. The system featured in the upcoming Tools of Destruction takes the customizing features of Deadlocked, streamlines them and makes them more accessible. Just like previous Ratchet games, your weapons will automatically upgrade over time through experience points. However, those that want greater customization of their weapons can head to a weapons counter and access this upgrade grid (pictured, above).

Upgrades, such as more ammo, bigger effects, increased damage, and more can be added to the weapons. In fact, some upgrades are unique to each particular weapon. In order to use the system, players will follow a branching path on the grid. Choosing one upgrade will unlock the ability to get another. It's very similar to the Final Fantasy XII system.

The final build of Ratchet & Clank is heading to PS3 Fanboy soon. Stay tuned for more very, very soon.

Continue reading Weapons upgrades in Ratchet & Clank Future

PS3 Fanboy looks at Ratchet & Clank's concept art


We don't think you've seen these before. Stolen from the inner depths of the Insomniac offices, we have brand new concept art from the upcoming Ratchet & Clank: Tools of Destruction. In our first gallery, you'll see the creative process at work: from environment designs, to creature creations.

In our second gallery, you'll get a closer look at many of the new characters in R&C. For example, the "sultry" Talwyn, someone that holds the key to the "Lombax secret" perhaps?

Thanks to Insomniac for providing this art to our readers! (Expect to see many of these return for our Wallpaper collection this weekend!)

Gallery: Ratchet & Clank: Concept Art


Gallery: Ratchet & Clank: Renders

Ratchet Week: Two new videos

You read about Ratchet's good looks. Now see it in action! See the Groovitron in action in this new video from the game. Then, see the SIXAXIS-controlled glider in the works.

After the cut, see what you've been waiting for: dancing pirate Ratchet. Yes! In order to get past this special door, Ratchet will have to bust a groove. Arg! Come back tomorrow when we'll have two more videos to share with you.

Continue reading Ratchet Week: Two new videos

Ratchet Week: Tools of Destruction hands-on


Ratchet's initial E3 showing didn't wow us. There simply wasn't anything "new" to talk about the game. However, we recently played an updated build of the game, showcasing some of the later levels in the game. We saw some original new ideas, fantastic SIXAXIS controls, and a level of humor that surpasses anything we've seen from the Ratchet series. With its famous good looks still intact, we can confidently say that Ratchet & Clank Future is going to be a solid addition to any PS3 owner's library when it comes out October 23rd.

The game is based upon four facets, according to the team at Insomniac: mystery, adventure, variety and spectacle. The mystery comes from looking into Ratchet's origins, and the mysterious new powers that Clank attains. The adventure comes through a "whole new galaxy" to explore, one that's promised to be the largest yet. Variety comes from brand-new mini-games, and a variety of new powers that Clank will take advantage of. Finally, the spectacle can be easily seen in these screenshots (check out our gallery for more): this game is pretty as heck. "We believe we're on par with computer animated movies," a representative from Insomniac said. In many ways, they're getting close. The world of Ratchet & Clank Future is incredibly rich in color, and we're glad to say that the game extends to worlds far beyond the Metropolis level we've seen. In the updated build, we saw an icy planet, a lush jungle swamp, and a space shooting segment, all running at a smooth framerate. The target, we're told, is a silky smooth 60 fps.

Beyond the visuals, we got a chance to play some of the later levels in the game -- and they are far more interesting than the beautiful, but simplistic, E3 presentation. In one level, we talked to an NPC that wanted us to collect Leviathan souls. In order to do so, we had to find and track down these giant beasts and obliterate them. We were thrown into an environment that was far bigger than anything we've seen in previous Ratchet games. Although Metropolis forced you down a clear, narrow path, Tools of Destruction felt much larger, giving the player a lot more places to explore.

Continue reading Ratchet Week: Tools of Destruction hands-on

Hands-on: Ratchet & Clank Future


First off, does Ratchet look this good? The answer is clear: yes. But, is that enough to make the upcoming PS3-exclusive Ratchet & Clank Future worthwhile? Not necessarily.

As innovative and new as the graphics may appear, the gameplay feels identical to previous iterations of the Ratchet series. Of course, that's not a bad thing -- the franchise has rightfully earned its legions of fans. However, we couldn't help but feel as though we've played Tools of Destruction before. It feels more cinematic than before, but we were running, gunning, and swinging our wrench as though nothing had changed. Some may point to the new Groove-a-tron weapon, a colorful new weapon in Ratchet's arsenal. But, there are no significant gameplay ramifications: enemies will simply dance, instead of attack Ratchet. There's also a free-fall sequence, where the player must tilt the Sixaxis controller to navigate Ratchet past flying cars. But, these tilt controls do little to add a feeling of innovation to the series.

The polish of the game's presentation is certainly commendable, but we were puzzled by the lack of an adequate targeting system. The on-rails platforming, a series trademark, had us bored. Jumping left or right to avoid oncoming trains was tedious, at best. The utter simplicity of the sequence had us feeling like we were simply going through the motions. We're also disappointed to know that Insomniac has opted to remove a crucial component of the franchise in this latest rendition: multiplayer is gone.

Tools of Destruction might not end up being a bad game, but it did very little to convince us otherwise. We're sure that hardcore Ratchet fans will love it for its story, which will focus on the mysterious origins of its star. Although playing it safe might work for Insomniac and its fans, it's pretty obvious to us that team spent a lot more time focused on its graphics technology than what really matters: gameplay. As it is now, Tools of Destruction is an uninspired experience, one that feels like a backwards step for the series.

Insomniac speaks about Ratchet

An interview has surfaced regarding the new Ratchet & Clank title as well as a brief discussion about a sequel to Resistance: Fall of Man over at PSU. Not Phantasy Star Universe, which is the only thing I ever see when looking at that acronym. Damn it, they really need to buckle and make a fantastic Phantasy Star V. Come on! Anyway, we'll summarize the good points of the review below.

  • Development on Tools of Destruction started shortly after the last title, Deadlocked, shipped. So it's been under the knife for a while.
  • The engine used to create R&C:ToD is based on the Resistance engine, but has been so enhanced that it really can't be called the same.
  • A villain from Ratchet's past has emerged and wants him dead! The story takes place after the other games, so no worries... there's no prequel here.
  • When asked about the wacky new weaponry, Insomniac said "we have some more outlandish types like the Tornado Launcher that sucks up enemies and whips them around - it's also controllable by the sixaxis motion sensor in the controller. There's the Plasma Beasts, which are slimy goo-like monsters that spring up and tackle enemies that are in range. And we've got the Groovitron, a disco ball grenade weapon that when thrown out causes the enemies to hypnotically dance to a groovin beat."
  • The PS3 has the power to move mountains, once you give it enough time and understand what you're doing. The Tornado Launcher weapon couldn't have been created on any other system (well, maybe the Wii... but it wouldn't look that good).
  • Resolution and frame rate are up in the air, still.
  • Online? Co-op? They can't say.
  • Release date? Fall.
  • More Resistance? It's a mystery, but the silence is so deafening!

Okay, that's it. If you want to read the whole interview, help yourself, but we didn't really leave that much out. Still worth a look!
[Via digg]

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