Currently, to play Shivering Isles, the only option PS3 owners have is to buy the full-priced Game of the Year Edition, which releases next week. Obviously, that won't sit well with current Oblivion fans. No worries, says Pete Hines from Bethesda. The company says its "very close to working something out," although it's not fully confirmed quite yet.
"[The expansion] may be in downloadable form via PSN, or as a standalone retail disc, or both. I can't say definitively yet that it will happen, and I definitely can't say when. But it's looking good, and hopefully we'll have good news soon."
A downloadable expansion will guarantee that PS3 owners won't be missing out on any of the content delivered to Xbox 360 owners. Hey, Bethesda -- all of us have hard drives and free access to the PSN. Let's get it rolling!
Just in time for the start of the first Sunday of NFL action, EA SPORTS has released a roster update for Madden 08 on next gen consoles, which includes the PS3. The update includes the latest rosters as well as ratings adjustments for some players.
The guys over at X360 Fanboy also note that Atlanta Falcons quarterback Michael Vick has been removed from the game. We'll spare you from the over-used dog fighting jokes, but instead we will give you a nice gameplay tip. Vick's departure makes cover boy Vince Young the fastest QB in the league, making him your best choice for running the "bootleg every down and hope to catch the defense sleeping" offense.
It seems like September is Motorstorm month this year. A patch today prepares the game for the upcoming Coyote Revenge update and vehicle packs out in the coming weeks. A community editor for the official European PlayStation forum has revealed the patch list (novel idea, right Sony?) and we, in turn, are revealing it to you. Find it below.
Vehicle Select enhancement – your last-used vehicle in each class will now be presented as the default choice during vehicle selection.
Assigned player colours are now displayed in the lobby to make keeping track of your friends and rivals easier during online races and Eliminator matches.
Further Player-Stat Improvements.
Purchasers of 'Coyote Revenge' can now race this track in Online and Time Attack.
Purchasers of Eliminator Mode will find results from this mode also contribute to their Fame Ranking.
Track Exploits for Grizzly and Raingod Mesa have been addressed.
Headset support – An occasional firewall conflict with headset communications has been resolved.
Headset support – voice comms output now available exclusively through headset.
Many other improvements and tweaks throughout the game.
After numerousdelays the Resistance: Fall of Man update is finally here. While the full patch notes are too long for us to put here, you will see them before you get updating. In order to update the game, simply load up the online multiplayer menu. The game will then offer to update (you have to do so in order to play online). Once this is done, you will be able to play against any other players anywhere in the world. You may also notice that the online multiplayer has changed. There is a new "purchase" button. From here you can buy the two new maps.
Interestingly, the game is able to access the PSN Store directly, switching from the Resistance purchase menu to the store checkout seamlessly. As well as this, there is now an option in the online multiplayer menu to access your friends list without leaving the game. This allows you to do anything you can do from the friends list section of the XMB, including messaging. While this can only be reached from the menu, so no in-match access, it is still one step closer to our dreams of having in-game XMB access.
The upcoming online update to TEKKEN 5: Dark Resurrection will cost $9.99. The update, which will be available later this year, will include Opti Match, Quick Match, Custom Match and Friend Match, "making it easy to find opponents to fight with anywhere, anytime." While waiting for their turn to battle, players will also be able to study their opponents by watching battles in the lobby. Online will also include two new single player modes, including Practice mode and Survival mode.
A new Online News Ticker will post the weekly, monthly and overall rank leaders at any given point. According to the press release, "Players will fight their way to the deadly Dark Lord to prove that they are worthy of battling it out in the online TEKKEN ranking." Whatever that means.
"It is beyond words how excited we are to finally be bringing our famous fighting franchise, TEKKEN, online for the first time," Makoto Iwai, Senior Vice President and COO of NAMCO BANDAI Games America Inc. said. "Not only is TEKKEN 5: Dark Resurrection Online a great value, but it now features the largest evolution in the franchise to date."
European players have had a chance to play with the 1.2 Motorstorm update for nearly a week. Now, North American players can join in on the action. The major addition? A new Time Attack mode. Stability issues have also been addressed, including glitches with boost, SD text cut-off, online performance and surround sound glitches. The update also allows for up to 50 friends in the game's buddy list.
Remember to update the game before downloading the new game mode from the Store. To update the game, simply launch Motorstorm on your PS3 system. You will be prompted to download the update.
We told you it was due out today, and as far as we knew we were telling the truth. Unfortunately there's been a hiccup with the upcoming Motorstorm patch. Felice Standifer, the Senior US Producer for Motorstorm, has updated the Playstation.Blog to say that there's a bug that could prevent connection with the PlayStation Network. Not something that would be very popular in an update containing a new Time Attack mode, which allows the up- and downloading of time "ghosts" to race against.
Needless to say, Sony are bummed that they haven't been able to deliver the patch on time. We're asked to bear with them until the product is fully ready, which is fine by us. We know it's a cliche but we would much rather wait for all the kinks to be removed than to be given a broken patch.
Yes, it's true. The Resistancemap pack and global servers have been postponed again. The official word is much the same as last week. The maps and gameplay updates are ready to go, there are just some problems with the global servers. Why not just release the maps, you ask? Apparently the maps require the patch and the patch requires the servers to work. That's why. This time Insomniac haven't released another expected release date, but have said "this last delay won't be too long."
As if the feeling of deja vu wasn't overwhelming enough, we're running the same picture we used on Monday. Just to confuse you that little bit more.
Remember that Resistance: Fall of Manpatch we told you about? The one which was due out before the end of May? Well it won't be. Unfortunately CVG is reporting that we'll have to wait another week before we get our hands on the new maps and other goodies.
It turns out that, while the content is all finished, tested and ready to go, SCEA is stalling in order to make sure the global servers are "locked in and ready." So if you're angry and want to start blaming someone then blame Sony, not Insomniac. It's disappointing, we know, but a week isn't all that long to wait. It's probably for the best that they get everything completely ready, rather than unveiling new servers which break within the first hour.
June 7th is the day to keep in mind for the release. Remember to tell your loved ones not to get worried if they don't see you for a day or two. We know you'll want to hide yourself away and show off your Chimera fragging prowess to people all over the world, now that you're able. Or Human fragging prowess, if you're that way inclined. Actually, we thought that a nice way to celebrate the new global servers might be to have you guys come kick our asses. Add our PSN ID to your friendslist - PSFanboy - and look out for us on Saturday the 9th of June from 1PM EST onwards.
In a recent visit to Insomniac, Gamespy were able to play on some new maps for Resistance: Fall of Man. Whilst there they got their hands on the details for the upcoming patch which should be out before the end of the month. Be sure to check out the full hands on preview for the maps, Westmorland and Camborne, over at Gamespy.
The patch itself will contain some much-requested features from the Resistance community. Obviously, the full patch notes are unobtainable right now, but Gamespy have revealed a couple of more noteworthy additions. First and foremost, the currently regional servers are being opened up to allow worldwide play. So for those of us who imported a console to find that you could only play against people on the other side of the world, this comes as a welcome development. The patch will also allow you to access your PSN buddy list from inside the game, include a 'tell-the-teacher' feature in the mute menu and make enemies and allies easier to differentiate in online mode.
Sounds jam packed full of goodness to us. It should be out before the end of May in the US and Japan, with a European release shortly after that. Check out Gamespy's full account of their visit to Insomniac for more info.
Tom Clancy's GRAW2 is about to hit the PlayStation 3 and we've all been wondering a few things: any noticeable differences between this and the 360 version? Additional content? Will multiplayer function execute adequately, or fall short in matchmaking skills compared to Live? While we don't have all the answers to these questions, we can at least address some of them -- what's new for the PS3 version and what's been added. Let's list it up!
SixAxis features: Controller features used for Mitchell and Cross-com control
SP: Drive the supports (drone, M.U.L.E.) with the SixAxis
SP/MP: Change Mitchell stances with the SixAxis
SP: change the Rules of Engagement with the SixAxis
Consistency increased between SP & MP: Scope, Movement, Aiming
PS3 specific adaptation of controls: Menus, Shoot button
14 additional maps resulting in a total of 32 multiplayer maps
32 new adversarial multiplayer maps of up to 16 players, an expanded arsenal of multinational weapons, character customization options, new optimizing re-spawn system, new female operatives and hundreds of new game mode options are available.
2 new coop modes, "Evasion" and "Exfiltration", to vary the game experience in multiplayer.
6 missions co-op campaign with a fully immersive experience and storyline. Featuring open-ended play that rewards teamwork as you play with up to sixteen players.
So it seems there have been quite a few delicious changes to the basic frame of the title between then and its release on the PS3. Still a mystery, however, is if all will pan out and operate smoothly. Ports aren't kind to the PS3, but if they've put so much effort into adding stuff to the game, they should put the effort to make it work well, too.
IGN have revealed that everyone's favourite PS3 off-road racer, Motorstorm, will be getting a new downloadable patch on the 7th of June. What will this include, you ask? Read on.
The main attraction of the patch is an all new Time Attack mode, which allows you to race against your best times. Not only that, but the very fastest times will be put on the online leaderboard for others to download and race against. In fact, it has been said that you will be able to race against up to seven of these best-time-ghosts. Is this the first proper implementation of Harrison's hilariously dubbed Game 3.0?
Other updates and fixes include improved online stability, a fix for the boost exploit and an upgraded buddy list that now has room for up to 50 friends. If you've got them. For a full list of fixes, check out the breakdown over at IGN.
As we said a few weeks ago, a big update to MotorStorm has indeed hit the internet (see, we told you our source was legit!). The actual update is due out sometime in May, but it's huge. We'll give you the list of changes as listed on WorthPlaying below. Enjoy!
Fixes:
Game List Improvement: 'Game Status' is now displayed with the game list in the online lobby making it easier to find a session where you'll be able to join and race promptly.
Host Identification: Within the game lobby the host is now clearly identified by a 'host' icon visible to all players and updated during host migration.
Boost Exploit: A bug involving the boost system that allowed a player to use boost in an exploitative manner has been resolved.
Buddy List Size: This has been updated to support up to 50 friends.
Text Cut-off: When playing in standard definition all messages will now display as intended.
Improved Stability Online: Online gameplay stability has been improved.
Audio issues: All known issues with 5.1 / 7.1 surround have been fixed. Audio issues within the front-end have been resolved.
Player Ranking: Players were found to be ranked incorrectly due to a bug. Because of this all online rankings will be reset and the ranking system should now function correctly. Evolution and Sony apologize for this measure but it will result in a fairer and more stable ranking system for all players.
Auto-Start: Races will be forced to start after a fixed countdown which should dramatically reduce the waiting times in lobbies. Hosts may delay this countdown up to three times.
Save Data Corruption: When quitting the game using the PS button it was possible to corrupt the save game data. This will no longer occur.
Lobby Information: Upcoming track and current lap details will be displayed in lobbies.
Vehicle Damage: When restarting a single player race during a death camera the damage wasn't always reset at the start of the next race. This has now been resolved.
Missing Audio: Audio effects were missing from the death camera, these have now been reinstated.
Name Tags: Added ability to switch the player name tags on / off during online races using a single button press (L1).
Great! We're glad to see some of the bugs have been repaired. What we aren't glad about, however, is the lack of announcement for new maps and vehicles. In due time, we're sure. Let's see how this patch works out first!
The first of the promised content enhancements for the PS3's first bona-fide AAA title is now available via the PlayStation Network. Owners of Resistance: The Fall of Man can now enjoy a few new tweaks including two new multi-player modes: Team Conversion and Team Assault.
Also arriving with the update is something call Round Balancing... a new feature that the die-hard Resistance players seem pretty excited about: "When round balancing is on, if the number of players on each team is uneven at the end of the round, players will be moved from the team with to many players to the team with too few players. Parties will not be separated, So its not guaranteed to result in a perfectly balanced teams.
More content is promised throughout 2007. Very nice to see this game continue to evolve and improve.
In March, there will come a few new multiplayer modes of play for the PS3 launch title Resistance: Fall of Man. Soon after, in May, there will come a few new maps. This is exciting news for anyone who has learned the layout of every map and is pretty much bored of the same running route or always playing capture the flag... or whatever. Anyway, the two new gameplay modes are "Team Conversion" and "Assault".
Team Conversion: like Conversion, but with a team. Neat?
Assault: essentially, both teams have a base they need to defend and they also have a set of defense nodes and satellite nodes that, if destroyed, weaken the "defenses" of their main base. We guess that means the "health bar" for the main base would decrease. Overtaken satellite nodes become neutral -- a spawning point for both teams. Dangerous!
Other fixes have been made for the March patch. Spectators can join custom games and use a player's eyes as his own, along with a free-roaming camera so you can see that sniper in the bushes even if the player doesn't. All glitches and collision holes have been fixed. Matchmaking is quicker and more reliable. Weapons tweaked; the old radar has been added as an option if you want it.
What's in store for May? Well, how does worldwide play sound to you? A nice addition, indeed. Also, the map pack will be made available for purchase and download within the game. Both maps are set in England: one in Westmorland, one in Camborn. The former is snowy and very open, the latter has both above ground and subterranean combat. These aren't rehashed maps, either -- they've brand new and specifically designed for multiplayer.
Geez. There's a lot of info in the interview with IGN. We decided to cover the maps and new gameplay modes, but the interview also discusses the European launch, plans for future updates, and of course, the all-but-confirmed sequel. Even so, this stuff looks like it'll satisfy plenty of gamers until more information becomes available. Your thoughts?
[Thanks, Sean!]