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SN-DBS 2.0 released free for PlayStation devs

Difficulty in cracking the PS3's programming architecture is a common complaint heard on the Sony side of the fence. After doling out a couple of tools to ease third-party development qualms, Sony has once again released a free, updated set of development tools to assist in getting used to the new console. Sony's SN System Tools people just released a free version 2.0 SN-DBS, which does ... something.

Compile times, that's it! SN-DBS is a tool that apparently reduces compile times by "distributing source code builds between cooperating PCs over a network." The improvements made in 2.0 for developers includes "building multiple projects in parallel, faster builds, an improved GUI with project view and improved support for asset builds." Well, it's nothing we'll see on the gaming end, but it's nice to know Sony is continuing to roll out free tools and support for interested developer studios.

Reader Comments

(Page 1)

1. If i cannot understand what that means.....will this benefit me in any way?

Posted at 10:03PM on Oct 14th 2007 by dustandechoes91

2. yea better games

Posted at 10:07PM on Oct 14th 2007 by ekbigpimping

3. Game code will be compiled faster which in turn will cost the devs less, so they will complain less about production costs.
But still, if the game is crap, compiling the code faster won't help it. ;)

Posted at 10:28PM on Oct 14th 2007 by Darkdrium777

4. This is good news, for sure. I hope it can help people make more use of the SPEs in Cell.

Posted at 10:36PM on Oct 14th 2007 by Starfire

5. Jeeze. How long could it have taken to compile before the update?

Regardless, hooray for progress.

Posted at 11:20PM on Oct 14th 2007 by Hal

6. Maybe Gabe Newell will stop hating us...nah.

Posted at 11:27PM on Oct 14th 2007 by Kattleox

7. when dealing with large amount of code it could take quite awhile if you were reaching towards the 50GB level on the disk. And like the site said faster compiles = less time = more time to write more code = more productivity = hopefully shorter development time = cheaper to make = increase want to develop for system

Posted at 11:42PM on Oct 14th 2007 by Kxpuc

8. I hope Sony continue improving their dev tools such that they can be used much more easily. Who knows, they could even someday start something like the Wii Ware thing, at least for the PSN.

Posted at 12:35AM on Oct 15th 2007 by ruibing

9. @5

It doesn't usually take hours to compile a project, but something like the GarageGames Torque engine takes around 20 mins to do a full compile. If you have to recompile the entire project 36 times a week, that's 12 hours spent waiting for a project to compile - over a day's worth of man hours and a day's worth of wasted salary.

If we assume the diminishing returns shown by the graph to reach 20 percent of original compile time with six computers aiding in the compile, your original 12 hours spent waiting to compile turns into just under 2.5. That's a lot of time saved!

Posted at 12:39AM on Oct 15th 2007 by Skyfire360

10. Oh, I don't quite buy this stuff about saving money. My last job even when the code was compiling it wasn't like the engineers sat around spinning their thumbs waiting for something to do. Most of the official builds compiled overnight. They'd make copies of the build, crunch the code for whatever part they were reponsible for, and when it is was finished - go get permission from the managers to check it into the main build. When there was a new build they'd just copy it for their own work and repeat the whole thing all over again.

Posted at 12:44AM on Oct 15th 2007 by jadedcritic

11. Wonder if these things can't use standard languages. Never thought about that before.

Posted at 12:54AM on Oct 15th 2007 by jadedcritic

12. @10

True, my example was a best-case scenario. Most compilers nowadays are incremental linkers, so this won't help much when compiling single files.

Posted at 1:19AM on Oct 15th 2007 by Skyfire360

13. That's actually pretty cool. My last employer was working on a grid computing project like this for their calculations.

Posted at 1:40AM on Oct 15th 2007 by Edge

14. How cute. Something that the open-source distcc was doing with the GNU C compiler for years.

Posted at 3:46AM on Oct 15th 2007 by mnemo

15. The cool thing is they're making this faster compiler available to all Sony devs, not just PS3 developers. So PSP and PS2 (die already) software can be built faster as well.

Posted at 10:19AM on Oct 15th 2007 by Popfrogs

16. Faster compile time gives the developers more oportunities to test things. More full compiled tests means less bugs, and gives more room for trial and error (giving us better controls, better optimization and perhaps even innovation). How's that for an end user advantage?

Posted at 1:06PM on Oct 15th 2007 by Imbro

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