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Lair dev critical of Warhawk's motion controls

Factor 5's Julian Eggebrecht has been thinking about motion controls a lot lately. While still content with Lair's much-maligned input system, he has found issues with Warhawk's use of motion controls less-than-stellar. In an interview with Games Radar, Eggebrecht said that "Warhawk's controls are... eurgh!"

"I see motion-sensing as a complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn't fit, don't force it. Please don't force it," he said. You see that folks? Eggebrecht just redefined irony.

Note that Warhawk can be played entirely without using the Sixaxis' tilt capabilities -- hence, they are not "forcing it." Is this a sign that Factor 5 might resign themselves to releasing a Lair patch enabling analog stick flight, or do we need to tell the Emperor he is strolling through the village without any clothes on?

Gallery: Lair

[Via Joystiq]

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Reader Comments

(Page 1)

1. Wow that guy just went onto my Shit List. What a douche.

Posted at 4:04PM on Sep 18th 2007 by railven

2. As much as I love LAIR how the Hell can the moron say that when LAIR doens't give you a choice at all?(not that i'm complaining Cuase I love How LAIR uses the SIXAXIS) But how can he say that when Forcing it is exactly what LAIR does while WARHAWK gives you the option ?!?

Posted at 4:06PM on Sep 18th 2007 by Tim Parsons

3. My god. I /like/ Lair and I might have to sell my copy because every time I see it I think of these guys and all the shit they're spewing.

I hope they read this: The controls don't make it unplayable, Julian's mouth does.

Posted at 4:07PM on Sep 18th 2007 by Trev

4. What a narf. That guy needs to be fired.

Posted at 4:11PM on Sep 18th 2007 by Tony

5. He in America would be called "HATER"!!!! Perhaps Julian if you read this it would be WISER to make a game that you can actually CONTROL until then STFU! WARHAWK FTW

Posted at 4:12PM on Sep 18th 2007 by Byron517

6. The guy lost his marbles.

Posted at 4:19PM on Sep 18th 2007 by Egster

7. let's see here; according to
Lair - 58%
Warhawk - 84%
unless Julian's playing a version of Lair with controls that don't respond to your input like they're just suggestions, i'd say that he's in the minority for thinking that Lair controls > Warhawk controls.
seriously, work more on a control patch and less on dissing games with tight controls, J-dawg...

Posted at 4:21PM on Sep 18th 2007 by Solace

8. What a dummy!!! They're optional in Warhawk, something he should of thought of doing before they released Lair since it really should have been a NO-BRAINER anyways... options are good, forcing certain controls bad, DUH!!

Posted at 4:24PM on Sep 18th 2007 by never$$hort

9. How about using the f'n analog sticks?!?

The sixaxis is garbage anyways. At least give people the option.

Posted at 4:43PM on Sep 18th 2007 by x silence x

10. Yeah, they need to think about the greater good.

Posted at 4:45PM on Sep 18th 2007 by ruibing

11. @9 an option huh? so what does the WiiMote give you? And what option does the 360 give you? at least the SIXACIS isn't restricted soley to Motion controls in ALL games or ALL analog!! If the SIXAXIS is Garbage why the fuck are you on PS3FANBOY??

Posted at 4:48PM on Sep 18th 2007 by Tim Parsons

12. Well I'd just like to that the dude for giving me a laugh....thanks Julian!!!

Posted at 4:53PM on Sep 18th 2007 by Neil

13. I have found Warhawk less then stellar in the long run. I was really anticipating it being both a single player story based game and a multiplayer game, and seeing initial motion control of the game peaked my interest, but the game is almost unplayable deftly with motion control and they dropped the single player part, and it the end it just ends up being another online multiplayer game with just really good dogfighting action. The problem is, after downloading the game, I can't trade it in for a new game, they have to address this on PSN.

Posted at 4:58PM on Sep 18th 2007 by chris.westermann

14. @Tim Parsons

Maybe because he likes the PS3 dumbass.

Posted at 5:06PM on Sep 18th 2007 by Irwin

15. @chris.westermann
"The problem is, after downloading the game, I can't trade it in for a new game, they have to address this on PSN."
if trading it in is such a big concern of yours, you should've picked up the retail version. too bad you obviously suck at the game and couldn't have any fun with it if all you think it offers is "just really good dogfighting".
i feel bad for you, you poor, skill-less, cheap bastard, you...

Posted at 5:12PM on Sep 18th 2007 by Solace

16. Actually, I would say that this is more of a sign that Factor 5's Julian Eggebrecht is completely out of his god damn mind. The major reason Lair got 4's and 5's out of 10 was because its controls rendered it unplayable.
On the other end of the spectrum (the good games side of the spectrum) Warhawk has received good reviews including praise for its motion controls.
It simply makes NO sense at ALL for this man to criticize Warhawk or any other games for that matter. The sooner he admits he released a busted game, the sooner he can start fixing the problems everyone has been bashing it for.

In short, he is an idiot.

Posted at 5:18PM on Sep 18th 2007 by Negativecool

17. wow...that's good irony.

Posted at 5:26PM on Sep 18th 2007 by jadedcritic

18. Well I have not tried 'LAIR' but I've heard plenty panning the choice not to make Motion control optional. I've had to switch off motion control for every game that has so far touted it: Motorstorm, Warhawk, and most recently Heavenly sword. I find the games completely unplayable with motion enabled. You may say that if I practice, Sixaxis becomes fun, and that may response is that I have practiced plenty on analog sticks...I'm a competent gamer with them and a bitter, snivelling, palsied oaf without. It's to Factor 5's heaping shame that they did not account for gamer's individual tastes. Even more shameful that Julian would take a laughable potshot at a title so much more successful than his own. Talk about 'forcing it'.

Posted at 5:28PM on Sep 18th 2007 by gibson335

19. The only game I use Motion Sensor for is Warhawk. It gives me a nice advantage being able to turn one way and shoot the other. I prefer it for mini games like in MLB 2K7 for bunting and in Uncharted: Drakes Fortune for balancing over a log.

Posted at 5:37PM on Sep 18th 2007 by Andy

20. At least in warhawk your given a choice, lair should have done the same, I'm hoping for a patch that does just that. I own and enjoy both games but I will admit lair can be frustrating at times, while warhawk plays fantastic no matter what your doing. It must control well if I'm able to get away from locked on missles, in lair I cant count how many times i have accidently flown into things.

Posted at 5:38PM on Sep 18th 2007 by Josh

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