Here comes the blog ... here comes the blog ... the Aisledash wedding blog! | Add to My AOL, MyYahoo, Google, Bloglines

PS3 offers limitless power, says Factor 5

There once was a lengthy interview with Julian Eggebrecht over at Mercury News' blog space. He's the big man behind Factor 5 and Lair, by association. We're going to summarize the interview, where a lot was talked about: mostly Lair and the PS3 in general.

  • Factor 5 sought the most powerful of the next-gen systems -- in fact, it's implied that they started a game for the 360 before beginning production on Lair because Sony was so quiet about the PS3 at first.
  • The see a lot of risk in Lair because it's unusual and defies classical categorization by genre. They've never been a multi-million unit selling company, either. But they find a good number of rewards, too. Seamless world, new genre, air to ground combat, combat systems, and the choice of the PlayStation 3 can be both a risk and a reward... depending.
  • Have they found out what the PS3 can do? Not yet, they say, but "the PS 3 has more of the situation where you could go another six months easily and forever. You can get so much more power. RSX is a known quantity. But Cell is pretty limitless at this point."
  • Poor port quality from 360 to PS3 has become an obvious issue, but PS3-specific titles look so much better. Eggebrecht explains the situation: "They created the 360 engine with a unified memory architecture in mind, with the embedded frame buffer with its advantages and disadvantages, and not thinking too much in early stages about multicore. If you try to get that over to the PS3, you're in for a bad surprise. The PS 3 is all about streamlining about the two different memory pools. They are separate. You don't have to do tiling because you don't have an embedded frame buffer. All of these advantages of the PS3 turn into disadvantages if you don't start making your game on the PS3. If you create first on the PS3, it is pretty easy to port it to the 360."
  • What will we see in Lair not seen in other PS3 titles? Scale, really. Going from 20,000 feet down to the ground and keeping a consistent level of detail is pretty amazing. All lighting is calculating in real-time, giving a nice day-night cycle. Not to mention fluid water dynamics.
  • Compared to Gears of War, Eggebrecht cites scale as the difference -- GoW is based on moving slowly from corridor to corridor (metaphors, though there is a lot of that anyway), Lair gives you a 32x32 kilometer bubble to explore with detail kept throughout, at extreme speeds.
  • This scale allows for more non-linear play, with vague mission goals, unlike the linear fashion GoW plays out.
  • Multiplayer is just leaderboards and chat -- they want online multiplayer, but are having trouble getting the streaming and latency issues out of the way.
  • The SIXAXIS sounds great -- their implementation is pretty impressive but they realize it can be overdone... so expect an option to turn it off, but no promises.

Cool. Long, but cool. Not sure why they kept going back to Gears of War for comparisons, but if you think of it on the macro scale, it does sound equally as impressive. Anyway, if you want to get much more in-depth answers, check out the interview in its entirety. It's pretty big.
[Via GameDaily]

Related Headlines

Reader Comments

(Page 1)

1. --"All of these advantages of the PS3 turn into disadvantages if you don't start making your game on the PS3. If you create first on the PS3, it is pretty easy to port it to the 360."

This ... is a problem.

I can understand now why Capcom decided not to port Lost Planet and Dead Rising to the PS3, and why PS3 games are going multiplatform.

It's nice to know the Cell is "limitless" though. Just remember development cycles aren't. It all comes down to time and money.

Posted at 5:31PM on Apr 16th 2007 by Dolla Dolla

2. I am just hoping the game is better than that other infamous "Dragon Flying" game on the PS2. It was amde by Square I think.

It was god awful.

Sounds neat though, can't wait to see the game in action.

Posted at 5:35PM on Apr 16th 2007 by Geoff Gibson

3. It's always nice when developers make an effort to take advantage of a platform's strengths. July can't come soon enough. :D

Posted at 5:37PM on Apr 16th 2007 by John

4. Can you die in this game? That was a serious question. When you jump off your dragon and kill another dragon with your sword-like weapon, I never see the player (as dragon rider) tumble to his death. Anyone ever see the player die?

Posted at 5:49PM on Apr 16th 2007 by Triforceowner

5. This game looks better and better. I'm really excited as I think it's the first non sports/racing title to do 1080i/p. It's a reasonably original concept that looks like it'll be pretty fun to play.

Posted at 6:00PM on Apr 16th 2007 by Stef Geiger

6. I don't really see the appeal with this game? It looks like its a amazing looking title but flying around on a dragon for more then an hour seems kinda boring. IMO, seems a tad over rated....

Posted at 6:12PM on Apr 16th 2007 by silence

7. "Limitless" is probably a bad choice word to describe the cell. It gives the wrong idea. "Unknown" is more appropriate.

64k was once thought to be enough memory. Yeah, I know who said that. I'm sure a similar jive was said about the PS2 though and it's x number of polygons etc.

The problem was identified immediately with the first comment. If PS3 games have to be written FOR the PS3, that doesn't look good to publishers. They want to hit as many consumers as possible, which is why we are seeing a higher interest in PC ports from Xbox 360 titles. It takes less money to do with Microsoft's quality development tools, mainly because it takes less time. It also means that PS3 programming will be the odd one out, leaving developers that don't have the exclusive commitments and with less drive to put out a quality product.

We'll see some high quality PS3-specific games (Probably Final Fantasy XIII, XIV, and some new IP's), but the 360 will probably end up being the realistic gaming route for everything else (like the PS2 was for most people). Well...then there's the Wii...I don't know...it seems pretty quiet for the moment.

Makes you wonder how complicated all of this will be next time. LOL

Posted at 6:13PM on Apr 16th 2007 by SuicideNinja

8. Sounds promising to me and i don't see a down side to this game.

Posted at 6:24PM on Apr 16th 2007 by eddy_88_nite

9. Just remember everyone: This is Factor 5. What they can do is not necessarily what all devs can do. I'm sure you've all heard of Star Wars Rogue Squadron II for the 'cube right? 15 million polygons / sec, more than any other game on the 'cube, and it was a launch game. No game matched it last gen. Factor 5 is the master of programming.

Posted at 6:27PM on Apr 16th 2007 by SpeZek

10. That sounds awesome. Rogue Squadron games were great, and I can't wait for this one, especially because it's original IP and it has dragons.

Posted at 6:32PM on Apr 16th 2007 by bootsielon

11. what if, some 2-3 years from now, a game came out that met or overshadoded the power and quality of the demo videos shown at E3 05.
what if the killzone video (quality of ai/gameplay/graphics not nessasarly KZ), became a reality in 08.
what if,.....
at least it not like sony put 2 identical cpu processors on the same data bus at the last second like some other prior console manufacturer.

Posted at 6:33PM on Apr 16th 2007 by alienclay

12. Factor 5 was Nintendo's last out of house devoloper. Sony has won a huge battle in securing Factor 5 for PS3.

Factor 5 also would have made this game for 360 had it not been for the last minute motion senser idea.

Lair looks really fun,but not that pretty.

Posted at 6:53PM on Apr 16th 2007 by massive_98

13. @ Silence - "I don't really see the appeal with this game? It looks like its a amazing looking title but flying around on a dragon for more then an hour seems kinda boring. IMO, seems a tad over rated...."

Although this game is not Oblivion, I think it will share a lot of it's appeal in reguards to the fact that it will give a very open ended feel. In Oblivion you can either walk, run, ride, or quick-travel, on it's giant map. It let's you get more immersed in the game. And for those who wish to just get things over and done with I would hope they would include a fast-travel system in this game as well.

Posted at 6:59PM on Apr 16th 2007 by Wonderflex

14. Lair piqued my interest at first, but after seeing the game play footage I must say I'm extremely underwhelmed. Looks incredibly fake (Dragons shooting fireballs? Dragons shoot streams of fire in front of them!), mundane, and repetitive. Not to mention the on the ground scenes look hideous. You can see the tile grass textures and every soldier looks identical.

Posted at 7:00PM on Apr 16th 2007 by scott

15. @ scott

Last time I saw a dragon at the zoo it was shooting a fireball. Also the ones on Planet Earth shoot balls as well.

Posted at 7:16PM on Apr 16th 2007 by Wonderflex

16. @Wonderflex

This game will not be as open ended as Oblivion by the sounds of it. This looks like an action game, not an RPG. Scott is thinking what I'm thinking...

"Lair piqued my interest at first, but after seeing the game play footage I must say I'm extremely underwhelmed. Looks incredibly fake (Dragons shooting fireballs? Dragons shoot streams of fire in front of them!), mundane, and repetitive. Not to mention the on the ground scenes look hideous. You can see the tile grass textures and every soldier looks identical."

I think this game will end up getting very repetitive and I don't understand how this can really go that deep. Traditionally dragon games have sucked. The comparisons to Gear of War scare me too. It seems like they pay to much attention to other games and not their own. You never heard the GOW Dev's say "Our game will be better then this game". Honestly, I’m still waiting for a game that I can sink my teeth into. This however is not it...

Posted at 7:19PM on Apr 16th 2007 by silence

17. -"All of these advantages of the PS3 turn into disadvantages if you don't start making your game on the PS3. If you create first on the PS3, it is pretty easy to port it to the 360."

This ... is a problem. - Dolla Dolla

Maybe I'm being dense here but I don't get how this is that much of a surprise. When Nintendo released the Wii(which I also own), everyone realized that 3rd parties were going to have to recode everything for the system or their games will fail.

If developers don't want to reprogram their code, then they will obviously lose out on reaching an audience. In the end, I guess I just don't get why everyone is blaming the Cell processor as the culprit for making multiplatform games hard to program. Each console is reaching a different demographic and developers should react accordingly.

Sorry for the rant.

-Sem

Posted at 8:03PM on Apr 16th 2007 by Sacha Masgrau

18. @SuicideNinja

well that didn't take long, "oh look a skilled developer saying something good about the ps3, lets quickly try and spin it into how this is really bad for sony"

So let me get this straight, Games Designed for the ps3 which would probably be of the highest quality, because it was built from the ground up for the ps3 will be bad because publishers would have a hard time porting (milking) the game to other platforms..........

either way you try to slice it, this is a good comment and good view from an actual game developer and not some ranting of some Internet geek that probably doesn't even know how to write a javascript

I remember reading some comments from developers that said that developing for the ps3 was actually easier then the ps2 and we all know how the ps2 turned out.....my point is that there are developers that think the ps3 is impossible to program for and others think that it's not really at that bad, but of course the media only report the ones that bitch about it......bias anyone?

"Factor 5 sought the most powerful of the next-gen systems -- in fact, it's implied that they started a game for the 360 before beginning production on Lair because Sony was so quiet about the PS3 at first"

That comment is pretty self-explanatory and should at least silence a few xbots

if you buy a $600 dollar console, wouldn't you want games EXCLUSIVE for that system, if you buy a $400 (360) dollar console wouldn't you want some EXCLUSIVE games for that consloe, if you buy a $250 dollar conlose wouldn't you want some damn EXCLUSIVE games for that console?

if everything or hell half of all games go multiplatprom wouldn't you want the cheapest one (wii) because hell they are practically the same games?, leaving the 360 and fanboys looking like idiots

"They want to hit as many consumers as possible, which is why we are seeing a higher interest in PC ports from Xbox 360 titles."

No it sounds like they are milking their games and that the 360 is some kind of wannabe PC, if 70% of the 360 games (Very Popular Games) end up on PC ( fuck I heard a rumor that Gears might go to PC) then I say it it's trying to be an wannabe PC
Besides, these games are already Great Selling Games, it's a good chance that they made a good profit off of them already, So I say they are just milking them at this point

I am not really a PC gamer but if was to chose between the 360 and an High-End PC, I would chose the PC

Posted at 8:17PM on Apr 16th 2007 by Time

19. No seems to notice that these videos are from the ALPHA build and everything should be cleaned up quite nice before it ships. Not to mention the grainy internet video does not show what it truly looks like on a high def set.

Posted at 8:31PM on Apr 16th 2007 by Matt B

20. @18" am not really a PC gamer but if was to chose between the 360 and an High-End PC, I would chose the PC"

360 games only £200

High-End PC games only £1600

Work that out urself

Posted at 8:38PM on Apr 16th 2007 by L

Next 20 Comments

Advertisement

Win the Ultimate Halo 3 setup from Xbox 360 Fanboy!!!Check out the PlayStation Fancast podcast!PS3 Fanboy interviews Everyday Shooter's Jon Mak

RESOURCES

Features
Contests and Giveaways (9)
Community (70)
Galleries (34)
Guides (2)
Hands-on (13)
Interviews (211)
Podcasts (12)
Polls and Surveys (41)
Rants (16)
Reviews (30)
Wallpapers (5)
News
Blu-ray (175)
Business (34)
Deals and Bargains (35)
Demos (48)
Downloads (80)
e-Distribution Games (77)
Firmware Updates (35)
Game Patches (16)
Hacks and Homebrew (19)
Hardware (23)
Multimedia (30)
New Releases (120)
News (253)
Peripherals (41)
PlayStation Network (160)
PlayStation Store (176)
Previews (484)
Rumors (333)
Videos and Screenshots (396)

RSS NEWSFEEDS

Powered by Blogsmith

Sponsored Links

Featured Galleries

Haze
Soulcalibur IV concept art
Wipeout HD
MGS4 TGS swag
LocoRoco: Cocorecho
Ratchet & Clank: Concept Art
Ratchet & Clank: Renders
Heavenly Sword: Motion Capture
Heavenly Sword: Weapons & Environments

 

Most Commented On (14 days)

Recent Comments

Weblogs, Inc. Network

  • Autos
    • Autoblog
    • AutoblogGreen
    • Autoblog Spanish
    • Autoblog Chinese
    • Autoblog Simplified Chinese
  • Technology
    • Download Squad
    • Engadget
    • Engadget HD
    • Engadget Mobile
    • Engadget Chinese
    • Engadget Simplified Chinese
    • Engadget Japanese
    • Engadget Spanish
    • TUAW (Apple)
  • Lifestyle
    • AisleDash
    • DIY Life
    • Gadling
    • Green Daily
    • Luxist
    • ParentDish
    • Slashfood
    • Styledash
    • That's Fit
  • Gaming
    • Joystiq
    • DS Fanboy
    • Nintendo Wii Fanboy
    • PS3 Fanboy
    • PSP Fanboy
    • Second Life Insider
    • WoW Insider
    • Xbox 360 Fanboy
  • Entertainment
    • Cinematical
    • TV Squad
  • Finance
    • BloggingBuyouts
    • BloggingStocks
  • Retired
    • AdJab
    • BBHub (BlackBerry)
    • Blogging DEMO
    • Blogging E3
    • Blogging ETech
    • Blogging Gnomedex
    • Blogging Milken
    • Blogging Ohio
    • Blogging Web 2.0
    • Future of Music
    • Bluetooth
    • Card Squad
    • CSS Insider
    • Design
    • Digital Music
    • Digital Photography
    • Divester (scuba)
    • Droxy (Digital Radio)
    • DV Guru (Digital Video)
    • Enron Blog
    • Flash Insider
    • Google (Unofficial)
    • JavaScript
    • Live 8 Insider
    • Magazine Design
    • Medical Informatics Insider
    • Microsoft (Unofficial)
    • Mortgages
    • Nanopublishing
    • Office
    • Open Source
    • Peer-to-Peer
    • Photoshop (Unofficial)
    • PVR Wire
    • RFID
    • RSS
    • SAS (Unofficial)
    • SCM Wire (supply chain)
    • Search Engine Marketing
    • Social Software
    • Spam
    • Tablet PCs
    • Telemedicine Insider
    • Unofficial Playstation 3
    • Unofficial Xbox2
    • Video Games
    • VoIP
    • WiFi
    • The WiMAX Weblog
    • Wireless Dev
    • The Wireless Report
    • Yahoo (Unofficial)
  • Also on AOL
    • AOL.com
    • African-American Culture
    • Autos
    • Coaches
    • Diet and Fitness
    • Food
    • Games
    • Health
    • Horoscopes
    • Jobs
    • Maps
    • Mobile
    • Money
    • Movies
    • Music
    • MyAOL
    • News
    • Online Radio
    • Real Estate
    • Shopping
    • Slideshows
    • Sports
    • Storage
    • Switched
    • Television
    • TMZ
    • Travel
    • Truveo
    • Video
    • Weather
    • Winamp

Other Weblogs Inc. Network blogs you might be interested in:

DS Fanboy
  • DS Fanswag: Brain builder blowout
  • DS Daily: Slot 2
  • Get lost in The Sims 2: Castaway screens
  • The Frogman Show homepage is awesomely senseless
  • UFO Catcher Tengoku
Subscribe with My AOL, MyYahoo or Bloglines
Second Life Insider
  • ESC launch sanctioned new viewer to tie in with CSI:NY in SL
  • Yesterday's Money: 9th October
  • Today in Second Life - Tuesday 9 October, 2007
  • Linden Lab: No plans to bump land prices this year
  • The individual versus the ideology
Subscribe with My AOL, MyYahoo or Bloglines
Nintendo Wii Fanboy
  • Slew of new titles announced for Wii Ware
  • Wii Warm Up: Waggle Waggle Revolution
  • The Smash Bros. MEGATON that is a surprise to nobody: Sonic confirmed
  • Brawl and Galaxy at Nintendo's E For All booth
  • Alvin and the Chipmunks game is a Samba-alike
Subscribe with My AOL, MyYahoo or Bloglines
Xbox 360 Fanboy
  • Puzzle Quest and Yaris now on XBLA
  • First Team Fortress 2 machinema: Ignis Solus
  • Rock Band questions answered (some of 'em)
  • Analyst time: 360 and Wii rock the holidays
  • Does this armor match my Needler?
Subscribe with My AOL, MyYahoo or Bloglines
Joystiq
  • Smash Bros site downgrades release date to 'TBD'
  • Spoiler alert: Halo 3 Believe campaign concludes
  • Wii update 3.1 includes USB keyboard support, enhanced Everybody Votes channel
  • Massage Me turns (legitimate) massages into gameplay
  • GameStop inserts Mario in Quake Wars
Subscribe with My AOL, MyYahoo or Bloglines
Luxist
  • Gold Coin Sells For $5 Million
  • Richard Chai Cashmere Bomber Jacket
  • The Wall Street Journal Looks Behind The Curtain At Antiquorum
  • Battle of the Russian Billionaires
  • Missoni Long Wrap Cardigan
Subscribe with My AOL, MyYahoo or Bloglines
Engadget
  • Samsung's SPH-9200 gets specs, leaked manual
  • All I want for Christmas is my HDTV... and an Apple
  • Eintrasse Industrial's L05D PMP does its own thing
  • Comcast customers to get TiVo any day now?
  • CE-Oh no he didn't! Part XLVI: Ballmer still wants compensation from Red Hat users
Subscribe with My AOL, MyYahoo or Bloglines
Engadget Mobile
  • Virgin Mobile Canada gets unlimited data for $10, two new phones
  • Motorola's 2008 lineup leaked in Amsterdam
  • Samsung's musicphone lineup ready for Europe
  • Alcatel-Lucent fights back, says it still has big share of AT&T's 3G buildout
  • Analyst: 10 percent of September iPhone sales were unlocked, resold
Subscribe with My AOL, MyYahoo or Bloglines
Download Squad
  • Who are the people in your eBay Neighborhood
  • Head-to-head smackdown: Live Writer versus Ecto
  • Add tabs to Pocket Internet Explorer for Windows Mobile
  • Google adds Street Views for more cities
  • Google and Multiverse to announce virtual worlds built on Google Earth
Subscribe with My AOL, MyYahoo or Bloglines
Autoblog
  • VIDEO: BMW M3 Sedan doing its thang
  • More MINI SAV details emerge
  • Tokyo 2007 Preview: Nissan NV200 concept
  • Tokyo 2007 Preview: Nissan Round Box (R.D/B.X) concept
  • Tokyo 2007 Preview: Nissan Intima concept
Subscribe with My AOL, MyYahoo or Bloglines
The Unofficial Apple Weblog (TUAW)
  • Beta Beat: iPhone/iPod touch Jailbreak Beta test announced
  • First signs of a schism in the iPhone dev community
  • Battlefleet for iPhone goes to .2
  • Texas Target stores hit rock bottom with iPod theft
  • Remote Buddy releases version 1.7.1
Subscribe with My AOL, MyYahoo or Bloglines