
- The game takes place in America and addresses many "hot button" issues like stem cell research, genetic engineering and global warming. Using American landforms or man-made icons like the Golden Gate Bridge will give players a feeling familiarity and emotional stake in the game's story. Hopefully.
- Moral and ethical shades of gray permeate the story -- right and wrong aren't clearly defined and what you see ain't what you get. So to speak.
- Terrain deformation is integral to gameplay: solving puzzles, creating advantageous battlegrounds, and destruction are just as important as the generic aim + shoot formula in most similar titles.
- Weapons are unique, too -- machine guns will eat away at the ground and a subterranean missile launcher allows you to detonate the missile at will. More details to come on weaponry.
- An "augmentation" system will be put into play later on -- think status-up boosts in sports game, classic RPGs, or games like KOTOR.
- There will be both split-screen Co-Op and online play available from day one.
- LucasArts claims to take advantage of each system's specialties (PS3 and 360), but they're vague on purpose. We expect an interesting announcement in the coming months.
- As far as resolution and framerate goes, they're vague again but from the comment "We plan to optimize the game to achieve a high frame-rate, while maintaining the level of gameplay desired" we translate that as 720p/60fps. Agreed?
That's it for now. Don't know why, but this game might just turn into a sleeper hit or a very, very far miss. Odds are higher on a sleeper hit, though, since it seems to share a few design similarities with the aforementioned Psi-Ops. We'll keep you updated on this one.
[Thanks, Justin!]
1. You're probably right on the whole 720p front, which is unfortunate. I don't really get how there's THAT much of a performance hit in making the jump to 1080i. Looking at it from the perspective of how many pixels per second there are to update, it's 720x1280x60 for 720p and 1080x1920x30 for 1080i. That's 55 million operations per second versus 62 million. (I may be making some HUGE mistake in my theorization - let me know if I am). I'm guessing it's more complicated than that, otherwise we'd be getting some games in 1080i. I know a lot of this stuff is moot to most HDTV owners, but for suckers like me with sets that don't to 720p, we're stuck with playing games in standard definition.
And please, don't say "But Sony will release a firmware update to allow scaling in games!", because they won't. They can't. They didn't include a hardware scaler in the PS3. It's just not possible, and if it were, Sony would have actually come out and said that they were doing something about it.
But back to the actual topic - Fracture looks really cool, and any game that draws comparisons to Psi-Ops is worth a look. Seems like one of those sort of unintentionally sandbox type titles where you could have a lot of fun just screwing around.
Posted at 4:52PM on May 20th 2007 by Stef Geiger