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Nick Doerr
Athens GA - http://www.ps3fanboy.com

A twenty-two year old writer and RPG guru at UGA. Majoring in Market Research at the prestigious Terry College of Business.

DragonBall Z: Burst Limit video pummels your eyes

The majority of you will enjoy this DragonBall Z: Burst Limit video for what it does have: a heavy helping of awesome. Some of you will continue to be turned off by the graphical style. A few of you will make tired jokes about power levels. One of you will type "first" as your comment. It will be deleted. What are we talking about? We aren't sure because our minds were melted by what will probably be the best-looking and has been the most promising DBZ title to date. Enjoy!

PS3 Poll Police: Voice your opinion on the GameTrailers debacle

Finally! Something the Officers of Opinion can have pride in taking votes for has come to pass. Perhaps some of you are not aware of the most recent GameTrailers debacle, but it goes something like this: a new racing game called GRID got its chance at a video comparison on their site and from the video posted, the 360 was implied to have more dynamic and compelling footage. The PS3 version seemed like a prettied-up last-gen borefest. However! GameTrailers used PS3 footage for both sides of the comparison. Watch the above video, ripped from their site with some added narrative, to draw your own conclusions then tell us what you think.
What's your take on the GameTrailers debacle?
It was on purpose -- this was to downplay the PS3.
It's a pretty convenient "accident", but I'm not sure.
It was an accident; there was a clerical error along the way.
They messed up, but they probably feel bad about it.
I don't know what to think about this!
Comparison videos are stupid anyway.
My opinion is different than those mentioned above.
pollcode.com free polls
First off, thanks to everyone who alerted us to this. The comparison video and all related comments have since been removed from their site, which is a telling sign they've recognized something had gone wrong. Whether it was their evil ploy foiled or an error in creating, posting, or citing the console for the video, we'll probably never know. But mass opinion is often heralded as universal truth for some odd reason, so your vote really does matter. Last week's poll results are also posted, so give them a look as well, if you're interested.

Continue reading PS3 Poll Police: Voice your opinion on the GameTrailers debacle

Next Guitar Hero title due out this holiday

Mike Griffith, the honcho over at Activision, has already released some statements regarding Guitar Hero IV (presumably). The statement? It's coming sometime this holiday season. Griffith is already starting to talk up the title, claiming they've "put a lot of additional development resources, a lot of additional music licenses resources, a lot of additional hardware supplier resources against the title to fuel growth over next year".

There are going to be some innovations for the next title -- expect something more along the lines of Rock Band, like more instruments or vocals. That's really all we know right now, but at least you know you'll be plunking down more cash for more chances at heroism this holiday season.

Solid Snake is jealous: get your own optical camouflage

Member ADOX2525 over at the PS3 Forums alerted the PS3 community to an interesting factoid amongst the scientific population. In Metal Gear Solid games, you have what's called optical camouflage -- it basically makes you invisible. It seems through clever use of projectors and tiny beads, optical camouflage was created a few years back. Sort of. With today's technology, who knows if it could be possible for real, but it's still interesting to see the concept actually in existence.

[via PS3Forums]

Hirai claims when all is said and done, PS3 will reign supreme

It appears Sony is getting excited -- Kaz Hirai made a statement recently boasting the PS3's upcoming success this generation. Overtaking the Wii and Xbox 360 is within Sony's grasp, when looked at through the telescopic lens of the "ten year life cycle". In a video interview with the BBC, he talks up this point as well as some of the trials and tribulations of creating the PS3, the launch, what's to come later this year, and challenges or hurdles he expects Sony and the PS3 to overcome in the near future. It's pretty interesting to watch a sit down chat with Kaz, so be sure to check it out and let us know your opinions.

Home's non-gaming plan 'too ambitious,' admits SCEE's Reeves

It seems even Sony knows when to admit it bit off a little more than it could initially masticate. In a short discussion with CVG, Reeves admitted they've "realized that maybe we were too ambitious with the non-gaming applications within Home, getting sponsors and stuff like that ... in that sense we were deserting gamers. So, we're concentrating on the gaming by launching games in Home, and attracting people who are into gaming in first -- instead of the Nike people, or Adidas people who are into fashion and not necessarily into gaming."

This is interesting because we've always heard how one of the futures of advertising may be within video games. Now Reeves and Sony see that perhaps focusing on that isn't the right approach -- you need to fill a store with people before you can sell anything, after all. Sony is now refocusing their strategy on things like Trophies and Home-to-game launching, so expect more of that when the open beta hits this year, another thing Reeves promises. The beta will come this autumn. For sure. We'll see.

Idea Factory's next title, Cross Edge, houses Nippon Ichi faves

We need to maintain our composure and monitor our excitement on here, or else we'll seem incredibly biased. It's difficult, though, because ever since we heard about Idea Factory's next character crossover title (Chaos Wars was their last one) dubbed Cross Edge, we can't sit still. JRPG's are very slow to hit the PS3, but this title not only brings a PS3 JRPG to the table, but one with characters from cherished franchises to Nippon Ichi loyalists as well as other big titles.

You play as the hero, Yuuto and heroine Mikoto and basically free a bunch of girls from other video games. You'll see Dark Stalkers, Atelier game characters, Ar Tonelico characters, Disgaea characters, and more. The game itself plays like a cross between "dress up" and Valkyrie Profile. Depending on the costume your ladies are in, they will have a different attack assigned to the face buttons when in battle. Well, perhaps it's best you check out the screens SiliconEra has put up. Let's hope licensing isn't a big issue and we see this hit outside of Japan.

Deal of the Evening: Buy two Blu-ray movies, get one free

It's another Amazon Blu-ray sale bonanza! Never as awesome as the buy one, get one free sale from long ago, they regularly stick a buy two, get one free sale on select Blu-ray titles. This is a decent opportunity to expand your library.

Well, we'd like to say that, but we couldn't find three titles worth purchasing. A lot have been around for a while, so most people have them already. Still, if you've been waiting for a sale to bolster your library, check out what they've got and let us know what you think!

PC World runs misleading PS3 ad, subsequently banned

Oops! PC World ran an advertisement about the PlayStation 3 recently that underwent court rulings to be removed and banished from our dimension because of its content. What did the UK retailer say to warrant such complete marketing annihilation? Well, they claimed that their PS3's played all PS2 titles, which simply isn't true anymore.

They tried to defend this advertisement by saying 80% of PS2 games are playable and more will be added via patches to the system, but the Advertising Standards Authority would have none of it. We're glad -- the last thing we need are people hating the PS3 not because of what it can do, but because what some retailer claimed it could do. Although our 60GB launch systems are running those PS2 games just fine!

Official Sony external hard drives a possibility

David Reeves, boss of SCEE, has admitted that keeping only the 40GB PS3 on shelves is a worry in his mind in terms of consumer storage space. His mind has calculated a possibility for "official" Sony external hard drives. We find that a little odd because Reeves even reminds us that the PS3 has an easily replaceable hard drive already: "The PlayStation will stay the same, but consumers can choose whichever size of hard drive they want. They can now, of course, because it's not a proprietary hard drive." So why external hard drives? Maybe people are scared to crack open their PS3. Maybe they don't have anywhere to dump all the information before switching the new hard drive in.

Any external hard drive, as far as we can tell (using a 120GB Western Digital currently -- it's old) works already. Reeves said there's no rush for this idea, though. "We've played the games with the hardware, with different hard drives and things like that, and we want to keep it very, very simple. We know that works." What do you guys think? Would you grab an official external, get a third-party, or just slap a new laptop hard drive direct into the system? Those of you who've done the latter, how has it worked since?

ICO and Siren creators speaking at Nordic conference

With all the excitement going on with PlayStation Day in Europe, we're going to turn your attention to another conference coming up soon. The Nordic Game 2008 conference. It's a little more technical of a conference, but it's still got some great developers giving speeches. Sony's own Fumito Ueda, creator of ICO and Shadow of the Colossus will be taking part in the "Game Creation and Technology" program. This program focuses on new game niches and continuing to innovate creatively.

Other celebrated panelists in the discussion include the creator of Silent Hill and Siren, Keiichiro Toyama, Rock Band's Roby Kay and Ninja Theory co-founder, Tameem Antoniades. We don't really expect any announcements out of these folk, but they might bring something new to the table when giving their presentation. Like whatever direction Ueda is taking with his third game. We'll keep you posted.

Prototype delayed to mid '09

We should really be used to delays by now. Just after we showed you a crazy video for Prototype, we've gotten word that the game is going to get pushed back into April of 2009. Well, the April part isn't "official" according to Sierra, but the 2009 is. As a spokesperson for Sierra said, "in the simplest explanation possible, we need more time to deliver the game the team initially set out to create." This also brings the possibility of multiplayer back onto the table for consideration, but it hasn't been confirmed as part of the plan yet. We'll keep you informed as news unfurls.

DragonBall Z: Burst Limit interview describes "What If..." scenarios

Face it: you can't get enough of the adventures of Goku, Gohan, and the rest of the inferior cast of DragonBall Z. Thus why a lot of work has been put into DragonBall Z: Burst Limit to make it the most like watching the series in HD motion. The game's co-producer over at Namco Bandai, Yasu Nishimura, answered a few of IGN's questions about the game and we'll outline them below.

The story arc (from Saiyan to Cell) is important to the development team and have prepared famous cutscenes to be presented in new ways that'll please DBZ fans. Not just that, but based on your progress, you can see new scenes or events that aren't from the canonical timeline (titled "What If..." events). Expect the usual list of moves, including vanishing skills to appear behind opponents, super, special, and transforming attacks. Balancing seemed tricky, but they decided to use a character's relative size to increase or decrease speed of attacks as well as similarly sized characters getting unique move rosters. The game is due out in June and will feature online battles! So until then, yell loudly and charge your powers. Worked in the show.

Sony trademarks Qore, an "interactive magazine"

Whenever we hear about a new trademark being applied for, we feel we should remind everyone that it doesn't necessarily mean that whatever was trademarked will actually exist. The trademark Qore was filed by SCEA, whose description contains "computer services, namely, providing interactive online magazine and entertainment in the field of video games." Sounds like the PlayStation Blog wasn't enough!

This trademark has something to do with the PlayStation brand, but we aren't sure if it's going to be specifically related to the PS3. It might just be Sony getting ready to push a new online magazine that'll function similar to IGN, or it might be plotting some sort of downloadable magazine onto the PlayStation Store. The information bar that nobody uses might be connected. Then again, Qore could remain unused by Sony for years. Speculate away!

New Prince of Persia info spotted in EDGE magazine

Wow -- Ubisoft wasn't kidding when they said they were going to take the Prince of Persia franchise is new directions. A new article in Edge magazine explains a lot of the concepts and ideas going into the game, so let us know if you decide this is too much of a change, too fast. The game remains in Ubisoft Montreal's hands -- so you're getting the same team that worked on the first trilogy of games. The team will be using the same engine used in Assassin's Creed (which we expected). The difference between this game and Assassin's Creed is the visual style. The team wants to go for "fantasy, but credible" like those found in the new Street Fighter or classic animated film like Princess Mononoke.

This is a new story. The sands of time are gone and so is that cast of characters, including the prince. You're a wanderer lost in the desert. You're thrown into a conflict between two gods: Ormazd and Ahriman, light and darkness respectively. Ahriman has released a plague on mankind or something, so you decide to meddle in this war and stop it. This is where the changes happen.

Past Prince titles launched you into a world that was filled with a room, then enemies, then another room in an incredibly linear, but satisfying, pattern. Say farewell to that. This game is truly non-linear and will allow you to progress the game in whatever order you see fit. Every fight in the game will be a duel -- you won't be slicing around bad guys like an overpowered acrobat anymore unless it's one-on-one. You don't even win a lot of these duels, apparently -- you just make the enemy retreat for a time and then fight them off again until you manage to defeat them. More secrets are being kept, so we'll inform you as soon as they are revealed!

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