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Posts with tag time-crisis-4

Time Crisis 4 trailer assures us they still suck at voice acting

Giorgio, Evan, and William. Those are your main characters for Time Crisis 4 and your mission is to battle terrorists -- wait, no, they're not terrorists. But they are! Insert cheesy voice-over and explosion. This trailer is bad. Not bad as in "this game sucks" but it's hilariously bad like Zero Wing. But, as they say at the end of the trailer, at least it won't be boring. These games are a lot of fun to play and have eaten our quarters for over ten years. We're excited to test it out in our homes!

TGS07: Time Crisis 4 impressions


Click for high-res image.

The light gun genre may be a dying breed, but Time Crisis 4 ignores all warnings. In spite of some sloppy graphical and presentation issues, it's clear that Time Crisis 4 is the best, if not only, option for fans of the genre.

Right now, the game doesn't have that "next-gen polish" we've become so accustomed to on the PS3. Textures and character models don't really pop out. However, the framerate seems pretty solid, and the action flows at a brisk pace. At the very least, it looks better than the other light gun port, Ghost Squad on Wii.

The new FPS mode is where the game features the most potential, adding some depth to the arcade experience. Right now, the AI is fairly unintelligent, and the level design feels similar to the original on-rails mode. What may come as jarring for some is the lack of a gun model on-screen. FPS players have long been used to the gun being on screen, but because this game requires players to aim with the Guncon 3 (G-Con in the PAL territories), the indicator is unnecessary.

Right now, Time Crisis 4 looks like it needs some polish. However, Guncon 3 is an excellent peripheral that has us keeping high hopes for future light gun titles.

Gallery: Time Crisis 4

Continue reading TGS07: Time Crisis 4 impressions

Videos showcase new FPS mode in Time Crisis 4

Maybe a fanboy shouldn't write about Time Crisis 4. For example, the graphics are far from revolutionary, looking more like a PS2 game than a PS3 title. Yet, the unique control mechanism of Time Crisis 4's new FPS mode certainly warrants a closer look. Instead of having a virtual mouse on the screen, players are free to simply aim at the screen. Really. Aim as you would a real gun, and fire away. These two new videos aren't filled to the brim with depth, but they show, at the very least, the potential that Time Crisis 4 has in bringing something new to the genre.

Continue reading Videos showcase new FPS mode in Time Crisis 4

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