What's most impressive, though, is the final framerate and resolution count. With some advanced effects like self-shading, you'd expect the normal 720p at 60fps or 1080p at 30fps, right? No. Team Ninja is actually delivering those advanced graphical techniques with a persistant 60fps at an astounding 1080p! Hayashi claims that no game has yet to do that, neither on the 360 or the PS3. We can't wait to see it in action.
Ninja Gaiden: Sigma will reward you for playing the demo
It would be great to see other developers do things like this -- it's always kind of a bummer if you've spent a ton of time on the demo and have nothing to show for it in the full version of the game. Even if it's just pulling in your race times from the Motorstorm demo, that would be really cool. Do you guys know of any other games that have this kind of demo - full version integration?
Ninja Gaiden: Sigma is complete, will sneak into American stores 7/3
According to IGN, the director of Ninja Gaiden: Sigma, Yosuke Hayashi, took the stage to announce to the assembled press that they had recently wrapped up development on the highly anticipated re-make of the Xbox classic. They also announced release dates of June 14th in Japan and July 3rd in North America. Unfortunately, no European date was announced. Guess we'll have to wait on Eidos for more details on that.
This means that I have approximately two months to polish up my Ryu skills. I never really played the Xbox ones, so I have been getting my ass handed to me by the demo. The plethora of health items is helpful, but the lack of saves is annoying. Good lord, is it pretty though.
Final Ninja Gaiden Sigma boxart appears
As you can tell from the box, it's rated M (for Mothers, Protect Thy Young) and has a neat little fire going on in the background. Some ninja person is in the forefront, but we don't care about lil' ol' Ryu. We want to see that fire! It looks pretty nice, for boxart. There have been some awful boxarts in the past. Just awful. Anyway, this just goes to show you how near the release of this title truly is.
Also included in today's update is a demo for Virtua Tennis, and various trailers.
Eidos will distribute Ninja Gaiden Sigma in Europe
We've talked enough about this game, really. It's going to be a great showcase as to how much a game has changed over just a few years -- visually and otherwise. It may also be a great showcase for the PS3 in general. This summer is going to be fantastic for gamers seeking a next-gen thrill on their beloved Sony console. Perhaps it will have a use other than a mirror to make sure you got the pizza off your face. Not that I did that.
Game Informer asked: Dead or Alive 4 blew up a couple of XBox 360's during testing because it pushed the system too far. Have you blown up any PS3 devkits with NGS?
Hiyashi responds: "We've made a couple of devkits smoke, but we haven't had any actually blow up yet...it's really a matter of having a certain goal and then you try to see what you can get the hardware to do to achieve that goal, and by the time you look around you have smoke throughout the entire R&D floor."
Awesome! So the PS3 doubles as a type of fog machine, too? Sounds like a win-win situation. If you'd like to catch up on all the NGS news, take a few minutes and read the entire interview -- it's not exactly a short stop, but it's worth it if you want to gather all the current knowledge on the title.
Ninja Gaiden Sigma demo coming in four-ish weeks
This is no "play the first half of the first level" demo, either. Worldwide scoreboards will dictate your mastery of the ninja arts. The level is completely unique and new, not in the final version of the game. You are graced with a multitude of weaponry to play around with. Does this not sound like a lot of fun? Maybe not, but we know it will be. For those skeptics of the game, you can now at least give it a shot! Let's get ready for some ninja fun!
Ninja Gaiden Sigma -- more details to chew on
- About graphics: "we more or less are recreating Ninja Gaiden with the most up-to-date graphic techniques in order to take advantage of the hardware...One of the best ways to do that was to have a game that runs at a 1080p with a constant 60 fps, and utilizes real-time self-shadowing. No other game as accomplished all three of these goals at once."
- About enemy AI: "it's about making sure they have goals they are fulfilling and that they can work together with existing enemies. That's really our philosophy. As far as A.I. goes people have played our game before will see that we've made some subtle improvements. A lot of it has to do with using all the Cell's SPU processors."
- New dual-wield swords? "We've succeeded in making a weapon that has a ton of moves and is as useful as the single sword you start the game with. We wanted the dual swords to be the second standard weapon. You don't start out with them, but acquire them early on."
- Difficult to develop for PS3? "The developers that say it's too hard to develop for and complain about it are missing the point. It sounds like an excuse to the consumer to us...If we can do it then other people will be able to do it as well."
- Online features? "Karma ranking, which is like a leader board for your score. That's something we had back on Xbox but we're going to expand it more to include more detailed statistics on how you played."
- Working with PS-HOME? "If you wanted to wait for the game to come out for a few more moths we'd be able to, but I don't think anybody wants that."
Whew. It's shaping up to be a completely awesome experience -- one that few action-game lovers should pass up. If we can get our mitts off of God of War 2, which is awesome. Haven't laughed maniacally as I kill a boss in ages (Theseus, on the Steeds of Time). Awesome.
- Resolution is slated at 720p at a constant 60fps.
- The SIXAXIS will be used to quickly summon up some Ninpou magic (that might actually be annoying... I hold the controller wonky, you see)
- Normally, there would be about 16 chapters in the game... Sigma is floating on 19.
- Finally, you get the option of storing the entire game (or parts of the game) directly onto the PS3 -- which would be great. Or you can do the whole disc-inserting thing. Whichever.
Hooray for magazines! We'll stay on top of this thing, since it's shaping up to be a real killer title. Now, if only my camera and laptop would get along, I'd upload a scan of the article. Alas. Next time.
According to Itakgaki, the new game is a type of game he has never worked on before. He'll be announcing the title a little later on this year. Our vote? Pirates. Why? That epic struggle of Pirates vs. Ninjas has still yet to be resolved. If Team Ninja can create a fantastic game about the adventures of a badass pirate, the only logical thing to do after that is to pit the two titles against one another. Where do your loyalties lie? Be ye a pirate, or a ninja?
- Development is about 50% complete and Team Ninja is confident the game will be a smash hit. They've gotten used to working with the PS3, too.
- When asked what was different about Sigma from Black, Hayashi said: "it's going to be endless if I start counting the differences from the original." All the materials are created from scratch and the action engine has been refined, to start.
- As far as utilizing the PS3's hard disk and PS-Network, Hayashi says Sigma will use the hard disk to eliminate "now loading" screens altogether. The Network will be used, initially, for worldwide scores and rankings. Detailed info on each player will also be available.
- Hayashi was asked how the PS3 would fare as a console. He replied: "I am not an analyst. I'm just a game developer. My mission is to provide the best action game for PS3 users. That's all that matters to me, and I promise that you'll experience something really fantastic with Sigma." So true.
- As for a rumored 360 version of Sigma, Hayashi responded: "I would take that rumour as proof that people's expectations for Sigma must be very high. But it is just a rumour."
Great! This game will be pretty sweet, hopefully. We'll keep our eyes out for more information on this game.