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PS3 Fanboy reviews: Go! Sports Ski

Go! Sports Ski is the latest title from Sony in their casual Go! series of downloadable games on the PlayStation Store, following the Go! Puzzle pack released earlier this year. Dubbed a 'ski simulator' by Sony, Go! Sports Ski offers the usual bundle of features for most of Sony's PSN offerings -- including 1080p support, online leaderboards, and a cheap price (a mere $2.99).

What sets Go! Sports Ski apart from many of the other recent titles is fairly robust online multiplayer support. The game has several different online gameplay modes, including time trials, battle runs and slaloms -- as well as the ability to download the ghosts of the top players in the world. Once you've downloaded the ghosts you can either watch them for tips or compete directly with them in the single-player game. It's a nice little inclusion and I hope that Sony starts offering this level of online multiplayer support for all of their upcoming PSN titles.

Go! Sports Ski's real hook though is that it is controlled exclusively by the Sixaxis motion controls. Yes, like Lair and Super Rub-a-Dub, you control your character entirely via tilting the controller around -- the surprising thing is that it actually works pretty darn well. To move your skier forward, you tilt the controller forward. To turn your character to the right, you tilt the controller to the right. To do a sharp turn, you tilt the controller in the direction you want to turn and tilt it back at the same time. To jump, you simply jump the controller up quickly. While there is a bit of a learning curve (like all motion controlled games), it only takes a couple runs to get comfortable with the controls -- and once you do, you'll be surprised at the precision that is possible with it.

Gallery: Go! Sports Ski

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PS3 Fanboy review: Lair

While Colin gets the delightful task of reviewing Warhawk (9.0), I'm left with the arduous burden of reviewing Lair, one of PS3's most hyped and anticipated games. What could possibly go wrong with a game where dragons fly around, killing each other? With stunning graphics, incredible production values, and dragons, Lair easily had a ton of potential. However, it all goes to waste through unresponsive controls and flawed level design.

As any Gamecube owner knows, Factor 5 is a team comprised of technical wizards. Their previous Rogue Squadron games pulled off graphical techniques on Nintendo's last generation machine that most Wii games still don't take advantage of. Factor 5 managed to rip out the most celebrated moments of the Star Wars films and make a captivating series that delivered action faithful to its inspiration. So, why does Lair feel like a retread from Factor 5's previous games?

Gallery: Lair

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PS3 Fanboy review: Warhawk

Warhawk has gone through a rather bumpy development cycle. Originally slated to be an epic single player game with a strong multiplayer component, rumors started circulating earlier this year that Incognito was experiencing development problems and were unhappy with the single player portion of the game. The murmurings turned out to be true, with Sony confirming just a couple of weeks later that Warhawk had officially become a multiplayer-only PlayStation Store title and that the single player portion of the game had been dropped.

Though a lot of people took this announcement as a portent of doom for Warhawk (dropping half your game so late in development is never a good sign), a highly successful beta during the summer was able to garner a quite a bit of positive press for the game. This combined with some glowing previews made the public suddenly a lot more interested in Incognito's foray into online warfare. So did they pull it off?

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IGN UK reviews "Sevenly Sword"

The NeoGAF forums exploded in a fury of wild emotions at IGN UK's recent review of the much anticipated Heavenly Sword. The critics at IGN UK have much to praise about the game's visual presentation, noting its stellar graphics: "Everything from the beautifully designed, slickly animated characters to those magnificent, omnipresent sweeping vistas is a glory to behold."

But the review goes downhill from there. The combat system is called "tiresome and, to be blunt, incredibly boring." The story goes through a "hopelessly hackneyed, melodramatic script."

IGN UK is known for its highly critical reviews. However, PS3 fans must feel like Nariko (above) when one of the first reviews of such a heavily promoted game gets bashed so strongly. Hopefully, future reviews will show the game in a more favorable light, considering how crucial having a AAA title in the PS3 library is.

PS3 Fanboy review: Nucleus

Hot on the heels of the critically acclaimed dual-analogue shooter, Super Stardust HD comes another game trying to steal its crown. Nucleus was released a few weeks after SSHD, sneaking into the PlayStation Store with all of Sony's E3 goodies. Nucleus is another game, like SSHD, that fits in the "we never saw it coming" category. With no hype and a covert release during a week when everyone was busy talking about E3, is it any wonder we've heard so little about this game? Or is it really just so darn awful that people have nothing to say about it? We've got the answer for you after the jump.

Gallery: Nucleus

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PS Fanboy review: Ninja Gaiden Sigma

A lot of people give Ninja Gaiden Sigma and Team Ninja as a whole a lot of heat because they keep recycling the same game over and over. This review isn't about that, and here's why. I am a PlayStation fanboy. Before I grabbed onto my PS One back in late '95 or whenever, I had mostly stuck to Sega and Nintendo consoles and aside from the Wii, still do. Never has my wallet coughed up the cash for a Microsoft system -- this isn't meant as flame, but a setup to this review. I've played neither Ninja Gaiden nor Ninja Gaiden Black. That's what you're going to get in this review: the viewpoint from someone who has never played the games, but recognizes the basic structure is from years ago. This begs the question: is Ninja Gaiden Sigma a must-have for all gamers, or just PlayStation fanboys who've never experienced the game before? Read on and we'll get you your answer.

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PS3 Fanboy review: Rainbow Six: Vegas [Update]

After much delay, PS3 owners are finally able to taste the dish Ubisoft first baked for Xbox 360 owners back in mid-November. Has the extra six months in the Ubi incubator, provided PS3 gamers with a far superior version? Does the PS3 version blow its Xbox cousin out of the water? Does the PS3 rendition give you superhuman powers?

Rainbow Six: Vegas weaves an interesting-enough plotline, centering around southern boy Logan Keller, a recent rising star amongst the ranks of the Rainbow team and whose face you'll become intimately familiar with as you duck him behind crates or crane his neck around doorways to spot and eliminate bad guys. One of our hero's first missions starts the Rainbow team off in Mexico, where you're being sent to eliminate a terrorist threat led by international terrorist Irena Morales. The game's plot is riddled with conspiracy-a-plenty, taking twists and turns while leading the Rainbow team to locales like Mexico, Vegas (of course) and later, an expansive hydroelectric dam.

Continue reading PS3 Fanboy review: Rainbow Six: Vegas [Update]

PS3 Fanboy review: Super Stardust HD

There have been many dual-analog space shooters in the past. Geometry Wars popularized the genre on Xbox, and Sony attempted a similar effort with Blast Factor. What makes the newly released Super Stardust HD so much better than its genre predecessors? It's easy to see, literally. Super Stardust HD looks eons better than any of its competitors. But, not only does it feature good looks ... it features easy-to-understand gameplay and a great deal of subtle complexity that will appeal to casual and hardcore gamers alike.

The basic concept of the game is simple. You control a spaceship with an infinite supply of destructive capabilities. The left analog stick controls movement of the ship, while the right analog stick controls the direction of your weapon. Using swift maneuvering and careful aim, players will have to destroy a seemingly endless onslaught of meteors and alien space craft.

Meteors will fall towards a planet, and players will have to traverse the globe, trying to defend the planet. Each Armageddon-sized rock will splinter into smaller pieces of debris in a beautiful and chaotic spectacle. As players progress through the various stages, an even greater amount of objects will fall from the sky, providing players will a daunting challenge that borders on the insurmountable. Thankfully, players have a number of tools at their disposal.

Continue reading PS3 Fanboy review: Super Stardust HD

New Folklore demo is great - let us tell you why

Those lucky Japanese will be getting their release of FolksSoul (FolkLore, to us English speakers) in three weeks. Because of this, the Japanese PlayStation store has been updated with a new demo of the game. We've played it. Twice. You should too. Click here if you need help setting up a Japanese PSN account. Got it all set up, and started downloading? Then read on after the jump to find out exactly what you'll be playing once that gigabyte demo lands on your PS3.

Continue reading New Folklore demo is great - let us tell you why


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