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Posts with tag ratchetandclank

Brian Allgeier reminisces about his Ratchet & Clank journey

To quote the man, "What a strange long trip it's been." Brian Allgeier recently updated his blog over at IGN, swimming upstream in his river of memories about making Ratchet & Clank come to life, from the beginning to the latest PS3 version. While we'd love to recount his memory of Ratchet & Clank's roots with you, that's his story and we'd feel guilty if you didn't check out his own words on the matter. Let's just say that working on a dead-in-the-water project got everyone's creative juices flowing, resulting in the crazy gizmos we know and cherish along with our favorite furry hero.

Brian Allgeier went on to answer a question that many gamers want to ask many developers: how can you keep working on that same franchise for so long? Luckily, every game takes different strides in different directions to keep things fresh -- much like every Final Fantasy game is distinct, every Ratchet title has its own stylistic elements and added areas to keep the same characters fresh. The PS2 titles featured some RPG elements, but Allgeier says with the PS3 version "our goal has been to focus on a galactic adventure with expressive characters in lush and vivid worlds. We're developing new gameplay, storytelling techniques, and a stylistic approach to give players an immersive experience." We simply can't wait to get our hands on the final version of Tools of Destruction, especially after sitting back and learning what goes through the Creative Director's head.

PlayStation Fancast 010: Insomniac Edition

We're sorry you've had to wait so long for this, our latest episode of the podcast. We hope it will be worth it. The title is a bit of a double entendre, as this week we have two special guests from Insomniac joining us on the show. The other meaning? Well, due to scheduling difficulties we didn't start recording until midnight and Jem was due to fly to Leipzig early the next morning, so he might sound a bit tired.

We promised we'd keep up with the regular weekly schedule and, as a result of failing this week, we're hoping to bring you another episode before the weekend. Full of Leipzig and PAX anecdotes. Hopefully.

Episode 10 features Jem Alexander, Nick Doerr, Andrew Yoon with special guests James Stevenson and Ryan Schneider from Insomniac Games. We discuss Jem's trip to Sony's 3Rooms in London and get in-depth with Insomniac about all things Ratchet and Clank. Among a couple of other things. Check below for the complete program.

Complete Show
[MP3] Download the MP3 directly.
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[iTunes] Subscribe to the Fancast directly in iTunes.

0:00 - Intro
0:01 - Second intro
0:02 - 3Rooms
0:28 - Special Guest interview - James Stevenson and Ryan Schneider from Insomniac Games

As always, feel free to leave your comments with us, either here in the post or via email to Jem[at] Also, if you're a fan of the show, please join our PS Fanboy Facebook group.

Ratchet Week: fighting in space videos

We're going to assume everyone reading this is a huge Ratchet and Clank fan. As a result, we're going to assume you've played all the Ratchet and Clank games through to Ratchet and Clank: Size Matters on the PSP (you do own a PSP, right Sony fans?). Well the space battles are back in Ratchet and Clank Future: Tools of Destruction. Don't believe us? We have proof!

The video above shows a classic space battle sequence from the game, while the video after the break shows a huge boss battle. In space. Exciting stuff, right? Well, not really. As fun as these parts of the games can be, we ultimately play the Ratchet and Clank series for fun platforming joy. Sometimes these bits feel a little tacked on. Despite that, enjoy the videos!

Continue reading Ratchet Week: fighting in space videos

US Ratchet and Clank release date revealed in latest Full Moon Show

Looks like it's "release date revelation" day. A new international holiday during which we find out just exactly when we'll be playing all the great games over the next few months. Top of our list? Ratchet and Clank. We're desperate to get our hands on the final build of this game. Thanks to the latest episode of the Insomniac Full Moon Show, we now know that we will be playing it on October the 23rd.

The following months are going to be excellent, if today is anything to go by. Just these Sony first party games and R&C are enough to leave our wallets in a horrid state. So week of October 23rd off work and step into your HandyCryo Personal Stasis Device. That's what we're doing, at least. See you at the end of October.

[Thanks mccomber]

Official Ratchet and Clank box art revealed

With the imminent release of Ratchet and Clank: Tools of Destruction coming in the next couple months, Insomniac has released the final box art of their highly anticipated title. Sporting the now iconic image of a Ratchet looking out over the Metropolis level and a terrified Clank reacting to an attacking monster, it looks solid but is not really anything special. With almost all of their screenshots and hands-on demos being in the Metropolis level, it just seems a little played out. I mean, there are other parts to the game... right?

[Via N4G]

Ratchet and Clank demo hitting PS Store shelves soon [Update]

[Update: The demo is not coming out this week. Karraker issued a clarification statement: "In my original interview that this is getting sourced from I was speaking about the Heavenly Sword demo. A bit of confusion between the editor and me has led to this story being mistakenly reported, which is now being corrected."]

We love furry animal critters and funky robots, so of course we're going to love the rumored Ratchet and Clank demo when it comes out. Game Informer had an interview with Dave Karraker about that very topic and he said the demo was, in fact, complete. He expects it to actually release this week, alongside the Heavenly Sword demo. We'd like this to be true, but we've heard nothing about it, so we remain skeptical.

With all the other demos getting announced, we're not surprised to hear of this one. We've just got to find an appropriate frame of time to slide the demo under the door, so to speak. If nothing else, give this demo a chance to get a better feeling for the game, if you didn't exactly agree with the hands-on impressions from E3.

[Via PSX Extreme]

Developers Studio: Brian Allgeier and Ratchet & Clank

Just as we did before with Heavenly Sword, we've got another Developers Studio for you via the PlayStation Blog. This time, we're getting the focus on Ratchet and Clank from Insomniac's own Brian Allgeier. When he describes the game as "A Spectacularific Galactic Sci-Fi Adventure" you really start to know how they come up with such creative weaponry -- they'll all about having fun.

The folks at Insomniac answer a number of questions about their upcoming PS3 exclusive (hitting shelves this Fall, no less), including their favorite part of the game and describing one of the bosses. Can we mention that the boss battles are epic, giant forces to be reckoned with? Anyway, please check out the full interview at the PlayStation Blog and leave us your thoughts. We can't wait to play this game -- it really does seem to live up to the "Toy Story quality" graphics boasted oh-so-many years ago.

Jack Tretton teases E3 surprises, promises "more than 100 titles" by year end

Sony has been going full throttle on it's new PlayStation.Blog with some of the biggest names at the company doing regular posts. This time, the president and CEO of SCEA, Jack Tretton weighs in with an interesting post about the past successes of the PlayStation brand and some of his thoughts of the future. It's interesting stuff and definitely worth reading. He also gives game-starved PS3 owners some good news by implying that the drought is almost done:

"We have more than 15 games coming from our own internal studios alone this year for PS3. Our third party partners will weigh in with a host of great games giving us more than 100 titles by year end on that system alone."

Later on in the piece are hints that we're in for some cool surprises at E3 too, stating that not only will we see new stuff on the known titles like Ratchet and Clank or Heavenly Sword, but also they will announce "a few surprises we have up our sleeves that no one has seen." Intriguing and exciting stuff and we'll find out in less than a month! Anybody want to start the random unsubstantiated guessing on what they're gonna show? I say ... Killzone Bowling and Barbie's Xtreme SOCOM Adventures.

[Via N4G]

Ratchet & Clank: ToD focus on storyline, not weaponry

Insomniac has once again impressed the world with the amount of imaginative detail in their games. Those who saw Ratchet and Clank: Tools of Destruction in action recently would agree. We've got some more details on the game you may find interesting, so please, read on.

A few new weapons have been revealed for the title. In addition to the Groovitron (shoots out a disco ball and forces all enemies to dance like crazy ... each enemy with a unique set of dance moves), there is something called the Gelinator. This gun shoots out large jell-o-esque cubes that you use for platforms, or stack them onto each other to reach higher areas. The beauty comes in their wobbly form, something that was just too darn pretty to pull off on the PS2. Finally, there's a Visicopter: a portable RC helicopter you control with the Sixaxis once launched. Use it to scout ahead or kamikaze the heck out of an unsuspecting enemy.

This installment is focusing on the story, instead of the weaponry (although they've got some brilliant stuff there anyway). Moving the characters forward and developing them will be a big part of this game, but more importantly, Insomniac wants skeptics to see that they're moving forward when developing for the PS3 (pretty smooth segue way, huh?). Skeptics thought that in the released trailer, the actual game couldn't have so much going on at once. After the presentation given for the game, however, many now believe that it's very possible.

SGD '07: New Ratchet & Clank gallery proves very promising

When we first saw the screenshots for Ratchet & Clank: Tools of Destruction a while ago, we were giddy because it seemed like the best graphics ever for a cartoony-art style game. We didn't think there could be much improvement on the game itself as well as the genre. We stand corrected. The latest batch of screens for Tools of Destruction show the PS3 in its prime. The game looks stunning and we're very excited to get our hands on this game. Look for it this November -- if all goes well. A video of the game is also available, after the break.

Gallery: Ratchet and Clank Future

Continue reading SGD '07: New Ratchet & Clank gallery proves very promising

Here are a few more Ratchet and Clank screenshots

Now, we're not going to say "whoa, check out all these brand new screenshots" or anything. There are a few. One or two aren't new. But some of them aren't ringing any bells in my memory... then again, little does. Not because I don't have a memory, but because I don't have any bells on my person.

We're looking forward to Ratchet & Clank: Tools of Destruction -- due out in Fall, most likely. The zany weapons Insomniac comes up with are always a joy to fiddle around with and the story is generally wacky enough to keep our interest the whole way through. Did I mention how much I love the fuzzy ears and tail of Ratchet? Well whatever, check out the screens and give us your favorite weapon from the franchise so far!

Ratchet and Clank show they do indeed have hearts of gold

Insomniac Games is making headlines in the most unexpected places! They've recently been featured on the ABC show "Extreme Makeover: Home Edition" where good stuff happens to people who don't generally experience good stuff happening to them. We're not being facetious -- it's true. It's a nice show. Watch it on April 22nd at 8pm central time (time zones are terrible) to see what's up.

Basically, Insomniac created a replica of a 9-year old paralyzed boy named James and will put him into their upcoming Ratchet and Clank: Tools of Destruction because the boy said his greatest passions included designing and playing video games. Go Insomniac, reaching out and stuff! Sony even did their part and equipped James with a PS3, PSP, PS2 and a harem of sexy games. Go Sony! Reaching out and stuff.

If you want to hear about James and his family, we're going to go ahead and tell you to watch the episode. It'll be cool. Again, April 22nd and 8pm central. This post deserves our patented giant fuzzy-armed thumbs up.

Continue reading Ratchet and Clank show they do indeed have hearts of gold


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