According to GameVideos, the "real" version (most likely a higher quality feed of the above video) will arrive 9 p.m. ET.
Now, we're about 85% sure that he meant an option to play all the tracks from the game would be unlockable, but he did say our own favorite tunes. Since Kojima has a lot of fun making his games, who's to say Snake won't come across an MP3 Player on his journey that just so happens to be full of your favorite songs? Snake can rock out while hiding in a barrel, we guess. What do you guys think? Misinterpretation, or a hint at things to come?
- An in-game demonstration of MGS4: Guns of the Patriots played by Kojima himself.
- First look at some kind of online multiplayer for the Metal Gear Solid series ... more on that after the list.
- New "series content", possibly re-releases or spin-offs like VR Missions.
- Official statement regarding Metal Gear: Portable Ops +.
The trailer is, as we've said, supposedly voiced in English, but also will detail an entirely new environment. We'd been wondering when Snake and the gang would get out of the dismal, cow-robot overrun city. Chances are, though, it won't be horribly different from what we've already seen. It's rare that Kojima and crew show off later parts of a game before the release, but we might get a glimpse of what to expect. Perhaps something a little more futuristic than a middle-eastern city? Like ... a space station! That'd be a change.
Kojima considers MGS4 Limited Edition tin
While nothing more has really been said since it was mentioned in his latest "HIDECHAN Radio!" show, two weeks ago, that doesn't stop us from pondering on what such a tin could contain. Game? Check. Soundtrack? Would be nice. Artbook? Always fun to have. Replica bandana and dogtags? Why not!
What would you like to see in there, if it ever materialises?
From the translation given on the Xbox forums: " ... sole owners of Wii and Xbox 360 would have to do without [Metal Gear Solid 4]. Fortunately, Konami isn´t completely blind to the fact that more gamers deserve to play this epic title, and it is now confirmed that Metal Gear Solid 4: Guns of the Patriots for the Xbox 360 will launch a year later in November 2008. It will come with new content additions including VR missions and other bonus gameplay like Snake Tales, which lets you go on more objective-based missions -- some quite lengthy. So, there's no question that Metal Gear Solid 4: Guns of the Patriots for the Xbox 360 comes packed with more content than the original PS3-version."
To this we ask, "really?" and tilt our heads coyly. We've been told so many times how it's been tailored just for the PS3 and couldn't be done elsewhere. Yeah, that's PR spin, but we'd like to believe it. Timed exclusives aren't that bad, but giving Microsoft the extra content? Will we be able to download it for free? We're not saying this rumor is true or not, but we're guessing not. Here's why: Super Play is a small, independent magazine. There are no quotes from Konami publishers. This news isn't hitting the internet like a wildfire confirmation. So, to us, it's crap until Kojima nods or dissents. You?
Kojima working on a Snatcher sequel?
Turns out the project, re-named Snatchers, will be a radio drama written by Suda 51, who will also appear as a voice actor in said radio drama. Yep... radio drama. Seems we've taken a step backwards in time. There are other parts of the overall project, but Suda and Kojima are remaining hush-hush... let's see if a game is hidden between the secret decoder rings we'll need to solve the puzzle in the radio drama. More Ovaltine, please!
Before we go there, though, Kojima offered up an apology for the jungle in Snake Eater: "looks more like your backyard than a jungle," he joked, then apologized to the audience in Japanese for not letting koalas be an edible food source in the game. Would koalas even taste good? They'd probably taste like what they eat -- eucalyptus leaves. Anyway, on to MGS4 not-so-news.
In line with the rest of his speech on innovating gameplay, he and his team knew that they "exhausted the concept of the space, so why not create a situation, rather then a place where Snake had to sneak in" and decided on a battlezone. He explained the possibilities of the battlefield setting -- how there are two sides fighting and one isn't necessarily Snake's enemy, moral ambiguities, et cetera. Then he showed the latest, but already viewed by many, trailer for the game. So, nothing new on the game, but it's nice to read about how Kojima has evolved the franchise across time.
[update: changed the koala's dietary properties to eucalyptus leaves...]
Metal Gear movie backed by Sony Studios -- so, PS3 exclusive?
For those curious about the film itself, Kojima himself gave this the go-ahead, so you know there will be quality somewhere along the line. Vice-chairman of Sony Pictures Entertainment, Yair Landau, said: "It's a very cinematic game, it really lends itself to movie telling. But the question is, 'How do you translate Snake's experience into a full arc that conforms to what audiences expect on the large screen?" Good question, but that's what Kojima's here for! Ask him for help. There are also talks, he said, of an Everquest movie. Let's not talk about that.
[Thanks a lot, Colin!]
- In MGS4, Snake won't be utilizing his back-to-the-wall move anymore -- Hideo says it's not a very realistic move for the battlefield Snake will be on. You can hide behind stuff, take a peek out, then shoot, though.
- Blu-ray isn't all it's cracked up to be. Hold on. He says that a basic gameplay frame, HD visuals, and 5.1 sound takes up so much space that the advanced capacity of a Blu-ray is used up in no time. What does that say for plain ol' DVD's, then? MGS4 on multiple discs, perhaps?
- Kojima wants to try out the Wii after MGS4 wraps up -- supposedly. What could he be planning?
- Hideo doesn't care for HD at all. He purposely made the graphics appear dirtier than more generic "clean" screenshots, to bring a more realistic life to the atmosphere. That's good.
So what have we learned here? Blu-ray is easy to fill up, HD graphics can make things look like plastic and unrealistic, Snake will have to find another signature stealth pose, and the Wii is interesting. Sounds like any other day, really. I mean, I have GI Joes in my closet to play with if I want plastic-laden soldiers. I demand scarring and mud on my PS3 warriors and I will have it! Eventually.
[via GamePro magazine]
A little bit of foresight -- Portable Ops style
You see, even though we've seen trailer after trailer of Metal Gear Solid 4, we've yet to see much concerning actual gameplay. An aging Snake taking on armies of mechs alone? Not likely. Many gameplay elements are completely unheard of -- this may be a reason why. What do you guys think? Is the PSP game a sort of test for how loyal enthusiasts react to gameplay changes that may appear in the PS3 title? It's an interesting idea, but at the same time, no one thought that Snake would battle with cards via Ac!d in future games.
Hideo Kojima still misses his dear rumble
How about the motion-sensing? Kojima did say they would use it in some way, shape, or form, but wasn't specific as to what, exactly. Let's take some time to think about it. Would it be aiming? No, no... that needs more than six axes (axe-eees). Looking around corners? Maybe, but L2 and R2 did just fine there. Perhaps moving the camera after hitting the aforementioned buttons? No... the right analog was dandy. Perhaps controlling something akin to the Nikita missile? That would be subtle enough to not get in Kojima's way, but still a proper utilization. Leave us your theories here!
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