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Posts with tag epic

Unreal Engine issues cause Midway's PS3 delays; prompt release dates for '08 promised


Underneath the depths of a crater-sized hole left from their earlier Unreal Tournament 3 PS3 delay, Midway CEO David Zucker also made a rather bold statement about Midway's future Unreal Engine-based PS3 releases. Citing "technical issues of the Unreal Engine 3.0" as the main culprit for the PS3 delays of Stranglehold, Area 51: Blacksite and of course, Unreal Tournament 3, the conference call also included the assurances these technical issues have since been worked out, barring PS3 delays for future multiplatform releases in 2008 and beyond.

Hmmm ... color PS3 fans bemused and slightly suspicious. After all, we're still left with a lingering sting from the triple whammy PS3 backhand they've dished out. If anything is certain, it's that death, taxes and occasional game delays are all but inevitable but we just hope Midway can stick to their guns to make one of those things, a thing of the past. Imagine ... no taxes! [Insert lolz here.]

Epic: Expect more story, not cross-platform play

After months of considering online cross-platform play between PC and PS3, it appears that Epic will not be able to deliver. "The biggest challenge in doing cross platform play is syncronizing [sic] the builds such that the build on the PC is 100% compatible with the build on the PS3," said Rein to BeyondUnreal. "Unfortunately (or fortunately) when you [develop] games on console you have a lengthy certification process to go through each time you release anything new." Instead of delaying the game, this option simply won't be available -- but that doesn't count out a patch that could deliver said functionality in the future.

In regard to the singe player's story mode, the team wants you to "Expect more story than you're expecting." But, if you're expecting more than you already expect, doesn't that create some kind of self-feeding cycle where the story balloons to War & Peace-like levels?

[Via ShackNews]

Phil Harrison pledges support to Epic and their Unreal Engine

Sony engineers are hard at work optimizing the Unreal Engine 3 for the PlayStation 3, reports Phil Harrison proudly. For those of you who don't know, the Unreal Engine 3 is the "big deal" graphics engine for this generation of systems (sans the Wii). News that the system is getting optimized for the PlayStation 3 is pretty handy, letting us know we can expect some excellent titles in the coming years, possibly exclusive due to said optimization.

Phil also apologized to Epic indirectly, admitting that Sony did not support them as much as they could have in the beginning, but are taking steps, like those mentioned above, to rectify the situation. With the Unreal Engine 3, optimizing the use of the SPU's is the crucial task. Harrison explains the importance of that aspect: "The benefits that it yields to end developers, whether they're writing exclusive titles or multiplatform titles, is that the performance on PS3 goes up exponentially - and it will make for a much better game experience." Let's just hope that lawsuit between Epic and Silicon Knights ends in a way that won't attack such lofty goals for massive damage.

[via Games Industry]

Epic unsure of cross-platform play with Unreal Tournament 3

One of the main reasons why Epic decided to stick Unreal Tournament 3 exclusively on the PS3 until the end of the year (we think Sony meant fiscal year, so really, until the end of March) was because of Sony's willingness to allow modifications of the game via the PC build. They call these "mods" in the crazy land of hardcore gamers, or so we've heard. It's sort of a mystical place -- a place no one has ever truly been here in Consolevania. Even with the promise of having mods on the PS3 version of the game, Epic has not decided to allow cross-platform play yet.

Everything isn't dark and gloomy, though. Mark Rein of Epic gives us hope that they will probably consider it in the future: "We're not 100% sure that users want that feature but if we get time we'll play around with it and see how it works. In the mean time we plan to be able to serve the PS3 from PC servers so that should help us gets lots of great servers going." No word on any cross-platform play between the PS3 and 360, let alone the Games for Windows LIVE service. Just the PS3 and PC at this point. Would you guys like cross-platform play, since the PS3 version does, in fact, support keyboards and mice?

Hands-on Unreal Tournament III


We got to see Unreal Tournament III running side by side on PC and PS3. Both versions obviously looked fantsatic, and it was great to see how nearly identical they look. However, the incredible resolution of the PC version made it the clearly superior offering. A representative from Epic told us that the PS3 version is still being tweaked, and that details about the resolution and framerate it will run at won't be revealed yet as they're still trying to optimize the performance for the console.

UTIII will feature the return of many fan-favorite weapons, but we saw a couple of a new additions. Of particular note had to be a weapon that generated a time-warping field. A cube can be created, and within that cube, all time gets slowed down significantly. In order to demonstrate the effectiveness of the field, we saw the Flak Cannon shoot into the field. As the spray entered the field, it came to a crawl, and the player was able to run past the flak and see it exit the other side, at full momentum. We don't know if this will make a significant change to battles, but it certainly was a cool effect, nonetheless.

In addition, UTIII will feature a greater variety of vehicles. The coolest addition has to be the hoverboard, which is readily accessible at all times. This allows players to move much more quickly, and can be used while holding a CTF flag. A new single player mode was briefly demonstrated, and it shows a lot of potential. The offline single player from previous Unreal Tournament titles were slim on story and options. In the newly updated single player campaign, players will be able to watch a story unfold, and choose a non-linear path through various missions.

Gallery: Unreal Tournament III

Continue reading Hands-on Unreal Tournament III

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