The most interesting question though, had to do with downloadable content. When a reader brought up the Hurricane Packs for the original Xbox version, Hayashi responded with, "We'll be making an announcement regarding our plans for downloadable content soon. The content will have some amazing depth for a download!"
No additional information was given but considering their track record with DLC, we should be able to expect something pretty cool from them later this year. Further on in the Q&A session, he also hinted that we may be hearing about the next Team NINJA title sooner than we expected, by saying that "There could be an announcement coming in the very near future ..." but that until then we should enjoy Ninja Gaiden Sigma. Perhaps an E3 announcement about a second Team NINJA PS3 title? We'll find out soon!
"As I said, people who complain about the difficulty of creating games for PS3 should get out, right? While I'm saying that kind of thing, if I get out myself, then what I say doesn't mean anything! So, I should stay - right?"
While no further details were given (the whole interview has not been published yet), it's great to hear that Sony has such strong support from one of the top Japanese development teams. If NG:S is any indication of what to expect from them in the future, we have a lot to look forward to.
What's most impressive, though, is the final framerate and resolution count. With some advanced effects like self-shading, you'd expect the normal 720p at 60fps or 1080p at 30fps, right? No. Team Ninja is actually delivering those advanced graphical techniques with a persistant 60fps at an astounding 1080p! Hayashi claims that no game has yet to do that, neither on the 360 or the PS3. We can't wait to see it in action.
Ninja Gaiden: Sigma will reward you for playing the demo
It would be great to see other developers do things like this -- it's always kind of a bummer if you've spent a ton of time on the demo and have nothing to show for it in the full version of the game. Even if it's just pulling in your race times from the Motorstorm demo, that would be really cool. Do you guys know of any other games that have this kind of demo - full version integration?
Also mentioned in the magazine is the idea that Nippon-Ichi's popular SRPG series, Disgaea, will be making its way onto the PlayStation 3 as well. Not much else is known -- will it be on the PSN (since the games are, admittedly, not the finest looking), will it be a remake, sequel, what? No matter, we'll find out in due time. Personally, I'm not too fond of the games. You waste too much time getting absolutely nothing at all accomplished. Levelling up is a joke, blah blah blah add your own opinions.
Game Informer asked: Dead or Alive 4 blew up a couple of XBox 360's during testing because it pushed the system too far. Have you blown up any PS3 devkits with NGS?
Hiyashi responds: "We've made a couple of devkits smoke, but we haven't had any actually blow up yet...it's really a matter of having a certain goal and then you try to see what you can get the hardware to do to achieve that goal, and by the time you look around you have smoke throughout the entire R&D floor."
Awesome! So the PS3 doubles as a type of fog machine, too? Sounds like a win-win situation. If you'd like to catch up on all the NGS news, take a few minutes and read the entire interview -- it's not exactly a short stop, but it's worth it if you want to gather all the current knowledge on the title.
According to Itakgaki, the new game is a type of game he has never worked on before. He'll be announcing the title a little later on this year. Our vote? Pirates. Why? That epic struggle of Pirates vs. Ninjas has still yet to be resolved. If Team Ninja can create a fantastic game about the adventures of a badass pirate, the only logical thing to do after that is to pit the two titles against one another. Where do your loyalties lie? Be ye a pirate, or a ninja?
- Development is about 50% complete and Team Ninja is confident the game will be a smash hit. They've gotten used to working with the PS3, too.
- When asked what was different about Sigma from Black, Hayashi said: "it's going to be endless if I start counting the differences from the original." All the materials are created from scratch and the action engine has been refined, to start.
- As far as utilizing the PS3's hard disk and PS-Network, Hayashi says Sigma will use the hard disk to eliminate "now loading" screens altogether. The Network will be used, initially, for worldwide scores and rankings. Detailed info on each player will also be available.
- Hayashi was asked how the PS3 would fare as a console. He replied: "I am not an analyst. I'm just a game developer. My mission is to provide the best action game for PS3 users. That's all that matters to me, and I promise that you'll experience something really fantastic with Sigma." So true.
- As for a rumored 360 version of Sigma, Hayashi responded: "I would take that rumour as proof that people's expectations for Sigma must be very high. But it is just a rumour."
Great! This game will be pretty sweet, hopefully. We'll keep our eyes out for more information on this game.
Back on topic, here are a fresh batch of Ninja Gaiden Sigma screenshots. It should be noted that the clan at Team Ninja rebuilt the graphics engine for this game on the PS3, so it may start to look a bit different from the prior installments on Microsoft's systems. The difficulty? It'll still be hard. How hard? This daring blogger will attest that, while difficult, it's not "controller-throwingly" difficult like a certain Devil May Cry 3. Still need to beat that one on "Normal"...
Ninja Gaiden hacks its way onto the PS3
The thing that haunts these games the most is the supposed difficulty -- meaning, it's very, very hard. Those who played the Xbox iterations can attest: the game was darn tough! The addition of Ninja Gaiden Black didn't help too much, but it gave Xbox owners a taste of Devil May Cry meets Shinobi minus stupid aggravating falling-into-a-pit deaths. If you tried Shinobi, you know what we mean. Well, if any details surface about this new title at the Tokyo Game Show, we'll bring it to you right away.