- Diplomat pistol -- standard Mantel weaponry, seems most useful in short-range situations.
- Blacksaw assault rifle -- depleted uranium are the bullets, pain is the result. Also available: silenced version.
- Donkey Puncher shotgun -- " ... this high-end shotgun is more than enough to kick any ass presented to you." Enough said.
- Hard Candy rocket launcher -- apparently makes Sloppy Joes out of the enemy.
- Pinpointer sniper rifle -- it's a sniper rifle. Need we say more?
- Heavy Gun -- uh, we're not sure, but it sounds extremely useful. Seems to be a stationary weapon of mass destruction.
- Razor Tongue knife -- standard Promise Hand melee weapon. You can smear it with Nectar, which causes Mantel soldiers to overdose on Nectar if you slice 'em. Nice way to make a knife useful without being ridiculously overpowered (Warhawk).
- Lobo -- the assault rifle of choice for Promise Hand soldiers.
- Oso -- shotgun! Notice the trend of Spanish names for Promise Hand weaponry.
- Mano del Dios -- the "Hand of God" is essentially a minigun you really don't want to see from the wrong end.
- Dragon de la Gente -- take a guess! It's a flamethrower for the people, by the people.
A cute new video for Haze highlights the PS3's newfound ability to rumble. How did they do it? Is it magic? No! It's nectar, the steroid-esque substance from the upcoming PS3 FPS. While some find it lame, we think it's a cute way of explaining the origins of DualShock 3.
To keep this from becoming a "ha, ha, take that 360 bots!" comment thread, we'd like to discuss a few of the reasonings for this announcement -- all speculative, of course. First, Sony doled out a hefty sum of money to grab the game's exclusivity forever. To do that, they must be confident in the game's ability to sell well and is getting incredibly positive reactions from gamers and game journalists, which it really is. A second possible reason is the difficulty Haze developers are having moving all the stuff from the PS3 to the 360 -- utlizing Blu-ray and standard hard drive space may have spoiled them. It's not to say they couldn't actually make the game for 360, it's just that they felt the quality of the experience would be severely hampered and scrapped it. We'd sooner give the nod to our first assumption, but we'll leave it up to you guys to discuss this. Either way, we know the PS3 will be getting a fantastic game built with its strengths in mind.
[via PS3 Forums]
The answer is timed, if you ask us. At Sony's conference, all the buzz for today's news, Free Radical's upcoming shooter Haze was announced as a PS3 exclusive title, qualified with the phrase "this financial year." It's pretty obvious what that means and we're going to squash the rumors of complete exclusivity now, so that it doesn't get out of control and used against the, er, "Sony camp". It's only on the PS3 until the end of March 2008. That's a long time, considering its release is coming in a matter of months. Oddly, a trailer has yet to be slapped onto the PS Store, but you can always check the one above.
[Update: IGN interviewed Free Radical. "Haze will only be found on PS3 this holiday season, and will remain exclusive through the first quarter of the calendar year."]
Interestingly, it appears that the main character getting his face smashed in is a key part of the storyline in Haze. If you download the European PSN Haze video that was released last week, you'll see how it actually happens and the importance of the event in the storyline. This combined with hints dropped in various interviews by Free Radical suggests that the beatdown delivered to your character will massively change his view on the world and the direction of the game.
It's great to see the developers putting a lot of attention and care into the storyline, their previous efforts, the Timesplitters series, were fantastic games but had just the lightest fluffiest storylines ever. Meanwhile Haze looks like it's going to rival the Metal Gear Solid series in political and moral complexity. Bring on the Machiavellian plot twists!
Ubisoft has just dated their major fall-winter releases and by doing so confirmed that Haze is indeed a timed exclusive on Sony's sexy black console. Lucky PlayStation 3 owners will be able to play Haze a full week before PC and 360 owners. We're getting it on November 23rd while everybody else has to wait until November 30th (suckers). Ubisoft also dated the Assassin's Creed, which comes out a couple weeks before Haze on November 9th.
Looks like a good month for PlayStation 3 owners, and I'm sure the timed-exclusive aspect of Haze will drive a ton of sales towards the PS3. The game looks amazing and who really wants to wait a whole week?
[UPDATE] Ubisoft has clarified with Eurogamer that the Haze release date was listed wrongly. The game is still yet to be confirmed for Xbox 360 and PC. The PS3 release date, however, is not wrong. Haze will be with us on the 23rd of November.
Are you ready for this? We feel like, for the first time, we are relaying some good news to all the Europeans out there. Read on to see what your PSN Store now contains.
- Rampart game (£1.99)
- Joust game (£1.99)
- Motorstorm Time Attack Mode (free)
- Lair trailer (free)
- Haze trailer (free)
- Super Stardust HD trailer (free)
- The Darkness story trailer (free)
- An interview with Paul Hollywood video (free)
But what of the Motorstorm Time Attack Mode? We only just got done telling you that it has been delayed, which it has. In America, at least. For those of you about to download it, take heed. There are reports of problems occuring unless you do things in the proper order. Load Motorstorm and update to version 1.2 in the online menu, then download the Time Attack Mode and install.
What makes Haze so different from other shooters?
Continue reading What makes Haze so different from other shooters?
We love Haze. The look, the style, the potential, the jump-in-anywhere co-op. Yes, even the bright yellow uniforms. Haze is our upcoming First Person Shooter of choice for 2007. With this in mind, it's wonderful for us to be able to keep an eye on the development of the game through Free Radical's new developer diary.
You can see the first episode above, or download the HD version from the official Haze website. In the video co-founder of Free Radical, David Doak, gives us some insight into the game. If you've been following the various interviews and bites of info that have been flowing out of Free Radical over the last couple of months, then you'll know most of it already. What makes it interesting, this time, is that as Doak discusses each aspect of the game in turn, it is accompanied by some in-game footage as an example. Some of which hasn't been released before.
There's no word on how frequent these diaries are going to be, but the assumption is that there will be at least another couple before the game releases. Speaking of the release, Doak reconfirms the game will be on shelves this year, just in case you harbour worries that Free Radical had caught the highly contagious delay-lurgy.
OPM details some features found in Haze
- Just as a neat effect, flames will apparently tear through the grass around you as well as burn out buildings. Not necessary for gameplay, but a rather fun effect nonetheless.
- A remote-controlled grenade will be available. Lob it wherever, then tap a trigger button to blow it up. Reminds us of those remote explosives found in GoldenEye for the N64. The only time a watch was a viable weapon ...
- There are a lot of unannounced vehicles to ride around in. Your guess is as good as ours.
- "Overdosed" teammates may start to go a little crazy. They might shoot rockets in the wrong direction, or pull a pin from a grenade and stand there laughing maniacally until ... ka-boom!
- A dozen vastly different environments will make their way to the final build. Everything from free-roaming jungles to claustrophobic hallways will make an appearance.
What's interesting to note is that the developers of Haze have a respect for Hideo Kojima's method of storytelling. They said "politics should never interfere with gameplay, but having a theme worth thinking about gives the experience real substance." We agree. So what can we expect with this game? Fast-paced action with a story that makes you think, but won't confuse or irritate you with political jargon and country-specific sentiment? That'd be cool.
We disagree. The comparison shots show that, in some situations, Haze looks identical if not slightly better than Crysis. Other screenshots lean heavily toward Crysis as being the graphical victor. Especially when it comes to forest foliage. The point is this: the two games aren't that far apart in beauty. This is surprising. We'll leave the ultimate decision up to you, so check out the shots and let us know what you think.
The summary includes information on the story and philosophy behind the game. It appears that Free Radical will be making both an anti-war and an anti-drug statement with Haze, as you fight in a corporate military team which relies on a drug called Nectar to provide enhanced abilities to its troops. Nectar will feature heavily within the game, reducing combat damage and improving aim while obscuring your vision (hence the title, 'Haze', we suppose) and causing you to attack your allies if you happen to overdose. Sounds really interesting, if only because it's so different from Free Radical's most famous series, Timesplitters. Stylistically it's completely different but we're hoping its storyline is just as entertaining.
Other details harvested from the interview include information on multiplayer gameplay. Haze will have four player co-operative play online and, presumably, offline too. There will also be 24 person online deathmatch and assault modes. Though levels for these will be limited at first, due to Free Radical's belief in the cliche 'quality over quantity', there is every chance that there will be downloadable map packs available after the game's release. Read the full article for more information and check out the screenshots. Haze is going to be a big seller when it comes out this christmas and we can't wait to get our hands on it.
Free Radical says PS3's power locked away, demands key
He said about the PS3: "Its strengths are obviously that is has a lot of processing power. Its weaknesses are that its processing power is locked away at the moment. But everyone's going to hit that wall across all platforms at first." As technology grows more complex, he sees the process of developing growing right along with it in complexity. With the onset of multiple cores, which will no doubt grow in number, it's harder to learn how to tap into the power of the system.
This, he's implying, is the problem many devs are running into with the PS3. Instead of pushing through the wall, they're giving up, saying it's too difficult. We say to them: don't give up! Keep trying and soon you'll learn the PS3 inside and out. Then we'll see some very impressive titles. Like White Knight Story. Whatever happened to that one?
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