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Posts with tag EA

EA steps into the survival horror arena with Dead Space

Electronic Arts might be making their most violent attempt to turn around their sloppy image in what Game Informer introduces as "the most chilling sci-fi horror experience the world has ever seen." Obviously, they want people to get interested in EA's new survival horror franchise, Dead Space. This is, of course, the opposite of Alive Space, which gives children candy and helps astronauts reach those bolts that float out into the vastness of itself. So we can expect something fairly evil for the dead version of space.

Details are coming soon, but as for now, we've got nothing on it. Our issue of Game Informer will roll around eventually, but we'd like something to tell you now. Game Informer's website tells us that if we loved the movie Event Horizon, or horror films, we'll love this game. We'll judge that statement later, but we're glad to see a new horror franchise enter. That way, we can choose between more than Silent Hill, Fatal Frame, Resident Evil, and Condemned. Well, maybe we'll get another Siren game in the future, but probably not.

[via CVG]

Madden 08 roster update makes Vick disappear

Just in time for the start of the first Sunday of NFL action, EA SPORTS has released a roster update for Madden 08 on next gen consoles, which includes the PS3. The update includes the latest rosters as well as ratings adjustments for some players.

The guys over at X360 Fanboy also note that Atlanta Falcons quarterback Michael Vick has been removed from the game. We'll spare you from the over-used dog fighting jokes, but instead we will give you a nice gameplay tip. Vick's departure makes cover boy Vince Young the fastest QB in the league, making him your best choice for running the "bootleg every down and hope to catch the defense sleeping" offense.

[via Game Stooge]

EA finally makes sports game that (shock!) runs at 60fps on PS3

Maybe EA has finally learned the importance of the PS3 community. Maybe they finally tackled the challenges of developing for Sony's next-gen hardware. Or maybe EA wanted gamers to just shut up about the 60 fps debacle caused by Madden 2008.

Whatever the reason, EA representatives were keen to make note that the upcoming FIFA 08 was, in fact, running at 60 fps on both the Xbox 360 and PS3. At Leipzig, the development team showed the game off on PS3, highlighting that the game wasn't sloppily ported for our platform. Rather, it was developed from the ground-up for both platforms.

That's the way it always should've been, EA.

Analysts debate the effect of the Madden PS3 fps debacle

Is Madden's 30 fps performance on PS3 hurting Sony? Two analysts have very differing opinions on how EA's football game might be affecting public view of the PS3. UBS analyst Ben Schachter noted that: "given Madden's popularity and the volume of this debate, we think this is a more meaningful negative for Sony than investors might realize, as it gives gamers just one more reason not to buy a PS3 this year following the slip of GTA IV. It is a positive for MSFT."

However, Wedbush Morgan Securities analyst Michael Pachter disagrees. In a statement to GameDaily BIZ, he comments: "There are obviously PS3 games that look fantastic (have you played Resistance, Motorstorm, or seen Call of Duty 4?). It's not an issue with the PS3 ... Eventually (as in next year), EA will figure it out, and nobody will care."

Microsoft has been heavily promoting Madden 2008 for Xbox 360, hoping it becomes the console of choice for what is a yearly bestseller. However, Pachter is frustrated that media that calls attention to the Madden debacle hasn't focused on something he thinks is a far bigger concern: "One would think that stupid analysts would be writing about the 360 warranty issue, and how people will avoid that box until they can be assured that they won't see the 'three red rings of death.'" Those are fighting words!

Skate keeps performing tricks, keeps people smiling

It's time for another progress report on EA's upcoming title skate. Utilizing the two analog sticks to perform more "realistic" tricks, the game has garnered a lot of press for possibly being the game to dethrone Tony Hawk's reign of terror! We exaggerate, of course, but the game itself is on the right track to do just that. After you start the game, you'll be asked to participate in a "game" of S.K.A.T.E. which plays like the basketball game of H.O.R.S.E. -- one guys pulls off a trick, the other person must repeat the same trick. No scores; just ability. That's cool.

Unlike the Tony Hawk games, the streets aren't riddled with ramps or arbitrary railings. It's a city, so there are benches and stairs and all that, along with some curved building structures. If you want ramps and such, head off to one of the designated skating parks. Or be more imaginative with your surroundings. There are multiple contests and tournaments to enter all across the city, so there's plenty of chances to pull out your best moves on different scenic grounds. We're looking forward to hearing more about this game!

EA diagnoses Sony as "healthy in 2008"

We didn't know electronics had states of health, but apparently leave it to Dr. Diagnosis (and his sidekick, Bangs McCoy) over at Electronic Arts to give Sony a clean bill of health for next year. EA Games president Frank Gibeau sat down to a lengthy interview with Gamasutra only to dole out some information on a few pieces of PS3-related impressions and predictions.

First off, EA's reaction to the PS3's game-to-console tie ratio last year: "Frankly, there weren't any platform-defining titles on the PS3 that first Christmas. There was Resistance: Fall of Man, perhaps. I think as we get more titles, that tie ratio will improve." We think it will, too -- especially if they count the 2 games included in the European bundle as tie ratio games. Plus, for this Christmas, there will be a plethora of titles to choose from!

Gibeau commented on the future of the PS3 as well, saying "I think 2008 feels like when you start to see the titles that define that platform start to come out... [the tie ratio] has improved since release, which is good news. I think it really starts to get into the range where we feel like we're bullish and aggressive. It feels healthy in 2008." Again, we're going to agree. While some may argue a lot of good games are coming out this November, we think the big sellers will hit in 2008 and with those, a gigantic leap in console sales.

New Marvel fighter promises top-tier fighting experience

Even though our Dreamcasts are still humming to the sounds of Marvel vs. Capcom 2, we've been wondering for a while if any decent Marvel-licensed fighting games will ever exist again. We weren't surprised when we heard that EA took up the challenge to create a game utilizing their Marvel license. What are you mumbling? Is it "oh no, not EA, anyone but them?" Perhaps they'll step up to the plate and deliver a solid gaming experience, perhaps not. Let's wait and see before we judge.

The game is going to feature an "all-star cast" of heroes and villains across the Marvel universe (we hope this means a "large" cast instead of the dozen or so popular lads and lasses), with huge environments and some sort of way to keep every match fresh. Destructible environments, Power Stone-like level mechanics, or aerial-to-ground combat? Who knows. We'll keep an eye on this as EA leaks details through their solid gold pipes.

Jack Tretton wishes Microsoft's Peter Moore "best of luck"

The oft-tattooed Microsoft executive, Peter Moore, is finally saying goodbye to the system he helped make a success. Moore was always opinionated, and could be seen bad-mouthing the PlayStation more than once. In fact, one time, he called the system a "Dreamcast."

Moore is now going off to EA, an important third-party partner to Sony. We're hoping he won't bring a Microsoft-flavored bias to the company (although one wonders if that's already in place). It seems that SCEA President Jack Tretton is also looking to ensure good relations with Moore: "We wish Peter the best of luck in his new role at Electronic Arts and look forward to working with him. We have an outstanding relationship with EA and their sports products have been incredibly successful on all our platforms. I am sure this will continue with Peter now at the helm."

EA's skate looks pretty darn polished and extreme

We're not scared to admit it -- we've got a pretty biased attitude against Electronic Arts. They aren't the best at making quality titles ... they're more of the Kroger brand soda to Sony or Epic or Konami's name-brand colas. However, things may be turning around. First, Burnout Paradise seems to be built from the ground up on Sony's system and it's looking sharp. Then comes skate. This game looks excellent and the level of polish is impressive. We're not fond of "totally xtreem sportz" titles, but this one really makes us want to reconsider. Interesting dual-analog gameplay mechanics and a more skating-sim style make us squirm with anticipation. Check out the video. We like it!

Mercenaries 2 lets you destroy just about anything

We are a gaming news site, after all. Let's move away from all the juicy new info and give you a preview of a game we're still in the air about. Some may dislike it, but the loyal fanbase of the original Mercenaries title are ready for more and we've got some hands-on impressions from IGN to keep you worked up. Let's make a list.
  • Everything is destructible, so set those trees on fire and watch the blaze spread. The fire is claimed to be the best-looking thing in the early build of the game. So either it looks really good or the game looks kinda bland.
  • Did we mention everything is destructible? Every building, vehicle, other person, whatever -- all can meet their doom thanks to you.
  • There are thirty weapons in Mercs 2 and over 200 vehicles. The fun lies in the vehicles, though. You won't necessarily have to pull a Grand Theft Auto and take a 20 minute jog to get the perfect vehicle, though. As you kick ass, you earn cash. This cash can be traded in for special weapons, attacks (air strikes), or vehicles to be delivered on the spot. Want a Wave Runner on that small lake? You got it!
  • Stealing a tank from an enemy involves a more God of War inspired button-pressing sequence, whereas other vehicles will only require one press of the action button to oust whoever else happened to be driving it.
There are a lot more impressions about the actual level played in the hands-on treatment, but we'd like to leave that up to you to read. It's pretty entertaining and we're moderately jealous. The game seems to be shaping up nice, but since we haven't heard how their online service will work, we've got our reservations until we see that in action.

Burnout Paradise: it's crashtastic!

Realistic and powerful. That's how the cars in Burnout Paradise are being described. Their engines are loud, their paint is shiny, their speed is ferocious! Basically, the cars are pretty badass. Built from the ground up instead of using an existing engine, Criterion's Burnout Paradise has a lot going for it. The neatest feature is the damage physics. Ramming a pole at extremely high speeds will result in car-wrapping goodness, with details mirroring all those old crash test dummy videos. Sometimes, if you're especially violent in your wipeout, you can crack your vehicle right in half.

Online racing is incredibly simple and incredibly seamless. Invite a buddy to race and when the person accepts, the race begins. No menus apparently. No waiting. This was demoed on the PS3 version, so we know we'll be getting this seamless feature. Chances are, the 360 build will get the same thing. The point is this: we're not getting shafted this time.

Every street has "race rules" across the 30 square mile city, so again you won't be bothered by pop-up menus or interrupting boxes of text to tell you the rules. It's hard to imagine how they'll do this, since it's nearly unprecedented, but it sounds lovely. There's a lot more to this game than meets the eye (no, they don't transform), with tune-up shops, crash mode, freeburn and more. Check out the rest of the preview if you're curious. It's worth the read!

Medal of Honor: Airborne delayed for PS3

Sorry to be the bearer of bad news, everyone, but it seems those of you waiting for your Medal of Honor: Airborne fix are going to have to wait a bit longer than owners of other consoles. In another cheap move by EA (who we believe more and more to be lazy developers who don't even try to optimize their games for each system ... why won't their sports games be at 60fps on the PS3, but will on the 360? We know the system can handle it, so the fault clearly lies within the developer house), PS3 owners get to wait an extra couple of months.

Due out by the end of August initially, MoH:A has been pushed to a November release. A time where they will have to deal with much more important titles as competition. While no clear reason for this delay was explained, we're pretty sure we know why. We highlighted it above. The PS3 is harder to develop for, so the port from 360 to PS3 is giving them troubling results. Instead of optimizing performance for the PS3 itself, they're trying to debug a faulty, most likely less-impressive, port. We could be wrong. Maybe we get extra content. Tell us your thoughts!

[via Joystiq]

Army of Two video details on-the-spot heart surgery [update 1]

It's a pretty glorious thing to see Trauma Center: Under the Knife and any other FPS combine into what can be described as a horrifying mess. We mean that in the best possible way -- it's a terrifying experience to sit down in the middle of a hectic battlefield so you can operate on your buddy who has a bullet lodged in his stomach, heart, leg, etc. Of course, to get to this juicy footage, you'll have to suffer through 1UP's narrative and discussion with some folk at EA. But even so, it's worth a watch. The footage of the game looks amazing. Army of Two looks to be interesting stuff and we're going to keep an eye on it.

[Update: removed WWII from the FPS analogy -- Army of Two is not set during WWII, but when we think FPS, that automatically springs to mind. Especially under the watchful gaze of EA.]

FIFA 08 looks great, uses lots of math to kick balls

You might not think it while playing sports, but there's a ton of math involved in every single motion you make. Yes, that's right, there are people who care about how many degrees your bat swings, or how a ball travels in the air, or other more confusing arithmetic terms we really don't want to think about at this moment. The fact remains that in addition to making a great looking soccer game, EA wants to let you know they're putting a ton of math into FIFA 08. They've got a 22-page document detailing all their little formulae for the simple matter of shooting the ball. Impressive, no?

We're not going to talk about the graphics. We're excited to hear about all this math! Tricks will play important roles instead of being nothing more than flashy nonsense and luckily, their implementation is simple, fluid, and realistic. Plugging gaps in your defenses is easier with the new ability for the team's formation to change on the fly. If you'd rather do it yourself (kind of like playing Final Fantasy XII without Gambits ... try it, it's a hell of a lot of fun and an insane challenge on Active Mode), you can click the R3 button and take control of your keeper. Everything seems less ... automated, more real and dependent on your actions as a skilled player. We're glad -- EA needs to put more attention like this into all their games.

Skate soundtrack announced, more impressive than expected

"Oh, no," we thought, "another skating game soundtrack. Bring on the O.C.-inspired punk bands or washed out bands from yester-year." We were wrong to assume such a thing! The band lineup for upcoming title skate does have a few staples of the industry, but they go beyond the normal bounds and acquire some songs that we wouldn't mind bobbing our heads to as we pull off some basic tricks.

The song listing is pretty diverse, from David Bowie to Slayer. There are the generics, like Sex Pistols or Nirvana, others like White Stripes or ZZ Top, and more. The songs aren't the biggest hits from the bands, but to have a selection that varied is a lot of fun! Feel free to check out the full listing if you're very curious and let us know if skate will truly dethrone that long-standing king, Tony Hawk.

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