In a revealing interview with Joystiq, Gran Turismo
's Kazunori Yamauchi revealed the real reason behind the release of Prologue
, the GT5
sample. "We wanted to keep those experiments to a rather smaller compact designed game and be able to experiment on a base that is small rather than having a humongous base to start with and for us to be for the first time bringing the online elements to the franchise with the scale of a huge mothership so to say." New features like GTTV must be tested, and Prologue
allows the team to have access to a smaller user base at first. In many ways, Polyphony's approach to Prologue
is akin to releasing a beta (that you have to pay for).
When speaking about SIXAXIS controls, the developer noted that "We implemented one feature which was, if the person puts the controller down, the user interface will disappear, and if they pick it up it will appear back." Subtle features like these will be the norm, so don't expect to tilt the controller to control your
car. "Features like that we plan on implementing in GT5: Prologue
. We feel like that is a good match."
For the complete interview, visit Joystiq.