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Killzone 2 devs tout Blu-ray as necessary, ability to jump

Because we just can't get enough of Guerrilla Games' high-profile Killzone 2, we're crashing another interview party that talks about environmental hazards and new gameplay elements. Instead of beating around the bush, we're going to dive right in and pick out all the juicy berries growing on the branches.
  • The Helghasts have turned the environment of their home planet into weaponry, like the ARC weapon that harnesses lightning as firepower. While not directly an environmental hazard, there are other things planned to discuss. Like lightning?
  • You can't choose different characters to play as in Killzone 2, since you follow the journey of Sev. You will meet up with buddies who have varied abilities, but as far as personal choice goes, you've got Sev. Luckily, he can wield most weapons ... just two at a time.
  • Too early to confirm vehicles, but elements from Liberation, like boss battles and healing allies, will probably make appearances.
  • You can jump in Killzone 2, but you can't jump and fire your weapons at the same time. There will also be a lot of context-based actions like leaning and peeking against and around things.
  • No word on voice actors yet, but it almost sounds like the devs are hiding some bigger names than we'd expect.
  • Better AI is a must, what with all the destructible environments and explosive bits found in the battlefield. Enemies and squad allies need to be aware of all that and each other, crafting complex attack and defense strategies on the go.
On a final note, Guerrilla Games gave a nod to the Blu-ray camp, saying the graphics and level of detail found in the game could only be done with large storage space. "It is not a luxury to have Blu-ray, but rather a necessity, as compression only gets you so far. I mean, the level that we showed at E3 and Leipzig topped out around 2GB! Also having the CELL and SPUs means we can offload all of our physics processing to an SPU, or process AI using the SPU's." We're excited to hear more about the game, especially a solid release date. However, we don't expect it to come out anytime soon -- we want them to relax and craft an excellent gaming experience for us.
[Via Digg]

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Reader Comments

(Page 2)

21. so jumping would be death in multiplayer?...hmmm. got it.

always liked to jump and shoot in my shooters. "Death from Above!" and all that.

Posted at 12:38AM on Oct 17th 2007 by ryano

22. I/O refers to input/output. I/O Limited means that the the processer is waiting on input/output devices (such as an optical drive, or Human interface Device, or a Monitor) to either provide data (in the case of an input device) or accept data (such as a USB Key which can only write data so fast, so the processor provides a chunk of data, waits for the the USB key to be able to accept another chunk, provides another chunk, waits, ...)

Posted at 12:54AM on Oct 17th 2007 by Joe M

23. I'm a spelling fanboy!

@1, it's February. Just because nobody pronounces the first "r" doesn't mean it's not there.

Posted at 2:02AM on Oct 17th 2007 by CountChocula

24. no shooting while jumping? thats whack

Posted at 12:03PM on Oct 17th 2007 by rockinrodrigo

25. @11 : a compressed file will take less time to load into memory, but once it is in memory you stillneed to compress it as some point. So you can decrease CD/DVD access times, and if your processor is fast enough it will give an overall reduction in load times.

Posted at 4:33PM on Oct 17th 2007 by Sauvage

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