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Killzone 2 developers talk development, E3 2005


Sony released a new Q&A with the Killzone 2 developers at last night's event. The Sony-published interview doesn't provide the most critical look at the game's development, but nonetheless offers a new look at this hotly anticipated game.

How big is the team currently at Guerrilla?
135 people

Please describe the work atmosphere at Guerrilla.
It's a very creative environment, with a great international workforce. We have over 20 different nationalities inside the studio.

What is the premise of Killzone 2?
It's 2 years later and the ISA are invading the Helghast home planet of Helghan. The goal is to capture the Helghast leader and bring the war machine to a halt.


What inspired the team to come up with the Killzone world?
We have a great number of team members who love First Person Shooters and we wanted to have elements of the great conflicts of the 20th century depicted in the Killzone franchise.

What does the PS3 allow you to do with development of Killzone 2 that you have not been able to do before?
For us, we need a great deal of processing power. The PS3 really allows us to build Killzone 2 on a grand scale with a level of detail that is truly eye-catching. To give you an example, our character models on screen use the same amount of polygons as an entire level of Killzone on PS2.

How is the Killzone franchise different from other first-person shooters and what makes it unique?
What has always made Killzone unique is it's about a realistic influence with a twist. We take inspiration from conflicts of the 20th century, but we don't set the game on Earth or use historical reference for location or setting.

What are some of the key impressions you want to make with gamers after seeing Killzone 2?
We want people who see the game to say "Wow! What a rush!" We hope that they see the level of detail, intensity, and chaos we have put into building the game and are really excited to see and hear their reactions.

Did any military personnel or other professional advisors help with the design of Killzone 2?
Not military, but we did work with Hollywood special effects people and weapon experts from a variety of fields. We've captured things like muzzle flashes, reloads, and how a weapon feels and reacts in your hand. We want it to be as realistic as possible.

What can players expect to see in terms of new environments and will they be interactive?
Killzone 2 is a hostile theater of war, with a gritty look to the environments that players will find are highly dynamic and destructible. We're introducing a completely new planet so there are numerous environments that will be unique in the game.

In terms of A.I., what changes/improvements are you seeing and what do you hope to accomplish by the time the game ships?
We are bringing very dynamic environments and the AI must deal with the nuances in each by intelligently navigating and fighting through the world. Enemies will also be able to see at night with their goggles so we wanted to make their actions accurate even in darkness.

How does the team feel about the current progress of the game when everyone has been so focused on the E3 2005 target video?
The level we showed at our event is a very important milestone for the team since this is the first anyone has seen of the game. We are very proud of the game's progress to date and look forward to having more available for you all soon.

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Reader Comments

(Page 1)

1. Looks good! Wish we knew if we could expect it by Dec or not!

Either way, its a good day for the PS3. I'm not going to say Halo killer, because Halo wont die, its to much in the hearts of Casual and hardcore gamers alike. However I will say, if the gameplay is fun, I'd take this over Halo 3 anyday!

Posted at 7:33AM on Jul 11th 2007 by Jldowning

2. they confirmed the game is coming out in 2008 in a press release, its up at ign, so id say q1 2008 would be a good bet.

Posted at 8:03AM on Jul 11th 2007 by kmo

3. When are all the goodies available on psn?

Posted at 8:17AM on Jul 11th 2007 by humpty

4. @3, PSN Trailer available at 3 PM PDT. Q1 2008 means Apr-Jun.

Posted at 9:14AM on Jul 11th 2007 by Hatchetforce

5. Another badass exclusive. I guess that other platform is gonna lose the FPS crown by next year.

Posted at 10:31AM on Jul 11th 2007 by Popfrogs

6. This answer to this question is insane...

"What does the PS3 allow you to do with development of Killzone 2 that you have not been able to do before"?
"For us, we need a great deal of processing power. The PS3 really allows us to build Killzone 2 on a grand scale with a level of detail that is truly eye-catching. To give you an example, our character models on screen use the same amount of polygons as an entire level of Killzone on PS2".

I cannot wait to get my hands on this game!

Posted at 10:54AM on Jul 11th 2007 by AG23

7. I have a feeling that Sony Owned E3 since from the Start of this, after watching that Trailer, nuff said...

Posted at 11:34AM on Jul 11th 2007 by lenny0487

8. I sure hope Sony does it big in E3 this year, and more importantly, show some true merritt behind all the previews and demos they are most likely going to show.

I really want the PS3 to succesful, but they need to bring out extensive library of great games that they keep talking about, and Killzone is one of them.

Posted at 12:51PM on Jul 11th 2007 by kman79

9. http://www.n4g.com/News-51071.aspx

"Don’t forget one thing: This game is PRE-pre-alpha! So, not PRE-Alpha, PRE-PRE! So, please don’t start some “Hey, can you see that texture poppin’ up! PLEASE, stop it, ok? There will be much more details, effects and so on. Give us some time."

Holy f****** s***

Posted at 1:29PM on Jul 11th 2007 by rfom

10. I wasn't impressed with Killzone 2, and neither were many of the analysts. There were plenty of parts of the game where the graphics got choppy and the textures weren't good looking at all.

And by the way,

Did anyone notice that Sony's management executive, Jack Tretton, tried to copy what Bill Gates did at last year's E3?

Last year Peter Moore indicated the show was about to end, and then Bill Gates said, "Peter, isn't there one more thing you forgot, something the people in the audience would probably like to see."

Then, Microsoft showed the video of Halo 3.

This year, we got a PERFECT example of why the Sony Playstation 3 is called the Fony Plagiarization 3.

This year, Sony's management executive Jack Tretton says to the other management executive named Phil Harrison, "Phil, isn't there something you forgot."

Then Phil Harrison shows a demo of Killzone 2.

The HUGE difference between Halo 3 and Killzone 2 is that Halo 2 is the most successful video game of all-time, whereas the original Killzone game received crappy review scores of 6.9 and 7.5 from reviews on reliable websites like IGN and Gamespot.

Even Adam Sessler of X-Play on channel G4 said that he wasn't impressed with Killzone 2 because of the scenese with less than impressive graphics. He even made the comment that the original Killzone "was NOT a good game."

It's like the line from the song says, "But Killzone one, sucked be-fore, so what makes you think we want it more."

Seriously, why would want a sequel to a game rating so low in the past.

Posted at 5:59PM on Jul 11th 2007 by Joe Smith

11. Glad to see you watched E3 via the live feed with the rest of the game community. However in your claim that most "analysts" (meaning you and your other jobless Xbots) weren't impressed is a flat out lie. Please go to IGN, Gamespot, or any other big industry site and read thier reviews, of all of them PS3 Fanboys review was the least impressed, the none Fanboy crowd gave it the most props.

So either way, nice job trying to make your self out to be something your not. Go enjoy your Halo 3, just because a game sells alot doesn't mean its good. Hell, Spiderman 3 topped the box office, and the movie sucked.

We will enjoy our EXCLUSIVE MGS4 and Killzone 2 in all its glory, and you can go prop your Xbox up on a Box to it doesn't over head while playing Halo 3.

(Since I doubt you read that I'll sum it up for ya! You're an Idiot, you Lie, Halo was only good for a console shooter, and never came near many PC shooters in glory.)

Posted at 6:16PM on Jul 11th 2007 by Jldowning

12. Oh yeah and for the "Halo 2 is the most successful video game of all-time,"

Units sold:

Halo 2 (8 million)Xbox
Final Fantasy VII (9.8 million)PS2
Grand Theft Auto: Vice City (13 million) PS2
Half-Life (8+ million) PC (Wiki says most selling FPS)
StarCraft (9.5 million) PC

So yeah there are hundreds of games who have out Hyped, and out sold Halo, those are just a few off the top of the list.

Halo wasn't that great in the first place fanbot ;) it was just THE FIRST Console shooter that was actually fun.

Posted at 6:24PM on Jul 11th 2007 by Jldowning

13. You're stupid. Goldeneye was AWESOME.

Posted at 10:50PM on Jul 11th 2007 by mangs

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