- The game takes place in America and addresses many "hot button" issues like stem cell research, genetic engineering and global warming. Using American landforms or man-made icons like the Golden Gate Bridge will give players a feeling familiarity and emotional stake in the game's story. Hopefully.
- Moral and ethical shades of gray permeate the story -- right and wrong aren't clearly defined and what you see ain't what you get. So to speak.
- Terrain deformation is integral to gameplay: solving puzzles, creating advantageous battlegrounds, and destruction are just as important as the generic aim + shoot formula in most similar titles.
- Weapons are unique, too -- machine guns will eat away at the ground and a subterranean missile launcher allows you to detonate the missile at will. More details to come on weaponry.
- An "augmentation" system will be put into play later on -- think status-up boosts in sports game, classic RPGs, or games like KOTOR.
- There will be both split-screen Co-Op and online play available from day one.
- LucasArts claims to take advantage of each system's specialties (PS3 and 360), but they're vague on purpose. We expect an interesting announcement in the coming months.
- As far as resolution and framerate goes, they're vague again but from the comment "We plan to optimize the game to achieve a high frame-rate, while maintaining the level of gameplay desired" we translate that as 720p/60fps. Agreed?
That's it for now. Don't know why, but this game might just turn into a sleeper hit or a very, very far miss. Odds are higher on a sleeper hit, though, since it seems to share a few design similarities with the aforementioned Psi-Ops. We'll keep you updated on this one.