Someone's cooking up some flamebait, right? Wrong. This is just an interesting, confusing interview with Ubisoft about the newest Splinter Cell (which seems to have turned into a yearly franchise). The game, subtitled Conviction, is headed exclusively to the XBox 360. That's all well and good, but why did they need to talk about the PS3?
What did they say, actually? They claimed that since they're an exclusive now, they can work a lot harder on the 360's hardware and pull out some tricks they wouldn't have been able to do otherwise. They said regardless, they wouldn't have been able to do these things even if they were exclusive to the PlayStation 3. Well... maybe, but they did a pretty crappy port of Double Agent, so we're not about to agree. Just because you don't understand the tools available doesn't mean it isn't possible to build a masterpiece. Thoughts?