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The big Resistance: Fall of Man update -- more lists!

All right, if any of you have been playing Resistance in the past few days, you may have noticed an update or two. Well, the good folks over at MyResistance have compiled a list of update changes that have either happened already or are scheduled for the near future (correct us if everything is already in place). It's a really, really long list so we'll have to ask you to click on the "continued" link -- it's worth it, if you care about your lovely launch title.Okay, now, this is a long list, as we've said, so don't get overwhelmed. Are you ready? Let's begin.

Ranked Games
  • Map size determined by the number of players in the game
  • All maps available for ranked games
  • Score limits for team deathmatch adjusted based on the number of players in a match
  • Time limits added for all game types that were missing them

Character Sheet
  • 'Return a Flag' ribbon now displays properly. All 'Return a Flag' ribbons earned prior to this patch will be restored.
  • 'Multi Kill' ribbon will now be tracked. Unfortunately, no 'Multi Kill' ribbons earned before this patch can be restored.
  • 'Target Bomber' ribbon can now be achieved with the frag grenade as well as the hedgehog grenade
  • You will now receive a system message when you earn a new rank.
  • A player's rank will not be sometimes misrepresented as lower than it actually is.
  • Wins/Losses are now displayed on the player stats.
  • Changed the requirements to earn some of the medals on the character sheet.
  • We have replaced the Skeleton skin with a new skin, the Mechanic. We've determined that the Skeleton is much smaller and more difficult to see on many levels than any of the other skins. The skins were never meant to give a gameplay advantage, but to offer you the chance to customize your character as you see fit, and we don't want people to be at a disadvantage because they didn't pick any one particular skin. Never fear, the skeleton may make a return at some later date, in some form or other.

  • You can now accept a party invite if you are in a game and the party you are joining is in the same game.
  • The results screen will now automatically rejoin the game after 30 seconds instead of disconnecting from the game as it previously did.
  • There is now an option to enabled 'Map Vote' for custom games. If this option is enabled, players may press triangle when they are on the results screen to vote on what map they wish to play next. This option is enabled by default.
  • You can now create a deathmatch game with a time limit as the only end game condition.
  • Fixed a bug where players joining a game in progress would sometimes be placed on the team that had more players instead of the team with less players.

Voice Chat
  • Voice chat is now 'push-to-talk' by default in team games as well as free-for-all games. The standard button is L3 and it can be remapped. Open mic is active only for squad chat when you choose to join a named squad. In that case you still use the push-to-talk button to broadcast to your entire team. Other places where open mic is active are when observing in a limited lives game and when you are in a party
  • There is now an indicator in the lower right hand corner to let you know when you are transmitting on the microphone

  • Players in a squad will now be given an additional option to spawn near their squad in CTF, Meltdown, and Breach.
  • Player names that are longer than 11 characters will no longer be truncated if they have a clan tag enabled.
  • The flag taken message will stay on the screen longer in CTF games
  • Enemies are now represented as triangles on the radar and map.
  • Buddies on your team will show up as green dots on the map and radar (if it is enabled)
  • Squad members will show up as yellow dots on the map and radar (if it is enabled)

  • Chimeran rage damage multiplier has been reduced.
  • Chimera at max heat will now only lose health until they are at 50% health instead of going all the way down to 1% health.
  • Humans will now spawn with 1 frag grenade as well as the M5A2 Carbine
  • Enemies will now show up on the Human map/radar if they are within radar range of ANYONE ON YOUR TEAM and only in the following circumstances: They are sprinting or in rage mode, they are firing/attacking, they are jumping, or they are within range of node radar (Breach)
  • The L11-2 Dragon will now do extra damage to Chimeran players as was originally intended
  • Most weapon damage values have been tweaked in the interest of balance. In general, weapons have been tweaked to deal slightly less damage.
  • The spawn selection algorithm has been modified to make players spawn next to enemies less often, and to spawn near teammates and squadmates more often
  • Moved the location of the flag in several CTF maps to help prevent stalemating
  • Suicide will now increase the waiting time until a player respawns by 10 seconds in team games.

  • Various bug fixes and formatting issues
  • Fixed a rare issue where a player would become invisible to all other players in a match
  • In Human vs Human or Chimera vs Chimera team games, all players on a team will show up as the same model to help distinguish between the teams
  • Added a barrier on Manchester, which was previously left out, to prevent players from leaving the playable area.

Related Headlines

Reader Comments

(Page 1)

1. I was already considering this game to be the first that I would play and seeing the efforts to continue polishing this game really just make me want it even more... can't wait to get a ps3 to try this game out!
--check my blog--

Posted at 8:01PM on Dec 22nd 2006 by Daniel

2. The MP has a lot of potential, but they're gonna need to continue to do tweaks like this in order to make it something that sticks around. The DM type game is just rediculous...


Posted at 10:21PM on Dec 22nd 2006 by Colin

3. Very nice....I really like the radar update, makes things a little more strategic during death matches, instead of only crazy shoot outs...although that still goes on.

Posted at 5:52AM on Dec 23rd 2006 by Devin

4. Has anyone else notice that this is probably one of the least frequently updated blog's out there. With the PS3 being so hot right now everyone is hungry for tips, tricks, news etc. and I check this blog several times a day but it's almost never updated. I think you guys average like 2 or 3 posts a day. You guys really need to step up to the plate like your colleges peter and ryan at engadget. Granted they have a whole slew of writers but I've been reading engadget since it was just peter rojas alone and he would have 15 posts or more a day. The posts you do have are quality which is great, I think we'd just like to see more. Thanks

Posted at 6:05AM on Dec 23rd 2006 by Chris

5. Hey Chris...

Nice off topic post!...

Looking at the stats at the top right corner of the page...Nick and Ed have posted 122 posts in 30 days which is 4 per day not 2 or 3 ;)

Posted at 9:03AM on Dec 23rd 2006 by Kspraydad

6. @ Chris -- I appreciate you saying that what we have is quality! And I would definitely love to post more, but being home for the holidays really has my time on a leash. Since I've gotten my Playstation 3 on... what? Last Saturday or something? I've played it for about three hours. Yeah. Sure, I could have been doing posts during that time, but I already did some that day. Basically, right now, I'm really busy. After the New Year, I'm hoping to really ramp up the volume of postage. Thank you for the concern, though! We promise to do our best and if things get a bit out of control, we'll get ourselves another writer on the team. Now it's time for family time! Again!

Posted at 12:53PM on Dec 23rd 2006 by ndoerr

7. Chris, we're definitly on it. Like Nick, our New Year's resolution is to up the frequency of posts. Stay tuned!

Posted at 7:32PM on Dec 23rd 2006 by Ed

8. You definitely have to give Insomniac a lot of credit for what they've done w/ Resistance...they're really showing how great games can be on the PS3, and they set the bar high for the Playstation online gaming.

Posted at 2:39AM on Dec 24th 2006 by Thomas

9. good to hear...I look forward to it :)

Posted at 11:18AM on Dec 24th 2006 by Chris Simmons


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