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Posts with tag uncharted

Naughty Dog co-president says Uncharted not that similar to Tomb Raider

When you first see Uncharted's beautiful scenery and gameplay, it's hard not to immediately think of Eidos' Tomb Raider series. While many gamers continue to make those comparisons, anyone who's watched a few gameplay videos will realize the two games aren't that similar after all.

Naughty Dog copresident Evan Wells told Gamespot that he understands the comparisons, but the gameplay focus and the lead characters are entirely different. "I think just by the very fact that both Nathan Drake and Lara Croft are treasure hunters, there will be comparisons. But beyond that, they diverge pretty rapidly. From a character standpoint, Nathan Drake is an everyman who struggles to get by, who you can see on his face that he's stressed out as he's flinching from bullets ricocheting off the cover he's hiding behind, while Lara is the more stone-faced acrobat, perfect landing every time," he said. "And then the gameplay, obviously we were very focused on third-person cover-based play, while theirs is more auto-aiming and a little more heavy on the puzzle-solving."

Well said, Mr. Wells. Hopefully, this clears up any misunderstanding anyone has about the two games. While it'd be great if Uncharted reaches the same success as Tomb Raider, we just hope it doesn't follow Lara's downward spiral of mediocrity.

Sony sets mid-November for Uncharted demo

After posting an interesting piece on Uncharted on the official PlayStation Blog, the AI and Animation Programmer for Naughty Dog, Christian Gyrling, responded to commenter's questions regarding a demo of the title. He said simply, "a demo will be available in the PlayStation Store sometime mid November. I don't know the exact date as of now." Demo in November? Game due out in November? It seems we'll get a demo a week or so prior to release. That's all, really. Gyrling seems pretty gung-ho about answering commenter questions, so if you've got something else on your mind, it doesn't seem too far-fetched to think he'll shout an answer sooner or later.

Debate! Uncharted: lost in a wave, or system mover?

There's an interesting little quibble over at Ars Technica about the relevance of Uncharted to the holiday performance of the PS3. There are two sides: Frank and Ben. Frank thinks the game will be a surprise hit in November, worthy of praise and front-page reviews, etc. Ben thinks it'll get lost in the tidal wave of excellent games due out in November. Did somebody say sitcom?

Seeing as how most of the other games due out are multiplatform titles, it would be foolish to think Uncharted isn't on most PS3 owner's radars. Naughty Dog is a huge Sony-supportive company and the game itself, well, built from the ground up on PS3, it looks damn nice. So is a high volume of titles (a lot of shooters, it seems) really all it takes to bury this hyped up game? Ben thinks so. Frank, however, is smart. We kid, we kid. Both make valid arguments. How do you guys feel about Uncharted? Is it going to make a splash on the PS3, or bellyflop into oblivion in the wake of stuff like Haze, Call of Duty 4, and Unreal Tournament 3 (despite the delay)?

First hour of Uncharted in four minutes, spoiler-free

Now, GamesRadar tried their best to remove any sort of spoilers from the first hour of Uncharted: Drake's Fortune, but we know that's nearly an impossibility. So consider yourself warned -- there may or may not be something you could possibly consider a spoiler in the above video. What you're seeing is basically a montage of the first playable hour of Naughty Dog's new adventure title in the timespan of a little over four minutes. The game looks, sounds, and appears to play incredible. We really are excited to get our hands on this game and give you all our review! Until then, though, we'll watch videos.

Naughty Dog wants to raise animation bar with Uncharted

It's so refreshing when development companies actually aim to raise the standards of videogame development rather than sit back and rehash sequel after sequel. While it's plain to see if you've ever watched an Uncharted: Drake's Fortune gameplay video, Naughty Dog's gameplay animation lead Jeremy Yates explains how they're pushing animation technology further than we've ever seen before.

Impressively, Naughty Dog has crammed 10 times more animations in Uncharted than it has in any game its ever made, and it clearly shows as Nathan moves seamlessly from one set of animations to another.

According to Yates, Naughty Dog has three goals for Uncharted's animation: realistic movement, fluidity and responsiveness. From everything we've seen so far, they're right on track.

Uncharted box art and screenshots will make you say 'wow'

Click for high-res image.

Isn't that some fine box art? Nathan Drake looks like a capable gunman, shotgun casually resting on his shoulder. The green of the jungle environment and the skull juxtaposed on it give it an alluring sense of adventure. This is quite compelling box art -- some of the best we've seen on PS3.

But that's not the only thing that looks good. New screenshots showcase Naughty Dog's incredible technology, taking full advantage of what the PS3 has to offer. It's undeniable: the game looks stunning, at least from a visual perspective. It won't be too long until gamers everywhere can try our Drake's first adventure.

Gallery: Uncharted

Watch this Uncharted shoot-out

Naughty Dog's upcoming Uncharted looks better every time we see. But not only graphically, the gameplay is shaping up to be quite something. The gunfights look even more intense than before. The controls are far improved from its earlier showing at E3, something we're glad to see the team is working on. Check out another video after the break.

Continue reading Watch this Uncharted shoot-out

Uncharted documentary showcases mo-cap'ed characters

Heavenly Sword isn't the only game from Sony to feature extensive motion capture. The upcoming Uncharted is all about believable characters in an unbelievable story, sort of like the classic "Indiana Jones" movies. This promotional video (which will be made available on the PS Store soon) highlights the extensive motion capture required for Uncharted's cinematics. Just like Heavenly Sword, the team at Naughty Dog wanted to get real actors to play the roles of these characters, and even had them ad-lib some of the lines, just to add the subtle nuances that only a real performance can bring.


Taking a look "inside" Uncharted: Part 1

Here's Sony's promo-documentary for the upcoming PS3 exclusive adventure, Uncharted: Drake's Fortune. Watch the team at Naughty Dog talk about straying from the usual grays of other action games, and go for its own style. Expect some heavy pro-PS3 propaganda ... but we don't think you'll mind!

Stay tuned to the historical connection, around minute 4. It's fascinating to see how Uncharted is very loosely based upon historical events. To see how, you'll just have to watch.

Watch Uncharted: Drake's Fortune's first level

After watching the first level of Uncharted: Drake's Fortune, it's hard not to be blown away by the sheer graphical beauty Naughty Dog has been able to capture. At times, it really feels like you're watching a movie as Nathan shoots, punches, climbs and jumps his way throughout the level.

Andrew noted the game has come a long way since its E3 showing, and we can certainly tell. The most exciting part is Naughty Dog still has nearly two months for some fine tuning before it's set to ship.

TGS07: Uncharted hands-on

An updated build of Uncharted: Drake's Fortune was on display at Sony's pre-TGS media briefing. The new demo comes a long way from its previous E3 presentation, which featured some serious technical glitches, and control issues. Almost immediately, players will see that the aiming has been far improved, feeling far more accurate and responsive than before. Thankfully, players will be able to fine-tune their control settings through adjustable control sensitivity, and invert options for horizontal and vertical controls.

To show off the new and improved controls, the demo featured some truly menacing levels. One level took place in a decaying courtyard, not unlike one that would be seen in Gears of War. Laser sights will aggressively pursue your character, as you hide behind cover. Grabbing a sniper rifle, the player must quickly try to kill his aggressor -- a single shot from the sniper's gun will mean instantaneous death (as we regrettably found out). The scope of your rifle focuses around whatever your vision is centered on: a nice touch that makes sniping much easier to manage.

The gunplay and hand-to-hand brawling all feel a lot better than before. But, that doesn't mean things are quite perfect. The camera never feels perfect, and the action lacks the visceral punch of Gears. Regardless, the platforming and puzzle solving on display certainly add a nice touch of variety to the game. The platforming feels satisfying, thanks to Nathan's natural animation. Each jump feels weighted down by real gravity, and seeing Nathan barely make a jump, only to hold on to a ledge, adds a sense of real danger to the environment. The puzzle solving takes a page from Folklore: Nathan must read the notes from Drake's diary to progress. In the demo we played, we had to do a simple statue rotation puzzle, but we see a lot of potential in the concept.

Overall, we're glad to see that Uncharted has made so much progress. PS3 gamers are thirsty for a good adventure game, and with a little bit more polish before its November release, it looks to fit the bill.

PS3 Fanboy interviews Uncharted's Amy Hennig

[Update: We're currently revising a few mishaps that occured during the transcription of the interview. Please stay tuned for an updated interview. Sorry for the mishap!]
Amy Hennig, lead designer of the upcoming PS3 adventure game Uncharted, sat down with PS3 Fanboy to talk about her upcoming game. Inspired by the old Indiana Jones of yore, she wants to bring much more than "Tomb Raider with a guy."

Uncharted is Naughty Dog's most ambitious title yet. Although its scale is larger than any previous game for the team, has anything been lost during the game's development?
Always. You start off with a very ambitious plan, and think "well, that would've been nice," but "we'll do this." But, I think unless you shoot for the stars, you don't get here. I think there's a lot of features that we're going to include in the next one, if there is a next one. I'd like to do a lot more with physics, a greater variety of gameplay.

Would you consider Uncharted to be an interactive movie?
Well, that's got a stigma to it, doesn't it? When people say "interactive movie," it seems like it's not really an interactive game. We try to steer away from that. We sometimes try to steer away from the word "cinematic" because its pejorative. I think it's a video game: it's a video, and you play it. Hopefully, we straddled those definitions that people can appreciate.

Gallery: Uncharted

Continue reading PS3 Fanboy interviews Uncharted's Amy Hennig

Uncharted's US release date announced

At a press event today in Croatia, the Director of Uncharted: Drake's Fortune, Amy Hennig, has revealed the release date for the game. The highly anticipated Naughty Dog title will be available in America on the 20th of November. As for us Europeans, we need not fear. We'll be seeing it hit our shelves "this Christmas."

Uncharted is possibly one of the strongest PS3 exclusives to come out this year and we're very happy to see that it will be available for the holidays. Having played the game for a wee while, we expect it to be a big hit. Will you be picking it up come November 20th?

Uncharted brunette has more fun as blonde

Elena Fisher, from Uncharted: Drake's Fortune, may look like your average Sara plain and tall, but she's got a wild side too. How do we know? Well, it seems as if she's up and gone on a shopping spree at the local hair salon and neighboring plastic surgeon! Just a little bit of bleaching and a little bit of chin work, and voila! The makeover is complete, and just in time too. Her friends at Naughty Dog say that they "just preferred her blonde". Hopefully she can handle all the blonde jokes that come with the territory.

[via Joystiq]

Joystiq interviews Sony about Uncharted at PAX 07

During last weekend's insanely busy Penny Arcade Expo (PAX), Joystiq was able to get a lengthy interview with the Line Producer for Uncharted, Sam Thompson. They go over technical improvements since E3, Home support and the benefits of SDK 1.80.

The interview is a bit on the long side, but what better way to pass the time while you wait for Warhawk to download?

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