Ever want to like something more than you do? That's the feeling you get while playing
Turok. When it works,
Turok absorbs the player into a vicious world, one of incredible beauty and ferocity. Struggling against the ever-present menace of dinosaurs, players will find themselves blending in with the environment, using their tools to quietly, and effectively, kill without being seen. Clear moments of brilliant game direction aren't too hard to find -- the problem is, they're buried underneath a mountain of frustrating and questionable design choices. There's a good, if not great, game waiting to arise from
Turok. Unfortunately, this latest entry on Xbox 360 and PS3 is not the one to realize that potential.
There are some wonderfully memorable sequences in
Turok. At its finest, the game successfully meshes stealth and action into something truly fun. Players can sneak around in tall grass, slowly taking the opportunity to sneak up behind enemies, and quietly knife them in the back. From afar, they can use their bow and snipe enemies quickly and quietly. Finally, players can throw a flare at an unsuspecting guard, luring hungry dinosaurs their way. Pulling these maneuvers off, while keeping an eye on the grass for any sudden movements, is incredibly satisfying. If the game managed to continue highlighting these sequences, it would've been a clear winner.