Certainly, this makes the price of a PS3, an HDTV and the game seem very, very cheap in comparison. Stay tuned for the complete review of the PS3 version of Time Crisis 4.
The not-so-cheap way of playing Time Crisis
Certainly, this makes the price of a PS3, an HDTV and the game seem very, very cheap in comparison. Stay tuned for the complete review of the PS3 version of Time Crisis 4.
Footage of Time Crisis 4's FPS mode
The new FPS mode of Time Crisis 4 has so much potential. Too bad it isn't actually taking advantage of any of it. Combining a terrific FPS with the free aim of the Guncon would be nothing short of incredible. Instead, it seems we're receiving a rather primitive attempt at a generic, basic FPS that's sloppy in too many ways. A shame, really. We're certain the Arcade on-rails segments will be a lot of fun, and hope that a more capable team will deliver something a bit more refined than this first attempt at a light gun FPS game.
TGS07: Time Crisis 4 impressions
Right now, the game doesn't have that "next-gen polish" we've become so accustomed to on the PS3. Textures and character models don't really pop out. However, the framerate seems pretty solid, and the action flows at a brisk pace. At the very least, it looks better than the other light gun port, Ghost Squad on Wii.
The new FPS mode is where the game features the most potential, adding some depth to the arcade experience. Right now, the AI is fairly unintelligent, and the level design feels similar to the original on-rails mode. What may come as jarring for some is the lack of a gun model on-screen. FPS players have long been used to the gun being on screen, but because this game requires players to aim with the Guncon 3 (G-Con in the PAL territories), the indicator is unnecessary.
Right now, Time Crisis 4 looks like it needs some polish. However, Guncon 3 is an excellent peripheral that has us keeping high hopes for future light gun titles.














