[Thanks, danny!]
Deal of the Day: Time Crisis 4 for $60
[Thanks, danny!]
Namco Bandai: Guncon 3 NOT sold separately
Strangely, Namco Bandai won't sell extra controllers directly either. "We do not sell replacement Guncon 3s. If the Guncon 4 [sic] is defective, then we can provide an RMA exchange where we'll inspect and repair or replace your Guncon 3."
Much of the appeal of games like Time Crisis 4 comes from the ability to play with friends. Why is Namco Bandai making it so difficult (and expensive) for PS3 fans to make Time Crisis 4 a better game? "At least it's cheaper than the arcade version," must be thought going through their heads.
[Thanks, Alkaiser!]
Today's most Scarface-infused Time Crisis video
Is there anything funnier than Japanese people pretending to be Al Pacino? Not tonight. A new TIme Crisis 4 video has surfaced on the web, and it showcases a silly Scarface homage using the Guncon. Bad acting, bad props, and bad special effects merge into an experience that's very special. It's sort of like the game's FPS mode ...
The not-so-cheap way of playing Time Crisis
Certainly, this makes the price of a PS3, an HDTV and the game seem very, very cheap in comparison. Stay tuned for the complete review of the PS3 version of Time Crisis 4.
Footage of Time Crisis 4's FPS mode
The new FPS mode of Time Crisis 4 has so much potential. Too bad it isn't actually taking advantage of any of it. Combining a terrific FPS with the free aim of the Guncon would be nothing short of incredible. Instead, it seems we're receiving a rather primitive attempt at a generic, basic FPS that's sloppy in too many ways. A shame, really. We're certain the Arcade on-rails segments will be a lot of fun, and hope that a more capable team will deliver something a bit more refined than this first attempt at a light gun FPS game.
The creation of the Guncon 3, part two

A second humorous point is the fact that outside of Japan, the Guncon 3 has a really cheesy (literally) bright orange color. Japan gets a cool black one. Why? Government regulations in the US and certain parts of Europe -- anything modeled after a gun needs to look significantly different than a real gun.
It helps that the gun is accurate. The hardware side of the gun sounds impressive: "the lens of the gun was designed by a company that makes precision lenses used in cameras and scanners that can minimize distortion at the 90mm level. In the Guncon 3 itself, there are chips dedicated to computing the location of the sensors, which can detect their position within 1/60th of a second and transmit the data to the PS3. These chips also contain the functionality to detect movement and tilt" like a Sixaxis -- might be handy for reloading? Anyway, check out the post on the PlayStation Blog to see all the prototypes and the final result.
Multiple weapons appear in Time Crisis 4 trailer
How the GunCon 3 came to be

After a month, a prototype was created where two people could move around in a room and try to shoot one another. It only had algorithms for horizontal aiming, which obviously had vertical aiming to add later, but for the gun itself, testing it this way was necessary. We're left wondering about the final stages of the process, as it has yet to be written. It seems a lot of work was put into the GunCon 3, so much so that the game itself seems like an add-on, though it's the reason for the redesign.
Deal of the Day: Time Crisis 4 for $80

Amazon.com is offering the game and gun peripheral for $80. Yes, it's a bit much, but it's probably the cheapest pre-order you'll find right now.
[Via CAG]
Time Crisis 4 trailer assures us they still suck at voice acting
TGS07: Time Crisis 4 impressions
Right now, the game doesn't have that "next-gen polish" we've become so accustomed to on the PS3. Textures and character models don't really pop out. However, the framerate seems pretty solid, and the action flows at a brisk pace. At the very least, it looks better than the other light gun port, Ghost Squad on Wii.
The new FPS mode is where the game features the most potential, adding some depth to the arcade experience. Right now, the AI is fairly unintelligent, and the level design feels similar to the original on-rails mode. What may come as jarring for some is the lack of a gun model on-screen. FPS players have long been used to the gun being on screen, but because this game requires players to aim with the Guncon 3 (G-Con in the PAL territories), the indicator is unnecessary.
Right now, Time Crisis 4 looks like it needs some polish. However, Guncon 3 is an excellent peripheral that has us keeping high hopes for future light gun titles.
Videos showcase new FPS mode in Time Crisis 4
Maybe a fanboy shouldn't write about Time Crisis 4. For example, the graphics are far from revolutionary, looking more like a PS2 game than a PS3 title. Yet, the unique control mechanism of Time Crisis 4's new FPS mode certainly warrants a closer look. Instead of having a virtual mouse on the screen, players are free to simply aim at the screen. Really. Aim as you would a real gun, and fire away. These two new videos aren't filled to the brim with depth, but they show, at the very least, the potential that Time Crisis 4 has in bringing something new to the genre.
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