Smedley acknowledged that consumers are used to the subscription based model (as is SOE, considering their long history of subscription based MMOs), but said that they "believe very strongly that this is the future of MMO gaming, but we also know that it is something that players have an issue with... There's going to be an aftermarket, and we want to control it so that players don't get duped into having something switched out from them."
So instead of paying a gold farmer or a rare-item hunter to hook you up with in-game goodies, Sony wants to have you pay them for the loot in a controlled manner so you don't have to deal with shady dealers. Also, this way you don't have to pay a subscription fee -- you just pay for what you want, in an a la carte method. An interesting idea all around, but sure to be controversial. Which would you rather do, pay 15 dollars a month in subscription fees or pay 5-20 dollars a month (depending on what you buy) in micro-transaction fees?
















