"PC guys say, 'PS3 guys have aim assist and the controls nerfed for them'. And PS3 guys say, 'PC guys have a mouse and keyboard - it's all easier for them'. Even if it's not true," Hal Milton said. He also added, "a couple of members of our team gained a lot of experience working on Shadowrun, and no matter how well you fine-tune it, you end up with a player-base that's polarized." [Ed's note: Shadowrun is one of the few games that features cross-platform play between Windows and Xbox 360 systems.]
The Agency will not feature PC-PS3 cross-platform play
"PC guys say, 'PS3 guys have aim assist and the controls nerfed for them'. And PS3 guys say, 'PC guys have a mouse and keyboard - it's all easier for them'. Even if it's not true," Hal Milton said. He also added, "a couple of members of our team gained a lot of experience working on Shadowrun, and no matter how well you fine-tune it, you end up with a player-base that's polarized." [Ed's note: Shadowrun is one of the few games that features cross-platform play between Windows and Xbox 360 systems.]
The Agency interview with SOE's Matt Wilson
- They are currently in "full alpha" and the plan is for a beta in the fall. They are also working towards a demo.
- They haven't decided between a subscription based financial model or a microtransaction one. However, Wilson noted that the PS3 is a console, and "console players don't generally do subscriptions."
- The penalty for death will be "as lightweight as possible to begin with" since the player will die "frequently." Penalty will mostly be in the form of lost gameplay time, but Wilson cites an example of after dying ten times, you'll need to get fixed up at a field office, presumably losing extra time.
- World events are planned, and SOE is hoping for content that "is easily playable for everyone" and accessible to players who do not invest as much time into the game.
- Vehicle combat will take place. No other specific details are given.
The Agency will be microtransaction free, actually

Instead of enlisting Live Gamer to create a microtransaction system, there's going to be a real-world auction house where players can buy and sell in-game items. You'll get new duds and accessories by taking out enemies with a sharp-looking coat, or a nice pair of shades, then taking them away by force. Much better than paying some cash up front for a piece of polygonal cloth, right?
[via Joystiq]
The Agency trailer introduces all the major players
MMO titles to become 'selling points' for PS3

Sony Online Entertainment honcho John Smedley said this in an interview with the Seattle Times: "MMOs are going to be a real strong selling point for the PS3 long term - there's going to be some great ones on the PS3." He goes on to blab a little bit about The Agency, which we know only bare bones about, but is supposedly going to be a real shining star and pave the way for other MMO's to get onto the PS3. We'll find out soon enough, right?
[Via CVG]
The Agency interview declassifies an operative's role
Now, how do these pawns work strategically in a spy thriller like The Agency? First of all, there are four types of operatives: combat, stealth, support, and social. Obviously, each one has a particular skill; some can gather intel to help direct you on your mission, others can provide direct support by securing a checkpoint or causing a distraction that'll help you pass tricky spots. One interesting thing about operatives is that you may have to sacrifice one in order to find out the truth about certain aspects in a mission -- then you'll have to face the repercussions of your decision. Tie this up with the ability to swap operatives between the UNITE and ParaGON groups and you're sure to have a convoluted, quadruple-crossing, bloody spy-game on your hands.
It's all rather an intricate and unique system. So if you find all of this confusing (as you should because anything that involves spies always is), then it might be a good idea to check out the rest of the in-depth interview over at The Agency HQ.
The Agency interview reveals plenty of non-combat gameplay
Check out the interview for in-depth info on everything we've just mentioned. The reasons to get this game are piling up and we can't wait to see it in action. Hopefully a solid release date will be announced at E3 or Sony's Gamer's day. Whenever that will be.
Video interview briefing about The Agency
Cross-platform play not so likely for The Agency

It's not that they don't know how to do it, but they feel it might be a bit unfair due to the difference in control scheme between the console and the PC. Sony Online Entertainment's CEO, John Smedley, affirms this, saying, "Would the mouse player have a unique advantage? Would we have to make the auto-aiming system on the console a lot better to compensate for that? That would take some of the skill element away on the console."
You'll still be able to log into your character from either the PC or PS3. SOE is still going to try out cross-platform play, but as far as we can tell, they're warning you not to count on it actually making it to retail.
Joystiq interview contains a frankly obscene amount of The Agency intel

The more we read about this game, the more into it we become. Teddy bears with guns in their stomachs and cameras in their eyes? Sold! Where do we sign?
Sneak into The Agency with this video interview
When we first heard about The Agency during Sony's Gamer's Day last May we were, quite frankly, a bit meh about the whole thing. This new video interview from GameTrailers, however, shows off some of the gameplay and gives an interesting look at what the game is aiming to become. Operatives and Home integration sounds like a really interesting way to blur the lines and have you playing even when you're not playing. We're sticking this one onto our radar and are actually looking forward to its release. Whenever that may be.
Watch CES footage of The Agency
It's been a long time since we last heard from SOE about their upcoming PS3/PC MMO action game, The Agency. There's a lot of potential in this online initiative. Watch the SOE presentation from the CES show in Las Vegas, and tell us what you think. It appears the game isn't delivering on every level, but the concept has us excited.
[Via NeoGAF]
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