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Posts with tag sshd

European PSN update for July 15th

Yeah, it's July 16th in Europe right now, but we've been too busy to post the update until now. The fact we even know what's up on the store is a near miracle (thanks, Tom!), seeing as we're actually nowhere near a PS3 right now. With our excuses out of the way, we present to you today's update which, apart from a whole bunch of awesome E3 trailers, includes the SSHD Team Pack. Best thing about the Team Pack? Another potential trophy. Here's the full release list:

Playable Content
Add-on Content
Videos
  • Buzz! Quiz TV advert
  • Buzz! Quiz TV "Sofa vs Sofa" advert
  • Resistance 2 E3 trailer
  • PixelJunk Eden E3 trailer
  • PAIN E3 trailer
  • LittleBigPlanet E3 trailer
  • MotorStorm Pacific Rift E3
  • GT TV E3 trailer

PS3 Fanboy hands-on: Super Stardust HD Versus mode


Click for high resolution image.

Super Stardust HD received its first expansion pack last month, to much praise from the Stardust community. The Solo Pack added several different modes, and the upcoming multiplayer add-on promises to do the same. We had an opportunity to try it out during PlayStation Day and we loved what we saw.

The "Team Pack" adds a Co-op split-screen mode, as well as the incredible Versus Mode. Within Versus Mode, you can partake in a number of different challenges, similar to the offering found in many other multiplayer games: there's Deathmatch, King of the Hill, and Grab and Run. This whole mode has been built specifically with party gaming in mind.

Up to four players can play against each other on the same planet, but the "layout" of the planet can be changed before the game commences. This allows you to overlay a maze of rocks onto the planet's surface in various shapes which players will need to navigate through. These rocks can be destroyed and, depending on the options settings, can or cannot harm players who come too close. For people who prefer a less restricted battlefield, there's an option for a clear level layout too.

Gallery: Super Stardust HD

Continue reading PS3 Fanboy hands-on: Super Stardust HD Versus mode

Super Stardust HD gets secretly updated

It seems that the Super Stardust HD upgrade pack that is "coming soon" is already available, in one form or another. Delete and re-download the game from the EU PSN Store and you might notice a few new, exciting features. Unfortunately, the game seems to have disappeared from our download list so we had to buy it again. A separate pack will hopefully be made available soon. We've been exploring the new version (2.02, according to the credits) for a little while and are very pleased with what we've found.

The game now has full support for Dual Shock 3 rumble controllers, as well as a new online store section in the main menu. Currently this contains two add-on packs, a "Single Player expansion" and a "Multiplayer expansion", both of which are marked as "coming soon". The high score table now shows score, highest rank, session time and the time that the score was submitted. Along with the new game statistics section, you can keep a scarily accurate tally of how long you've played, how many of each enemy you've killed and how many times you've completed each level.

We've saved the best for last, though. The new version has full support for custom soundtracks. These can be edited from within the game utilising any music on your PS3's hard drive. Playing Super Stardust HD to Sufjan Stevens' "Songs for Christmas" is an amazingly cathartic experience. We currently have no idea if the US PSN Store has the upgraded version of the game yet, or when its official release is supposed to be. We will keep you informed.

[Thanks Withnail!]

Super Stardust HD overhaul coming soon

Some European PSN users have stumbled across an item on the store which, it seems, ought not to be there. The Super Stardust HD update doesn't appear for everyone, but those who do see it noticed there's a large "Coming Soon" slapped across the image. But what could an update to SSHD contain? Isn't it already amazing enough as it is?

The item's description is a fantasy wishlist of desirable features, including improved graphics and sound, new game modes, split screen multiplayer, a ship editor and clan support. Clan support? How exactly that will work we have no idea, but it does give us the impression that our favourite dual analogue shooter will be heading online when the update hits. Sounds good to us - a little too good. Make of the above image what you will, we're going to remain cautiously optimistic for now, even if it is just wishful thinking.

[Via Ripten]

Super Stardust HD interview is super starry

We're not very secretive about it: the latest selection of PS Store games are lackluster. While it's nice for the two people who actually want to download classic arcade titles, we'd all like to see some new, original games that actually benefit from a high definition experience. One such title, we anticipate with cautious optimism, is Super Stardust HD. The guys at Housemarque sat down for a very lengthy interview, perhaps too lengthy for a downloadable title. With that in mind, we'll summarize for you.

  • You should already know what the game's about. If not, let us educate you on the basics.
  • The temptation to put the title on the PSN instead of a budget PS2 title was too great! Online distribution, the developers claim, is so much more efficient for these types of games. We can see their point.
  • As with most virgin PS3 projects, Housemarque had trouble programming for the PS3 from the PC version, but after hacking away and not giving up (see F.E.A.R., Splinter Cell: Double Agent), they got the hang of it and are pleased with the console and their results.
  • What does the Cell bring to the table? Glad you asked: "the physics, collisions and particle effects run natively on Cell ... We are able to get over 10,000 active objects with physics and collisions and over 75,000 particles simulated and drawn @60fps." Wow!
  • You can have real friends play with you! A shared-screen co-op mode will be available.
  • No word on future downloadable content for the game, but we've got a feeling we'll see something.

We have been assured that we won't be disappointed with this game and heaven help us, we believe them. The game is due out by the end of June, but we'll be having dreams about it every now and then. If our brains can actually dream up "over 10,000 active objects with physics and collisions and over 75,000 particles simulated and drawn @60fps." That would be a challenge.

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