Soldner-X arriving winter of '07 over the PSN
Some of the key features in the title are standard fare: unlockable difficulties, power-ups, etc. There are a few tweaks to the genre to make it stand out, though. One of these is a "tactical" element system like chaining, berserker mode, and effectiveness systems. We could draw parallels all day, but to have these all in one place is a nice effort. We can't wait to see if the "over the top" boss fights really are insane. What do you guys think? Would this be a welcome change from the dual-analog shooters plaguing the PlayStation Network?
[via PS3 Forums]