Silent Hill: Homecoming for Europe delayed
Three tracks (for free!) from the Silent Hill: Homecoming soundtrack
The three tracks included are The Sacred Line, Witchcraft and Cold Blood. We are pretty sure that's frequent collaborator Mary Elizabeth McGlynn's vocals on The Sacred Line, but you can be the judge for yourself after you listen to the track.
[Thanks, anonymous!]
Worldwide PS3 releases for the week of September 28th

US Games EU Games
Asian Games
Release dates are constantly subject to change. If you're worried, then check with your local retailer. Europeans, feel free to import Silent Hill: Homecoming, if you're desperate. Just be aware that imported games must have downloadable content from their respective regions. Not that we suspect Silent Hill: Homecoming will be getting any DLC.
Silent Hill: Homecoming delayed till November [Update]

At LCG today, Konami informed us that the upcoming Silent Hill: Homecoming has been delayed till November. The sixth game in the survival horror series was originally slated for a September release, but apparently the newly announced PC version will debut simultaneously with the console versions. From the looks of our hands-on impressions at E3, perhaps Konami could use the extra time to polish things up a bit.
Hands-on: Silent Hill Homecoming

For those that are hankering for a new Silent Hill game, perhaps this by-the-numbers offering will satiate that itch. However, the setting is much too familiar, and the setup is just not that compelling. Waking up strapped down in a hospital bed, our protagonist Alex Shephard must break free and find clues on his missing brother. Combat works just as it has before: lock on and swing various melee weapons found in the environment.
Pyramid Head and Robbie the Rabbit in Silent Hill: Homecoming
Fan favorites Pyramid Head and Robbie the Rabbit will apparently be making appearances in the upcoming sequel Silent Hill: Homecoming. Joystiq spotted Pyramid Head at E3 and even has photographic prove, as seen above. The character is meant to be a manifestation of guilt (though one could say all the enemies in Silent Hill fall in that category, but that's a story for a fansite ... ) and has only appeared so far in Silent Hill 2 and the theatrical movie, but his role here is unknown. Robbie the Rabbit first appeared in Silent Hill 3 as the creepy mascot of the amusement park the player is trapped in, as well as Silent Hill: The Room as a doll in Eileen's room. We also have six new screenshots, with all the screwed-up goodness you expect from the franchise.
Gameplay video shows first part of Silent Hill: Homecoming
Supposedly from an early beta version of Silent Hill: Homecoming on the PS3, this Russian gameplay video shows a playthrough of what appears to be the first chapter of the game. Gameplay-wise everything looks similar to what we have seen before, and the provider of the video assures us the narrator isn't saying anything we didn't know already. In terms of story, we'll refrain from saying much as small story elements are disclosed in the 13+ minute video, but it involves the protagonist Alex returning home and running into some old family and friends. Look for Silent Hill: Homecoming when it arrives September of this year.
[Thanks, Leigh B.!]
Qore Issue 2 out today, features Resistance 2

- Resistance 2 - The big cover story for this issue is Insomniac's upcoming PS3-exclusive FPS. Bonus! You get to see host Veronica Belmont don a mo-cap suit just for this game.
- Silent Hill: Homecoming - A look at Konami's upcoming horror game.
- Madden Twenty Year Retrospective
- Naruto Ultimate Ninja Storm - Exclusive first playable demo.
Silent Hill: Homecoming video showcases new mechanics

The game stars Alex Shepherd, solider who just returned from war, searching for this brother Josh in Silent Hill. In the video, Alex is dragged through a hospital strapped to a bed where he witnesses some rather horrific things -- he eventually is able to escape his bondage (by pressing X apparently) and though the ex-soldier finds his brother, his sibling appears unfazed by the grotesqueness around him. Scary indeed. The branching conversations featured at the end of the video and the buttons pressed in order to free yourself remind us of an earlier game on PS2, Indigo Prophecy. Take a look at all the killer nurses you can handle here.
[Via Maxconsole]
Silent Hill: Homecoming preview discusses combat, branching conversations

A preview of the game doesn't go into the storyline very much, since they claim it is quite on-track with previous titles and wish to refrain from spoiling anything. However, they do comment on the new battle system and how it, actually, works in favor of the Silent Hill style of play. Every weapon as a finishing move, dodging is challenging ... combat is, essentially, more difficult. Enemies detect sound and light pretty viciously now -- they reacted before, but now it's clear when you knock over any of the surrounding stuff, the enemy comes running.
Conversations branch, too. During some of the games discussions between characters, you can choose from a couple of different answers that will yield different reactions or get you a little more background information. It doesn't sound overly complex, but it'll be interesting to see if these branches actually influence the type of ending you get. All in all, it's sounding pretty well done.
Akira Yamaoka admits David Lynch as Silent Hill influence

Yamaoka thinks it's a natural step for the game to move on to Western developers -- it had originally been a game whose horror is derived from American cinema. Plus the franchise is more popular in the US, he says. Yamaoka is also trying to move away from the horror genre, saying he "worked on some other titles that are not horror titles. But also I have something, another project in mind, that I'm trying to develop." If you're looking for what influences the Silent Hill team, he says it's probably David Lynch (The Elephant Man, specifically). So there you go. At least we can expect his white-noise style of music to scare us silly in Silent Hill: Homecoming, right?
Some worries put to eternal rest in Silent Hill Homecoming interview

While the game appears action-oriented, the developers have focused primarily on the signature atmosphere of the series. However, Double Helix was asked to create the game to appeal to a larger audience and they felt a revamped fighting system would assist in that regard. This change may also be felt with the puzzles -- they're a more seamless experience now, instead of moving to a static screen with a puzzle, they will be viewed in a more seamless manner (that's probably easier to see than explain).
The game is trying to remain true to its roots. The developers understand people's hesitations and have done several things to keep the game in-line with its roots: the text, map system, sounds, picking up notes and other items has remained the same as ever. Difficulty settings will exist for the game, but they will not have an option for puzzle difficulty. They hope people realize they've kept the heart of the game alive and the magic is still there. There are more questions to go over, like boss battles, objectives, and item management. However, they didn't really give any valuable answers to them, so we'll leave checking those out to you. We'll remain cautiously optimistic about this game, but our anticipation is growing.
Go to sleep with these Silent Hill screenshots
It's 2AM on the east coast. As we go to sleep, we thought we'd curl up and sit down with new images from Silent Hill Homecoming. The upcoming survival horror game for PS3 comes from new developer Double Helix, and will be available this September.
The franchise has always been known for mood and atmosphere, and that's exactly what we see in these new shots. But, will this feel like more than just the same ol' Silent Hill, with a fresh new coat of paint?
Silent Hill: Homecoming brings home several videos
Continue reading Silent Hill: Homecoming brings home several videos
Silent Hill Homecoming returns with new footage
Silent Hill Homecoming is the series' first entry into the new generation. From the new footage released from Konami's Gamers Day, we say it looks remarkably similar to previous incarnations. It's going to be gruesome, obviously -- too bad we couldn't hear the haunting score Silent Hill is so well known for in this video.
















