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Posts with tag silent-hill-5

Pyramid Head and Robbie the Rabbit in Silent Hill: Homecoming


Fan favorites Pyramid Head and Robbie the Rabbit will apparently be making appearances in the upcoming sequel Silent Hill: Homecoming. Joystiq spotted Pyramid Head at E3 and even has photographic prove, as seen above. The character is meant to be a manifestation of guilt (though one could say all the enemies in Silent Hill fall in that category, but that's a story for a fansite ... ) and has only appeared so far in Silent Hill 2 and the theatrical movie, but his role here is unknown. Robbie the Rabbit first appeared in Silent Hill 3 as the creepy mascot of the amusement park the player is trapped in, as well as Silent Hill: The Room as a doll in Eileen's room. We also have six new screenshots, with all the screwed-up goodness you expect from the franchise.

Gallery: Silent Hill: Homecoming


Gameplay video shows first part of Silent Hill: Homecoming


Supposedly from an early beta version of Silent Hill: Homecoming on the PS3, this Russian gameplay video shows a playthrough of what appears to be the first chapter of the game. Gameplay-wise everything looks similar to what we have seen before, and the provider of the video assures us the narrator isn't saying anything we didn't know already. In terms of story, we'll refrain from saying much as small story elements are disclosed in the 13+ minute video, but it involves the protagonist Alex returning home and running into some old family and friends. Look for Silent Hill: Homecoming when it arrives September of this year.

[Thanks, Leigh B.!]

Silent Hill: Homecoming video showcases new mechanics


A French gameplay video of Silent Hill: Homecoming has been spotted at website Gamersyde. It's a bit long, clocking at over 10 minutes, and it is an extended version of a video from Konami Gamers' Day 08 last month. This one features some of the elements reported earlier, such as new combat mechanics and branching conversations. The combat, though supposedly more difficult than previous games, looks more fluid and less jerky. Another interesting note is that unlike his predecessors, it appears the player can actually hear this protagonist speak when he remarks on the environment around himself.

The game stars Alex Shepherd, solider who just returned from war, searching for this brother Josh in Silent Hill. In the video, Alex is dragged through a hospital strapped to a bed where he witnesses some rather horrific things -- he eventually is able to escape his bondage (by pressing X apparently) and though the ex-soldier finds his brother, his sibling appears unfazed by the grotesqueness around him. Scary indeed. The branching conversations featured at the end of the video and the buttons pressed in order to free yourself remind us of an earlier game on PS2, Indigo Prophecy. Take a look at all the killer nurses you can handle here.

[Via Maxconsole]

Silent Hill: Homecoming preview discusses combat, branching conversations

Are you still worried about Silent Hill: Homecoming being in the hands of a Western developer instead of Team Silent? Konami producer William Oertel put it pretty well: "Much of it is very deliberate. You don't have to go into every single detail. You leave it to the fans to decipher...In a sense, the whole game is like a puzzle." This is part of the ideology of the development staff -- to keep the game more on the psychological level like the legendary Silent Hill 2 and less on the literal side, like the first and third installments. We support this move.

A preview of the game doesn't go into the storyline very much, since they claim it is quite on-track with previous titles and wish to refrain from spoiling anything. However, they do comment on the new battle system and how it, actually, works in favor of the Silent Hill style of play. Every weapon as a finishing move, dodging is challenging ... combat is, essentially, more difficult. Enemies detect sound and light pretty viciously now -- they reacted before, but now it's clear when you knock over any of the surrounding stuff, the enemy comes running.

Conversations branch, too. During some of the games discussions between characters, you can choose from a couple of different answers that will yield different reactions or get you a little more background information. It doesn't sound overly complex, but it'll be interesting to see if these branches actually influence the type of ending you get. All in all, it's sounding pretty well done.

Akira Yamaoka admits David Lynch as Silent Hill influence

The new Silent Hill game isn't completely abandoned by the original Japanese devs: long-time composer for the series, Akira Yamaoka, is still on board and singing praises to the new staff and the new game. Yamaoka sat down with Gamasutra at a recent Konami event and spoke a bit about the game. Let's listen in.

Yamaoka thinks it's a natural step for the game to move on to Western developers -- it had originally been a game whose horror is derived from American cinema. Plus the franchise is more popular in the US, he says. Yamaoka is also trying to move away from the horror genre, saying he "worked on some other titles that are not horror titles. But also I have something, another project in mind, that I'm trying to develop." If you're looking for what influences the Silent Hill team, he says it's probably David Lynch (The Elephant Man, specifically). So there you go. At least we can expect his white-noise style of music to scare us silly in Silent Hill: Homecoming, right?

Some worries put to eternal rest in Silent Hill Homecoming interview

An exclusive interview was snagged by SilentHill5.net with the game's lead designer over at Double Helix, Jason Allen. Since this is more of a fansite than anything else, the questions are actually geared toward easing the thoughts of longtime Silent Hill fans -- which means the questions are probably what you want to hear answers to. Our summary, naturally, will cover the answers as well.

While the game appears action-oriented, the developers have focused primarily on the signature atmosphere of the series. However, Double Helix was asked to create the game to appeal to a larger audience and they felt a revamped fighting system would assist in that regard. This change may also be felt with the puzzles -- they're a more seamless experience now, instead of moving to a static screen with a puzzle, they will be viewed in a more seamless manner (that's probably easier to see than explain).

The game is trying to remain true to its roots. The developers understand people's hesitations and have done several things to keep the game in-line with its roots: the text, map system, sounds, picking up notes and other items has remained the same as ever. Difficulty settings will exist for the game, but they will not have an option for puzzle difficulty. They hope people realize they've kept the heart of the game alive and the magic is still there. There are more questions to go over, like boss battles, objectives, and item management. However, they didn't really give any valuable answers to them, so we'll leave checking those out to you. We'll remain cautiously optimistic about this game, but our anticipation is growing.

Silent Hill: Homecoming brings home several videos

We've got one video above and several more videos after the cut detailing different areas of Silent Hill: Homecoming. While some may decry the game as an abandoned franchise by Team Silent, or a Me-Too title done by outsourced developers, you have to admit they've nailed the atmosphere pretty well. This is a Silent Hill game, but we can't really judge this type of game until it's been played through from beginning to bloody end. Then thought about on a deep psychological level for several hours. Anyway, enjoy these videos, featuring lots of nurses and lots of dogs, then let us know what you think.

Continue reading Silent Hill: Homecoming brings home several videos

More Silent Hill: Homecoming screens to creep you out


Click for high-resolution image.

Returning home has never been such a creepy experience. Well, at least for Alex Shepherd, our main dude for Silent Hill: Homecoming. Perhaps someone should have warned him not to drive out during a misty fog. We guess he didn't get the memo. Anyhow, it's his fault for transporting himself to a place of silent, empty streets. On the bright side of things, if he hadn't done the big no-no, then we wouldn't have these screenshots to show you, or a game for that matter.

In these screenshots we have right here, we see some common Silent Hill scenery. We're talking about endless fog and bizarre symbols on the walls. Not to mention a glimpse at those unhelpful locals; they're usually way too busy looking like they haven't slept for weeks to even bother being friendly. Anyway, there's more to be seen, like faceless enemies, so check out the gallery.

Gallery: Silent Hill: Homecoming

Silent Hill V gets new name: Homecoming


Click for high-resolution image.

The first Silent Hill game of the new generation is donning a new name. Silent Hill: Homecoming is coming to PS3 this September -- at least in Europe in both Europe and America.

Homecoming introduces series newcomer Alex Shepherd, who's trying to return home to investigate the mysterious disappearance of his brother. Of course, Alex will discover the truth behind his brother's disappearance only by confronting the horrors of Silent Hill.

Gallery: Silent Hill: Homecoming

Enter the door of flesh with new Silent Hill 5 screenshots

It's time to look at some high-res screenshots of Silent Hill V. Dim your lights, put on that Silent Hill 3 soundtrack that came with the game (you know you have it, avid SH fans!), and click on over to SilentHill5.net to check them out. You'll see some familiar monsters with new design twists, some areas we've not seen yet, and some enemies we are glad have finally been revealed. Don't worry kids, there's nothing too grotesque that would get you in trouble for looking at. That is, if parents are keeping tabs on that sort of thing. Enjoy!

[via SilentHill5.net]

Silent Hill 5 coming along nicely according to 1UP's preview

1UP has a pretty in-depth preview of Silent Hill 5 up which should dispel any misgivings you might have about the game's western development. Due for a fall '08 release the game seems to be coming along quite nicely and 1UP got a nice chunk of juicy details out of the developers.

For starters, Silent Hill 5 will be a standalone adventure with a separate story and new characters. The game still promises to be a part of the Silent Hill canon, however, and not just in name. Some series mainstays are back, including the crawling fog, levels that transform from light and airy to grime covered and bloody and a permanent grain filter over the action. All of these things have been improved on for the next generation of consoles.

New features will also be implemented into SH5, such as utilisation of the Havok physics engine to allow furniture to be accidentally knocked, alerting your enemy of where you are. The battle system will also have an overhaul, making combat a bigger part of the game than in previous iterations of the series. For the full lowdown on the game be sure to check out 1UP's preview for plenty more SH5 info.

Behold, a few minutes of Silent Hill 5

Well... if you can handle the guy talking in a foreign language in the background (we won't even guess which language to save face), you've got a couple minutes of Silent Hill V to watch. The atmosphere is as moody and daunting as ever and it seems to be a throwback to the original game's tone -- walking into some random house, that is. Maybe we'll get more random homes to walk into. And the "checkpoint" that comes up on screen? Kind of strange, but if it gets rid of save points, that could work out for the better. We'll keep you posted as more details emerge.

Silent Hill V sees the return of radio, flashlight ... sixaxis?

We've been wondering what's in store for us in Silent Hill V ever since we first caught sight of it a long time back. Would the American company, The Collective, simply mash together existing elements in the franchise to give us a ho-hum formulaic view of the mist-ridden town as a different character, or offer something new to bring some life back into arguably the most horrifying series of games known to man? Well, we still don't know, but some of the latest scans from PLAY magazine give us some idea of what to expect, including a little bit about the characters you'll encounter.

Better combat seems like a promise, since the protagonist Alex was taught to be a hunter at an early age, with proficiencies in grappling, using weapons, and evading attacks. The radio, which emits static when enemies are nearby, and the flashlight were dropped in Silent Hill 4: The Room because ... well ... for some reason, but they're returning in this title. The camera will feature full 360-degree motion, which is a nice touch, and the PlayStation 3 version is noted to have some possible Sixaxis functionality.

An interesting tidbit paying homage to Metal Gear Solid 3 is the active wound system. No more health drinks to heal up those scratches! You've got to take care of those wounds the old fashioned way, though there's no detail to go off of yet. It probably won't be as in-depth as MGS3, but it should give you an added sense of fear as you try to get to a safe zone while your arm dribbles a path of blood for critters to follow. We'll keep you updated as we find out more on the game!

Silent Hill 5 screenshots have nurses, boys, and knives!

It's about that time for Konami to shove out some screenshots for the upcoming multiplatform Silent Hill 5. With the first and third games only available on Sony systems as well as the upcoming PSP Origins title, we're pretty confident this game will make a comfortable splash back into the pool of fans that made it a hit in the first place. What can we say about the new screenshots? Well, they're creepy. The lighting seems to have come a long way, which really is key to the horror element of the games. If light didn't glisten against the fresh blood on the legs of a creepy-ass mannequin, we probably wouldn't be scared at all (sarcasm, friends, sarcasm). No matter how you feel, we know there are plenty of people out there who would really love to see this running on the PS3, but for that, we'll have to wait a bit.

New Silent Hill 5 scans to drool over

Every time I see new screens, scans or videos of Silent Hill 5, I fall in love all over again. This game just looks so damn good, and if you want more proof, take a look at these new scans from Playzone magazine.

While Playzone doesn't give us any real new information about Konami's popular survival horror title, I'm sure some of you will be pleased just to see more scantily clad nurses.

When you're finished drooling over these new screens, be sure to cast your vote for Silent Hill 5 in this week's Poll Police!

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