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Posts with tag sierra-entertainment

Prototype delayed to mid '09

We should really be used to delays by now. Just after we showed you a crazy video for Prototype, we've gotten word that the game is going to get pushed back into April of 2009. Well, the April part isn't "official" according to Sierra, but the 2009 is. As a spokesperson for Sierra said, "in the simplest explanation possible, we need more time to deliver the game the team initially set out to create." This also brings the possibility of multiplayer back onto the table for consideration, but it hasn't been confirmed as part of the plan yet. We'll keep you informed as news unfurls.

Prototype video displays parkour, body consumption

Oh my! We have a great video of Prototype to show you, but it is rated Mature, so we have to put it after the jump. The game, blending ideas from Assassin's Creed and Knights of the Old Republic and Grand Theft Auto and any number of similar sandbox and choose-your-destiny games, Prototype does still appear quite intriguing. Joystiq wrote up an impressive preview of the game for your enjoyment, so don't forget to look at what they said. Basically, the game is good but difficult to judge from a quick impression. We'll see if the game lives up to expectations when it hits later this year.

Gallery: Prototype

Continue reading Prototype video displays parkour, body consumption

World in Conflict: Soviet Assault video blends multiple genres

It's not every day you hear a game being touted as "genre-defining" ... it seems our "sarcasm keyboards" aren't quite working. Sure, we hear it all the time, but World in Conflict: Soviet Assault has an interesting mix of genre to get our attention, as well as Joystiq's. Calling itself an "Action-Strategy" game, it eliminates the need to build bases or collect resources -- you've mainly got to deal with fast-paced action and split second strategies.

Imagine, if you will, an alternate Cold War where you're forced to battle the Soviets. The game boasts completely destructible environments and competitive online play (head-to-head and team-based) along with a hefty single-player campaign (from both the US and Soviet angles). In online play, you get your choice of a specialty: Infantry, Armor, Support, or Air. You'll get tweaked controls for console owners, offering more streamlined interfaces. In addition, a fully 3D camera lets you sweep around the world in any way you want as opposed to the typical isometric camera options.

Gallery: World in Conflict

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