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Posts with tag pixel

How WipEout maintains 60fps and 1080p


Maintaining 1080p and 60fps is no easy feat. In fact, many games in this generation can barely pump out 720p graphics, as seen by upscaling tricks used by titles like Haze, Halo 3 and Grand Theft Auto IV. However, WipEout HD is one of the few games that maintains 1080p at a silky smooth 60fps. How were they able to do that?

Inside the Digital Foundry once again examined the pure pixel count of WipEout HD. What they found is interesting. The game does, for the most part, run in full 1080p. However, when the action becomes too intense, the game will downscale the resolution. It appears the PS3 figures out exactly what resolution the game needs to run at frame-by-frame to ensure the game's 60fps count is never broken. "Rather than introduce dropped frames, slow down or other unsavoury effects, the number of pixels being rendered drops and the PS3's horizontal hardware scaler is invoked to make up the difference. It's an intriguing solution that works with limited impact on the overall look of the game"

It appears the lowest resolution WipEout can render in is 1280x1080, which is still a 50% increase over 720p. The end result is something gamers, regardless of their AV tech knowledge, can truly appreciate.

[Thanks, kzin!]

More pixel counting: Haze runs at 576p

It appears that many games this generation aren't meeting the 1080p HD standard that Sony set on PS3. Heck, many games aren't meeting the standard 720p HD resolution, either. For example, Grand Theft Auto IV runs at 640p on PS3. While these kind of shortcomings don't impact the overall visual fidelity, many gamers are still up in arms about these missing pixels.

Haze is the next game to fall under the careful watch of videophiles. The recently released demo, when scrutinized, is shown to be running at 576p. Free Radical's Derek Littlewood confirmed to Ripten that the final game also runs in a lower resolution. "That's where we ended up with for Haze ... but I don't understand why people care whether there's 20 pixels, 50 pixels, or 100 pixels more."

Other games, like Call of Duty 4 and Halo 3 on Xbox 360, have used lower resolutions to improve overall visual effects. It should be up to every gamer to decide, with their own eyes, whether or not the lowered resolution has created a diminished visual experience for Haze.

[Via Digg]

Counting pixels: GTA IV runs at 640p


Picking up the PS3 version of GTA IV, so you can get as many pixels onto your TV as possible? Well, that's apparently not what's happening. According to the pixel counters at the Beyond 3D forums, the PS3 version doesn't run at 1080p. Heck, it doesn't run at 720p. Rather, it runs at 640p -- still enough to be "HD," but far from the "full HD" experience Sony usually touts.

Pixel hunters were enraged when it was discovered Halo 3 ran at a lower resolution on Xbox 360 than advertised. However, should people stay away from the PS3 version? Probably not. Many Beyond 3D users note that in spite of the lesser resolution, the superior effects of the PS3 version gives it the visual edge: "the PS3 version looks nicer IMO. Everything just blends in nicely and makes a seamless contrast between front objects and background objects," noted forum user Nebula.

[Thanks, ClarkyCat!]

[Update: PS3 runs at 640p. Xbox 360 does run at a higher resolution: 720p.]

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