Harrison's message wasn't simply the creation of marketing folk, however. He genuinely believed in online communities, and without his support, LittleBigPlanet wouldn't be the game it is today. According to Alex Evans, one of the co-founders of Media Molecule, "[Phil's] influence on the game early on ... was hugely useful to have." The development team was focused on the gameplay, but it was Harrison that talked about the online potential LittleBigPlanet had. "He was very instrumental in telling us to think about what it would mean to have user-generated content - to think about what that means for the community."
LittleBigPlanet team talks about Phil Harrison's 'influence'
Harrison's message wasn't simply the creation of marketing folk, however. He genuinely believed in online communities, and without his support, LittleBigPlanet wouldn't be the game it is today. According to Alex Evans, one of the co-founders of Media Molecule, "[Phil's] influence on the game early on ... was hugely useful to have." The development team was focused on the gameplay, but it was Harrison that talked about the online potential LittleBigPlanet had. "He was very instrumental in telling us to think about what it would mean to have user-generated content - to think about what that means for the community."
Listen to Phil Harrison talk about his big move
Phil Harrison now officially with Infogrames, Atari

As this comes as quite a surprise to many, Phil backs his decision by stating, "This is the perfect time to join Infogrames and help shape the future of Atari." Can the old Sony heavyweight do it? Can he help restore the sinking ship that is Atari? We always want to see success, so we're hoping for the best. Score one for France.
Rumor: Phil Harrison to join Atari

Perhaps Harrison can work his magic on Atari as well? Stay tuned for the latest developments.
Phil Harrison leaves Sony Computer Entertainment, Kaz Hirai takes place
"As one of the founding members of SCE, Phil played a key role in the development and growth of the PlayStation business and our industry," said Kazuo Hirai. "It is sad to see him departing from SCE, but I wish to express my gratitude for his many invaluable contributions and also wish Phil the very best of luck in his future endeavors."
"The past 15 years at Sony Computer Entertainment has been the defining journey of my life so far," said Phil Harrison. "I am grateful to all the PlayStation family for their incredible support, guidance and friendship. It has been a privilege to serve as part of the team and be inspired by them on a daily basis. I am so proud of everything PlayStation has achieved and will continue to support its future in every way I can."
Phil Harrison is responsible for a major refocusing of the PlayStation group, through his "Game 3.0" initiative, announced at last year's GDC. He recently lamented that Sony Japan was not outgoing enough about social gaming.[Via Joystiq]
Phil Harrison blames Sony Japan for underestimating social gaming
Speaking to GI.biz, Harrison lamented: "And our Japanese colleagues said that there is no such thing as social gaming in Japan – people do not play games on the same sofa together in each other's homes. It will never happen. And then out comes the Wii."
Harrison, who hailed from SCEE before taking over the PlayStation group at large, noted that social gaming is something he tried to promote heavily in Europe. "It's a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time, with SingStar, EyeToy and Buzz." Perhaps if Sony Japan had been a bit more understanding, it would meet much greater success than it has faced so far with this current generation of games. Thankfully, things are turning around.
Harrison: Sony didn't force motion controls on Lair
Maybe trying to distance itself from the critically lambasted Lair, Phil Harrison told GameTrailers that it did not force tilt controls in Factor 5's controversial dragon game. "[Motion control] was definitely not mandated by us. We've always said all along that the use of the Sixaxis is something that should be decided by the developer in tune with their creative vision for the game, so it's not something we would mandate." In spite of this, it appears that many first-party Sony titles utilize tilt controls in some way. Thankfully, many developers have learned from the mistakes of Lair, and include options to turn off the tilt controls and replace them with analog movement (for example, Ratchet & Clank Future.)
In addition, Harrison doesn't find fault with Heavenly Sword's length -- a deciding factor that has limited the game's score in many reviews (including our own). "You know what? Not that many people finish games, so I think we shouldn't criticize a game for being a story, which has an arc with a beginning, a middle and an end... and actually encouraging all gamers to see all of the story, I think that's something positive." Granted, the experience looks and feels big-budget. But at the end of the day, most gamers probably want a longer journey for the increased price of admission.
[Thanks, njkid1! Via GameDaily]
Phil Harrison not that concerned about Wii

- When asked if Phil was concerned over the "Wii outsells competition 3:1 or 5:1" comments, he said, "I'm not worried about it, no. Obviously I would like it to be the other way round, but it's not really fair to compare two products that serve different markets and are at different price points." He agreed that it was unfair to compare the two systems, but refused to mar the statement with an unreasonable analogy.
- Phil talked about Sony's plan to innovate and widen the market as the Wii had done, also. He cited the new EyeToy, SingStar, and Buzz! as examples of more light-hearted games moving onto the PS3.
- He doesn't think focusing just on the hardcore market is a good idea. Looking at the trends, "your initial audience is very different to the audience you have buying into the console seven, eight, or nine years later. So, we try to make software which is slightly ahead of that trend, software that enables younger users or new users to come in."















