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LittleBigPlanet team talks about Phil Harrison's 'influence'


Phil Harrison will be missed. His groundbreaking "Game 3.0" keynote at GDC showed Sony's exciting and innovative ways forward in the online community. After accusing Sony Japan of not being forward-thinking regarding the online sector, he left Sony and joined Atari.

Harrison's message wasn't simply the creation of marketing folk, however. He genuinely believed in online communities, and without his support, LittleBigPlanet wouldn't be the game it is today. According to Alex Evans, one of the co-founders of Media Molecule, "[Phil's] influence on the game early on ... was hugely useful to have." The development team was focused on the gameplay, but it was Harrison that talked about the online potential LittleBigPlanet had. "He was very instrumental in telling us to think about what it would mean to have user-generated content - to think about what that means for the community."

Listen to Phil Harrison talk about his big move


So a few days ago you read about Phil Harrison's big decision about going to Infogrames. Today, you get to listen to Phil speak about that very decision in this video. It appears that the freshly appointed Directeur Général Délégué is getting comfortable at his new post as he introduces Eden Studios' Alone in the Dark. While we don't get to see much about the game, Phil seems excited about pushing it forward. Anyway, we really should stop our babbling and just let the man himself give you the low down.

Phil Harrison now officially with Infogrames, Atari

Well, well, well, the rumors turned out to be true. The former president of Sony Computer Entertainment Worldwide Studios, Phil Harrison, is now president of French company Infogrames. Harrison will be working alongside newly appointed CEO David Gardner and will be overseeing the studios and content development for the group -- including the Infogrames-owned Atari.

As this comes as quite a surprise to many, Phil backs his decision by stating, "This is the perfect time to join Infogrames and help shape the future of Atari." Can the old Sony heavyweight do it? Can he help restore the sinking ship that is Atari? We always want to see success, so we're hoping for the best. Score one for France.

Rumor: Phil Harrison to join Atari


According to sources at GI.biz, the former head of Sony Worldwide Studios, Phil Harrison, will leave the company at the end of the week to join Atari. A puzzling acquisition, if true. Atari hasn't been known for its success in the industry, and many see it as a sinking ship. Of course, the same could've been said about the PlayStation brand just a year ago. Since then, under Harrison's leadership, the company has seen a dramatic turnaround in sales and image.

Perhaps Harrison can work his magic on Atari as well? Stay tuned for the latest developments.

Phil Harrison leaves Sony Computer Entertainment, Kaz Hirai takes place


In a surprise announcement, Sony Computer Entertainment announced the resignation of Phil Harrison. Effective February 29th, the current President of Sony Computer Entertainment Worldwide Studios (SCE WWS) will resign from Sony Computer Entertainment Group. In his place, Kazuo Hirai, President and Group CEO of SCEI, will immediately assume responsibilities as president of SCE WWS, in addition to his current duties.

"As one of the founding members of SCE, Phil played a key role in the development and growth of the PlayStation business and our industry," said Kazuo Hirai. "It is sad to see him departing from SCE, but I wish to express my gratitude for his many invaluable contributions and also wish Phil the very best of luck in his future endeavors."

"The past 15 years at Sony Computer Entertainment has been the defining journey of my life so far," said Phil Harrison. "I am grateful to all the PlayStation family for their incredible support, guidance and friendship. It has been a privilege to serve as part of the team and be inspired by them on a daily basis. I am so proud of everything PlayStation has achieved and will continue to support its future in every way I can."

Phil Harrison is responsible for a major refocusing of the PlayStation group, through his "Game 3.0" initiative, announced at last year's GDC. He recently lamented that Sony Japan was not outgoing enough about social gaming.

[Via Joystiq]

Phil Harrison blames Sony Japan for underestimating social gaming


At last year's GDC, Phil Harrison made a platform-saving keynote entitled "Game 3.0." The PS3 was under a serious amount of scrutiny, but surprise announcements of Home and LittleBigPlanet recaptured the hearts and imaginations of gamers worldwide. Harrison envisioned a world of collaborative, social gaming, and admits that Sony Japan had been very reluctant to pursue that vision.

Speaking to GI.biz, Harrison lamented: "And our Japanese colleagues said that there is no such thing as social gaming in Japan – people do not play games on the same sofa together in each other's homes. It will never happen. And then out comes the Wii."
Harrison, who hailed from SCEE before taking over the PlayStation group at large, noted that social gaming is something he tried to promote heavily in Europe. "It's a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time, with SingStar, EyeToy and Buzz." Perhaps if Sony Japan had been a bit more understanding, it would meet much greater success than it has faced so far with this current generation of games. Thankfully, things are turning around.

Harrison: Sony didn't force motion controls on Lair

Maybe trying to distance itself from the critically lambasted Lair, Phil Harrison told GameTrailers that it did not force tilt controls in Factor 5's controversial dragon game. "[Motion control] was definitely not mandated by us. We've always said all along that the use of the Sixaxis is something that should be decided by the developer in tune with their creative vision for the game, so it's not something we would mandate." In spite of this, it appears that many first-party Sony titles utilize tilt controls in some way. Thankfully, many developers have learned from the mistakes of Lair, and include options to turn off the tilt controls and replace them with analog movement (for example, Ratchet & Clank Future.)

In addition, Harrison doesn't find fault with Heavenly Sword's length -- a deciding factor that has limited the game's score in many reviews (including our own). "You know what? Not that many people finish games, so I think we shouldn't criticize a game for being a story, which has an arc with a beginning, a middle and an end... and actually encouraging all gamers to see all of the story, I think that's something positive." Granted, the experience looks and feels big-budget. But at the end of the day, most gamers probably want a longer journey for the increased price of admission.

[Thanks, njkid1! Via GameDaily]

Phil Harrison not that concerned about Wii

Phil Harrison sat down for an interview with GameSpot prior to the Kaz Hirai keynote and, in addition to dodging some questions we've got answers to, he talked about all the media comparisons of the Nintendo Wii against the PlayStation 3. It's not flamebait, really, just his thoughts on the whole ordeal of overcoming bad press from an awkward angle.
  • When asked if Phil was concerned over the "Wii outsells competition 3:1 or 5:1" comments, he said, "I'm not worried about it, no. Obviously I would like it to be the other way round, but it's not really fair to compare two products that serve different markets and are at different price points." He agreed that it was unfair to compare the two systems, but refused to mar the statement with an unreasonable analogy.
  • Phil talked about Sony's plan to innovate and widen the market as the Wii had done, also. He cited the new EyeToy, SingStar, and Buzz! as examples of more light-hearted games moving onto the PS3.
  • He doesn't think focusing just on the hardcore market is a good idea. Looking at the trends, "your initial audience is very different to the audience you have buying into the console seven, eight, or nine years later. So, we try to make software which is slightly ahead of that trend, software that enables younger users or new users to come in."
We are glad that Sony is in the process of moving some of the less-hardcore titles from the PS2 onto the PS3. While the price may keep the less-hardcore at bay for a while longer, it is true that a few years from now, different types of consumers will be adopting the machine. It's just how the world works. About not making an analogy, though, we'll leave that up to you guys. You can be unreasonable if you like, just don't be too profane. Like, "it's sort of like comparing selling more Micro Machines than actual Porches" or something. It's all in good fun, Wii fanboys, so you can make your own counter-analogy also.

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