Wait! Don't jump off the bridge yet; all hope is not lost! Morikawa said "the series will definitely be making its way to the console soon," which is great news for the junk-collecting faithful.
So instead of getting just a port, we can now look forward to an entirely new entry in the series.
But that's not all. In the same interview, lead programmer Masaaki Hoshino said they're also hoping to give gamers the ability to save their custom characters to the PS3's memory card and take it to a friend's house to do battle.
Although it seems like it would be difficult for the developers to include any sort of motion control that would make sense, toting your custom characters on a memory card would be pretty handy. All we care about, though, are Ivy's friends and finally some Soul Calibur online action!
We're intrigued to see what sort of control system they come up with for the SIXAXIS. It seems like the perfect game to utilise some motion controls, especially since a Wii version also seems to be in production. As long as they don't make the same mistake some developers have and allow an option for analogue controls.
From their statement: "PS3 did not make a good start, which will make the transition from the old game console to the next generation system more prolonged than we had earlier thought. This will keep a lid on sales of our video games in the first half, although we believe that sales of PS3 will increase in the second half (to March 2008)."
Namco Bandai announced a total of 23 PlayStation 3 titles in that time frame (24 for the 360) and the Nintendo Wii gets the majority of 37 titles. This translates to one thing: multi-platform. If the PS3 sales are slow, which they are, then Namco Bandai isn't going to stick around and keep making exclusive titles on Sony's platform. Why else would there be more for the 360 than the PS3? They've got one exclusive, we think, and most of the others will be multi-platform. Whatever the case, let's hope sales pick up so Namco Bandai can make a fantastic game utlizing the full potential of the PS3.
Namco Bandai present incredible earnings
First up, NamBan's full year profits were in the green with a 71% growth, despite slower-than-expected sales of the PS3 and its games. The last quarter ending saw an increase of 1.8% in net sales (about $3.83 billion). Most game sales were generated in Japan, with heavy hitters including Gundam, Tamagotchi (seriously?), and Power Rangers (seriously!).
They're doing well and expect to increase further next year. They propose a 4.5% increase to net sales, operating income to rise 6.6%, and net income to go up by about 9.3%. None of this matters, though, unless we go out and buy their games. So, everyone together now, let's say that tired line we know and love: Riiiiiiiiiiiiidge Racer! Break!
Gundam Musou PS3 pack for Japan -- why Gundam?
Included in this bundle pack is the 60GB model PS3, a copy of the game, 8 art cards, a... "technical file", and a character file. These files probably pertain to the characters found in the game. The price? 69,800 yen, as opposed to the price of 59,800 yen for the console alone. This doesn't sound like that great of a deal, but maybe the items bundled with the game are sizable and detailed. We'll see.
Namco-Bandai wants to make more games with Sony [update 2]
You can check out some more business-oriented details at the original article, but it's mostly information that gamers already know. In any case, this should be a pretty good alliance -- was it Namco-Bandai that was expressing financial difficulty a while back? It was probably Atari... but Namco-Bandai started the whole "we need to sell 500,000 units to generate a profit for our games" deal. Now, if only Apple joined up with these two... iPhoneStation Portable anyone? iPSP... genius.
[update 2: It should be noted that the Cellius organization/project/venture is going to be headed by the mind behind Riiiiiidge Racer, Isao Nakamura, not Ken Kutaragi as earlier stated.]
It's Gundam great! Mobile Suit Gundam info/boxart blasts off!
Square-Enix and Namco-Bandai are on the patch
So, is releasing software updates better than actually going through bug testing? Sure, it costs less, but those who've played games like Oblivion know that these updates can come too late -- eternally trapped as a vampire since the quest to cure was bugged, unable to enter this guild or that, effectively losing many hours of work on the game. But would such a thing have been caught by bug-testers anyway? If nothing else, the release of next-gen games would be pushed back a lot farther without patches as an option.
Hopefully the PS3 will smartly incorporate software testing but not allow unfinished or unpolished games to reach the market (although it does happen...). Oh, about the Playstation 3, Unozawa tossed in: "The Playstation 3 will definately sell." That's nice of him to say! That's "definately" reassuring.