- They are currently in "full alpha" and the plan is for a beta in the fall. They are also working towards a demo.
- They haven't decided between a subscription based financial model or a microtransaction one. However, Wilson noted that the PS3 is a console, and "console players don't generally do subscriptions."
- The penalty for death will be "as lightweight as possible to begin with" since the player will die "frequently." Penalty will mostly be in the form of lost gameplay time, but Wilson cites an example of after dying ten times, you'll need to get fixed up at a field office, presumably losing extra time.
- World events are planned, and SOE is hoping for content that "is easily playable for everyone" and accessible to players who do not invest as much time into the game.
- Vehicle combat will take place. No other specific details are given.
The Agency interview with SOE's Matt Wilson
DC Universe Online screenshots, demonstration at Comic-Con

We finally have some actual screenshots from DC Universe Online, as opposed to the thumbnail sized ones we saw on the game's MySpace page. Like the E3 trailer, they seem to be focusing on the well-known denizens of the DC Universe. Keep in mind you won't actually be able to play as one of them, but rather as hero/villain you create on your own.
SOE has also announced they will be "revealing exciting new details" about DCUO at Comic-Con, which begins tomorrow. There will also be a "first-ever public demonstration" taking place, so if you are a fan of all this superhero business and you are around San Diego, drop by and check it out.
[Via press release]
DC Universe Online creative director talks about the game on PS3
Blakely also tells us of random tests they did where players were given a PC setup and a PS3 controller to play DCUO. They "were able to kind of switch between the two and have a good time." They also looking to have a simultaneous launch of both version of the game. Blakely is also promising complete interoperability between the two platforms -- but long term plans might change. "We want to make sure that we don't bind the two. We want to make sure they're able to work with each other. If we can get proven and comfortable with that, then we'll do that. If not then we'll separate those two elements." For more details, read the entire interview over at Massively.
DC Universe Online's MySpace page wants you as a friend
[Via Big Download]
Sony MMO DC Universe Online first details

You then level up, improving your powers and learning new tricks; for example, flying becomes attacking while flying. Eventually you get to interact with famous DC characters, and Lee cites a mission/quest for a hero where you save Superman from Lex Luthor or, for a villain, attacking Metropolis and battling the Man of Steel. Gotham City is another place you can attack.
There is also less of an emphasis on instances and raids compared with other MMOs, and the focus will be on action rather than grinding. PvP details include arenas where you can use your superpowers against others and interact with multiple players: "someone might freeze your character in a block of ice, then pick up the block and chuck it at another player" and these arenas can also become "giant PvE boss battles." Lee also hinted at story events in DC Universe Online happening simultaneously with comic book DC Universe.
We are actually pretty stoked about this; with a well-known and well-established franchise behind this MMO, Sony might just have a fighting chance. We'll see how it is marketed and whether the gameplay elements live up to expectations when the game comes "next year."
[Via Kotaku]













