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Posts with tag metal-gear-solid-4

English version of MGS4 to be more difficult

Finish the fight.

"What can I say about the ending ... it's the final chapter of Solid Snake, no joke about it. There's no smoke and mirrors, no jack in the box trick, this is the final chapter in his life, and in his story," Ryan Payton from Kojima Productions says in his revealing Metal Gear Solid 4 interview. In addition to promising a fulfilling end to the MGS saga, there are hints at unannounced gameplay modes (vehicles, perhaps?).

Most surprisingly is the differentiation between both the English and Japanese versions of the game. "It's going to be harder than the Japanese version, I can say that right now." The main reason for the difficulty change? The new FPS controls: "That over the shoulder view is going to be, I hope, the focal point. I want to make that the default setting." Honestly, we like it better that way. Make sure you read the rest of the Joystiq interview for more.

Your weekend just got better: Metal Gear Solid 4 footage

Your weekend just got better. Live from E for All, here's English language footage of the Metal Gear Solid 4 demo. You won't have a chance to play the game again before its release, so enjoy. The rest of the videos (three more!) are after the break.

Continue reading Your weekend just got better: Metal Gear Solid 4 footage

No Metal Gear Solid 4 demo for PSN

Kojima Productions revealed in its latest podcast that it has no plans to release a downloadable demo of Metal Gear Solid 4 on the PSN. Host Ryan Payton stated: "I can tell you, as of right now, we don't have any plans of uploading this demo on the PlayStation Store." Instead, those interested in catching an early glimpse of Snake's next espionage game will have to do so at E for All in Los Angeles. Michael Shelling added: "[E for All] is going to be your one chance to actually play it prior to it launching next year."

Considering the immense hype behind the game, it seems Konami is confident that it can simply release the game without a demo. Certainly, there are very few that need to be convinced of its quality.

[Via Joystiq]

Payton gives us some insight into Kojima Productions

In an interview with Gamasutra, Ryan Payton of Kojima Productions gives some information about the development process of Metal Gear Solid 4. Extraordinarily, over two hundred people are currently on the development team for the game, making it one of the largest single teams working in one place on a single gaming project. This bodes well for the game but, if so many people really are working on it, then why did it get delayed until 2008?

Nevermind - all that is water under the bridge now. We're just glad to see that the game is getting the developmental attention it deserves. Payton also hints at some DualShock 3 innovations being used in the game that "people are going to really dig." This is no surprise - Kojima has always been a big fan of using rumble imaginatively, ever since Metal Gear Solid 1.

European MGS4 rumble bundle planned "before Easter"

If we were to ask you what games you associate the most with rumble the chances are that a high percentage of you would mention Metal Gear Solid. We know Kojima Productions has a dedicated "Rumble Guy", so it seems only right that Metal Gear Solid 4 is bundled with the PS3 and the Dualshock 3 "before Easter". SCEE VP James Armstrong made public the company's desire to do so when speaking with, a Spanish website.

Better than a new bundle announcement is the hint that both MGS4 and DualShock 3s will be out in Europe before Easter, separately. While this is all still very vague and "before Easter" could range from a month to a day before the holiday, we're going to remain optimistic that both will be released as soon as possible. Seeing as MGS4 is slated for a first quarter release, we're looking to see it hit the shelves by the end of March, at the latest. Seriously, Konami - March at the latest.

Could Solid Snake have been a Plissken clone?

It's never been a secret that Hideo Kojima's Metal Gear Solid series was inspired by Kurt Russell's Snake and his exploits trying to escape a few cities, but we never really knew how close those similarities are until now. Aint it Cool News recently won an eBay auction for a previously unreleased and unapproved Escape from L.A. script. The site posted pieces of the script, and it's pretty amazing reading it as you can imagine several parts that could have easily have fit into a Metal Gear game.

Not only does the script describe several characters with super-human abilities, it also reveals that the movie's antagonist clones Snake in an attempt to create the world's most elite soldiers. Yeah shocking, right? Well, he also plans on "removing certain genetic limitations, and retaining the benefit of the memories and experiences of the original subject."

After this revelation, it's interesting to think just how closely the Metal Gear series could have followed Escape from L.A. if this script had been given the green light.

[via Level Up]

Konami assures fans Metal Gear continues, with Kojima

Hideo Kojima loves to tease us. When he wrapped up Metal Gear Solid 3, he said he was done with the franchise -- leaving it in the capable hands of his dev team, while he oversees production from a much farther position than usual. Yet, he returned to the helm to navigate Metal Gear Solid 4 into next-gen seas. He said this would be his last, along with the final title with Solid Snake. However, Konami thinks otherwise.

Konami's marketing VP Anthony Crouts sang a different tune, assuring us Kojima is " ... never going to let go of Metal Gear Solid-trust me. [Snake's] a big character, so as a franchise I think he'll always hold it near and dear to his heart ... In one capacity or another, he will always be involved in the Metal Gear franchise." We personally think both Crouts and Kojima are correct -- Kojima will stick around for more Metal Gear, but will take a backseat to the development. We do think this is the final story for the Solid Snake arc, though. He's getting old, fast. Literally.

No more Metal Gear Solid 4 trailers

Did you know that there have been nine trailers for Metal Gear Solid 4 already? And that game's not even coming out until 2008. Why does Kojima Productions love making such over-the-top presentations? Ryan Payton explains to MTV: "Making epic trailers of our upcoming titles has been a tradition of our studio ever since we unveiled the original Metal Gear Solid at E3 in 1997 ... I think that really set the stage for what has become an integral part of our studio's approach to making games."

Trailers are a vital part of the Metal Gear tradition. Trailers for Metal Gear Solid 2 single-handedly proved the power of the PS2 back in its infancy and became one of the must-have games for the platform. Such heritage means that the team at Kojima must meet constantly high expectations. "I think we're afraid to disappoint people who expect us to make big splashes at every show." In addition, Payton notes, "Trailers are a great way to remind people of one of our studio's strengths - cinematic gaming."

Of course, creating trailers is time-consuming, and now that the game is drawing near its release, the team at Kojima Productions has to focus. Could this mean the end of Metal Gear Solid 4 trailers? Most likely. "TGS 2007 could be the last trailer for "MGS4." The pressure is really on to finish work on the game, and we have decided not to be sidetracked by any more promotional work." Read the complete interview here.

TGS hands-on: Metal Gear Solid 4

Imagine yourself, surrounded by hundreds, nay thousands of people, bustling about. A constant murmur rings in the background, as the sounds of endless explosions, gunfire, and bouncy anime music intertwine in a cacophony of disarray. Finally, come to the grasp that you must navigate a complex game in a language which you are completely unfamiliar with. It was under these extraneous circumstances that we've come to play Metal Gear Solid 4 on the Tokyo Game Show floor, having survived the hours-long wait for a brief time with Hideo Kojima's latest.

Simply thrown into the game was a daunting challenge, one that borders on insurmountable. Once again, Snake has an incredible variety of moves at his disposal -- and he must use them in order to survive the challenges at hand. Metal Gear Solid 4 is far from the most intuitive game we've played, and unguided play didn't lead to much success in the battlefield. It's clear that, in spite of its warlike setting, the game remains true to its "tactical espionage" roots. Stealth is highly rewarded, and bravado will usually lead to some trialling battles that undoubtedly end in death. For example, a tank will be able to gun down Old Snake in all but a few seconds: sneaking past the tank, and the troops that support it, is essential for mere survival. Navigating through the environments felt natural, and the context-sensitive icons that appear at the bottom of the screen are certainly a refreshing addition. Snake will be able to walk, crouch and crawl with relative ease, and with the improved camera, navigating the environment has become far easier. The box and barrel, in which Snake can hide, both appear in the TGS demo, and give Snake a few options in remaining hidden in the environment.

But, it's not like Snake will be helpless in the face of combat. Old Snake still has access to his CQC moves, and when faced with enemies one on one, they'll likely face a quick death. The gunplay has been improved, though. The game's over the shoulder mode feels natural, allowing Snake to move and shoot at the same time. The targeting reticule is surprisingly intelligent, indicating when objects and walls get in the course of your shot. Although some may be able to play MGS4 as a quasi-FPS game, the number of enemies will make that a daunting challenge.

Continue reading TGS hands-on: Metal Gear Solid 4

Swagwatch™: Metal Gear Solid 4 loot from Konami's press meeting

At Konami's pre-TGS press conference, attendees were given a collection of intriguing artifacts which ranged from bizarre to chucklesome to really pretty cool. A bottle of Konami and Winning Eleven branded water is promised to make you fit, healthy and beautiful, just like Konami's upcoming games. Apparently.

Another priceless relic included in the bundle is what appears to be a dishcloth with the Konami code written on it. Just in case you needed to remember it whilst drying the dishes. Our favourite item, however, is the Metal Gear Solid 4 artbook which includes a whole bunch of concept art, photos of Kojima himself and stills from the game. There's some text in there too which, we're sure, is incredibly interesting to those who can read it.

Check out the gallery below for photos of the swag, including some close ups of the book.

Gallery: MGS4 TGS swag

TGS07: Metal Gear Solid 4 to include Online Starter Pack

Metal Gear Solid 4 will include a small taste of the Metal Gear Online experience through an included "Starter Pack" mode, Hideo Kojima revealed at the Konami press conference today in Tokyo. A new trailer highlighted the game's sharp graphics, which nearly match the visual fidelity of its single-player counterpart. In addition, fun gameplay bits, such as the ability to roll down enemies in a barrel were shown. The trailer ended with a soldier launching himself helplessly into the air by using a massive cannon device (a Halo nod, perhaps?).

Both Metal Gear Solid and Metal Gear Online will be playable at TGS. Stay tuned for more.

Metal Gear Solid 4 playable at Tokyo Games Show

We have been reliably informed (by Ryan Payton of Kojima Productions) in the latest Kojima Productions podcast that Metal Gear Solid 4 and Metal Gear Online will be playable at Tokyo Game Show. While not necessarily "news" in itself (not for those of you who won't be able to make it to TGS, at least), it means we'll be able to get you some hands on impressions while we're there. It will be interesting to see how the game plays when one of the game's producers isn't handling the controller.

There will also be a new trailer shown which promises to be a bit spoilerific, so those of you who are saving yourselves for the actual game will have to sit out for a few months while those that care less about the game will know more about the story than you do. How hellish that will be.

[Via Kotaku]


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