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Sony still looking for Home producers


Those that have been following the development of Home should not find it surprising that the ambitious online program was delayed to next year. Troubling signs from the beta suggested that the project simply wasn't moving as quickly as it should. Even more telling, a quick look through Gamasutra reveals that there's still a crucial job opening specifically for Home has still been unfilled.

The Home Content Producer will be responsible for:
  • Developing content strategies for Home to achieve Home business objectives.
  • Coordinate development efforts of Home content.
  • Act as a liaison between first and third party game publishers/advertisers and external developers of Home content.
It appears that this is a serious position that is crucial to the development of Home. It's interesting to note that not only is Sony concerned about getting the service out to the masses, but is focused on getting third party content (including advertising) into the platform. Qualified individuals can apply for the job here.

PS3 Fanboy calls for help! Applicants appear!

Mmm, Dragon Quest references. Well, you guys have noticed it for just as long as we have: PS3 Fanboy is understaffed and we need to get our ratio of writers to popularity in order! Let's start the briefing, brave soldiers. Keep in mind, if you read this post and honestly can say that the designations don't apply to you (on all four counts -- we're all guilty of one or two), you might be qualified to join the fight ... for our right ... to write.

Okay, time for a list, along with bold questions. Well, the font is bold ... the questions are fairly typical:

Continue reading PS3 Fanboy calls for help! Applicants appear!

Lair off-screen trailer looked good at GDC


Stills and screenshots can only do so much to convey how good a game looks. Here's an off-screen video presentation of Lair recorded from GDC, showing off the Factor 5 game in action (or, should we say, motion).

You might recognize some of the animation from videos seen elsewhere, but it was nice to catch the newer footage of a dragon wireframe model meticulously rendered with layers of musculature and skin, too.

If that's not enough for ya, you can always just listen in to the audio, which features a young lady from Washington asking questions of a developer with the hope of getting hired. Consider this a lesson in networking.

[Via GameBrink]

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