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Clive Barker already thinking of Jericho sequel

Clive Barker's a busy man. When he's not writing scary scripts for movies, books, comics and games, he's thinking of more things to scare the crap out of you. Coming soon is Barker's latest video game creation, Jericho, but believe it or not, he's already planning the game's sequel.

"I pitched to Codemasters the opening of the second Jericho title, which was very fun for me. It was great because you walk into a roomful of business people and you pitch the most hideous, horrible, f**ked-up things." he said. Barker didn't go into any more detail on whether the game's sequel has been green lighted yet, but he did say he plans to keep creating games for awhile and wants people to know who they're from.

"I'd like to get to a point where people can say, 'This is a Clive Barker game.' And I can only do that by building a long-term relationship with one company and one set of people who understand me for who I am, not who they want to turn me into," he said. Judging from what we've played of Jericho, we hope he's found just that in Codemasters.

Hands-on: Clive Barker's Jericho demo


Clive Barker's Undying still haunts us to this very day, so you can imagine what our expectations are for Jericho, the latest creation from Clive Barker's demented mind. Jericho is billed as a supernatural horror FPS, which is pretty easy to understand if you've seen any screens or videos.

Thankfully, Codemasters released the demo on the PlayStation Network earlier in the week, and we've had a chance to see if it lives up to its potential. The demo takes place about halfway through the game in an ancient Middle Eastern town, where the seven-member Jericho squad has been split up after several members fell into a sewer.

When the demo starts, you control the group's leader Capt. Devin Ross, but you'll immediately realize he's not your ordinary protagonist. Capt. Ross was killed in action several years before, but his soul burns on to lead the team. That means you'll use Ross' spirit and his ability to revive his fallen comrades to control your three other squad mates, each of whom have their own unique supernatural powers.

Gallery: Clive Barker's Jericho

Jericho Pic 07_19_06Jericho Pic2 07_19_06Jericho Pic3 07_19_06Jericho Pic 04_19_07Jericho Pic2 04_19_07

Continue reading Hands-on: Clive Barker's Jericho demo

Codemasters says @#$! no to censorship

We know Jericho is going to be scary and violent, but we didn't expect it to get any publicity for it. In a world where video game violence is spiraling upwards to a realm of not-even-realistic bodily destruction, Germany demanded that Codemasters edit Jericho to better comply with their video game ratings system. Codemaster's replied: "Following a review by the USK ratings board, which declined to give an official rating, Codemasters has decided not to change the artistic vision of the renowned author and film-maker Clive Barker though cuts and extensive changes." Good for them.

Codemasters, making this decision, know that their marketing campaign in Germany is all but finished, so have decided to scrap the 360 and PS3 versions of the game in that region. The game will still be released on the PC, though, so if you're from the area, you've got a chance after all. Then again, the games are region free, so there's that route also. Don't forget, there's a demo of the game due out this week on the PSN (though GamesIndustry says it's next week ... we're confused, too ... maybe it's for Europe).

Jericho demo coming this week to PS Store

Codemasters, the group behind the frightening/awesome looking FPS Jericho, have confirmed that a demo is due out on the PC, PS3, and 360 this week. We'll probably see it in the PS Store on Thursday, as is the usual update period we've grown accustomed to. The game looks to be incredibly violent, so if you've got children that like the bask in the warm glowing warming glow of the PS3, you may want to scurry them off to bed before mutilating some creepy critters. We're not sure what the demo actually entails, but we're willing to bet you get to try your hand at all the characters in the first level: the city of Al-Khali. In any case, try it out this Thursday!

Jericho gameplay video will get your blood pumping

Nothing quite like a violent FPS gameplay trailer to wake you up on a Monday, huh? This latest video for Clive Barker's Jericho contains what we assume to be the opening cutscenes to the game, followed by a brief look at the actual gameplay. While at the moment it looks like any other FPS, we know there's a lot more to each character than weaponry: spells, secret abilities, etc. It's sort of hinted at when the one person starts waving blue hands at you, probably to heal you. If nothing else, fighting nasty-looking creatures who emerge from the sand is going to be a different experience for a lot of FPS fans.

Clive Barker, Codemasters want to make many different games

While Clive Barker is most commonly known for his work on horror novels, as well as the upcoming title Jericho thanks to the development team over at Codemasters, the two don't want to part ways anytime soon. We've already talked about the possibility of the Jericho series becoming a trilogy, but we didn't talk about the idea of Clive Barker going all Tom Clancy on us -- getting a lot of different game licenses out there and flooding the market with titles.

It's not a bad thing, since Barker has actually done something beyond political intrigue/spy espionage. He's got a large back catalogue of not just horror, but fantasy as well. Not goblins and elves ... more like Gaiman-esque fantasy. We're interested to see if this idea comes to fruition, especially if Jericho proves to be a good title. We'll keep you posted.

Jericho demo due out in August for all platforms

Codemasters want us to play their latest horror title, Jericho, in demo form. The demo is going to hit the PlayStation Store, Xbox Live, and PCs simultaneously this August. Looks like developers are finally recognizing that giving PS3 owners a demo alongside the other platforms might be worth their while!

Demos are starting to get announced left and right. Heavenly Sword, the rumored Lair demo that we still don't see, Bladestorm, Jericho, and others are all scheduled for demos in the near future. We're glad to see the revamped support for the PS Store and Sony gamers in general, so with that pleasant note, we're going to end this song and start ourselves on Persona 3.

[via N4G]

Clive Barker talks of games as art, of Jericho, of sequels

Clive Barker is scary. He writes scary stuff. If we're going to use very faulty, feeble and silly logic, we'd say "Clive Barker is a writer. He writes scary stuff. Thus, Clive Barker is scary stuff." Crazy logic is fun and that seems to be a driving point with his games, such as Jericho, which is planned as a trilogy. We had a big preview of the game a while back and we're pretty excited to see how it turns out. But does he really think games are art? Here's a hint from us: they are.

When asked about the claim that games are inferior to things like film or books, Barker frighteningly replied, "That's bullshit ... We can debate what art is, we can debate it forever. But if the experience moves you, some way or another, even if it just moves your bowels, I think it's worthy of some serious study ... Games mean something to a lot of people." Right on, Clive, right on.

He discussed Jericho and some future games, namely the two sequels. The game was supposed to be a book, initially. He couldn't decide what medium exactly, but for some reason he was drawn into making it as a game. Why? He clarifies: "It would make a f***ing terrible novel. It really would, it doesn't work! It screams out to be something other. Maybe if games hadn't existed, I would've made it a movie. But I much prefer the idea of having twenty hours to play this world, to enter this labyrinth than the two hours or the way movies are going now." We agree with him and we can't wait to play Jericho either. We're glad it's not a book. We like games.

New Jericho preview with details to scare you silly


If these Clive Barker's Jericho screens don't already demand your attention, we're not sure what else will. Judging from the success of the last Clive Barker Undying outing on PC alone, this is definitely a highly anticipated title for all consoles.

The boys at IGN had their fill of the latest build and felt similarly to CVG during their earlier play-test. Needless to say, they came away impressed, noting crisp textures across the diverse levels and enemies with clever touches of detail throughout the world, like swarms of helpful black flies that scurry fallen enemies off the map. Cool. The game also features interactive anxiety-riddled button-pressing segments (ala Resident Evil 4). No official word on SIXAXIS interactivity for these scenes, but the type of game play during these scenes practically screams for it. At any rate, feast your looking balls on the new gallery and stay tuned for more updates as we approach the September release date for Clive Barker's Jericho.

Gallery: Clive Barker's Jericho

Jericho Pic 07_19_06Jericho Pic2 07_19_06Jericho Pic3 07_19_06Jericho Pic 04_19_07Jericho Pic2 04_19_07

Clive Barker's Jericho hands-on impressions

Over at the almighty CVG, Jericho recently got a playtest and the impressions from the players overall could be described as: stunning. We'll summarize their thoughts and skip most of the story-revealing bits for those who want to sleep tonight:

  • Every member of the "Jericho Team" has a special set of brutal weaponry and their own psychic abilities. These abilities range from exorcism and alchemy to clairvoyance and telekinesis (Hmm, Psi-Ops, anyone?).
  • You can swap control between any of these characters at any time during the game. Their powers are described and, yeah, they're pretty darn neat sounding.
  • Don't worry, a slick AI controls the other characters you aren't in the eyes of.
  • The graphics? Amazing. The atmosphere? Sinister with dark ambience. Basically, it does the FPS-Horror cross-genre justice. Gruesome enemies with a fantastic atmosphere... sounds hot.
  • You're in first-person at all times. Climbing up cliffs, scrambling through a narrow passage... this is a true first-person title.

Sounds pretty impressive. There are other things, like timed button sequences (or something similar) and rain/blood splattering against your screen/eyes, but those aren't new. They'll certainly add to the atmosphere, though. We'll keep our eyes open for more information on this cute title.

Jericho trailer to give you some thrills and chills



You're supposed to be over 18 to watch this trailer of Jericho. At first, I couldn't have been more blasé about this game, but the more that gets told about it, the more I'm interested. Hopefully after watching this trailer, you might be inclined to enjoy a title that is everything Nightmare Creatures wanted to be -- scary.

You know, we've made a Nightmare Creatures reference fairly recently. Are there really so few games that try to be scary without resorting to the survival horror genre? Go ahead and let us know what you come up with. We've one or two in mind, but they're not exactly worth mentioning.

Clive Barker, scary guy extraordinaire, makes new game

Clive Barker, with the assistance of Codemasters, is making a game called Jericho. It will be scary. Mr. Barker worked on Undying, a PC game from 2001 that was pretty darn creepy. Not to mention the Hellraiser and Candyman films. Should we lock our doors and keep all the lights on? Nah, where's the fun in that? Play this one during a windy night with the windows open and the curtains sweeping, in the dark. Naturally. That's part of what makes surround sound Silent Hill games so freakin'... freaky.

Barker said over at IGN: "There are things in my imagination which I think can only be paintings, things that can only be books, and this thing has to be a game." Awesome, especially since the article pointed out how Barker was captivated with the ability of games to allow the gamer multiple paths and multiple endings. Movies and books are restricting in that manner. Basic gist of the game, according to Barker again, takes place in a town "like Russian dolls, spaces within each other, and trapped inside each space is a slice of time where the warriors of good have gone against ultimate evil and have lost." Sounds... vague interesting.

Love Clive Barker? He promises to be involved every step of the way on this title. His previous work on a game called Demonik, has found itself stranded in purgatory mid-production. Hopefully this title won't make such action a trend.

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