"I pitched to Codemasters the opening of the second Jericho title, which was very fun for me. It was great because you walk into a roomful of business people and you pitch the most hideous, horrible, f**ked-up things." he said. Barker didn't go into any more detail on whether the game's sequel has been green lighted yet, but he did say he plans to keep creating games for awhile and wants people to know who they're from.
"I'd like to get to a point where people can say, 'This is a Clive Barker game.' And I can only do that by building a long-term relationship with one company and one set of people who understand me for who I am, not who they want to turn me into," he said. Judging from what we've played of Jericho, we hope he's found just that in Codemasters.