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Posts with tag jaffe

Jaffe's first indie game to be announced within 15 months

David Jaffe revealed the intentions behind the creation of Eat Sleep Play in a new interview with IGN. The plan to become independent was discussed for about a year, as Jaffe wanted to explore "spaces Sony is in, as well as in some spaces Sony is not.."

Calling All Cars appears to be indicative of the direction Jaffe and Eat Sleep Play wants to go. "Sometimes the games we make will be smaller hardcore titles; other times we'll go for the casual market."

Jaffe's desire to be independent from Sony doesn't indicate that he's going to make games for any other platform. Thankfully, the esteemed game director states: "We are exclusive with Sony for console and handheld. And we hope to be exclusive with Sony in those spaces for many years to come ... we love PSN and love downloadable games and would love to stay in that realm."

So, when will we hear about Jaffe's first new game? Well, it looks like we'll have to wait. "My thinking is we should be ready to announce in the next 8-15 months."

[Thanks, Random!]

Eat, Sleep, Play with Jaffe's new studio


David Jaffe and Scott Campbell are proud to announce the creation of their new studio. Jaffe, an outspoken developer, is famous for his work on the God of War series. Campbell, founder of Incognito, is receiving accolades for his latest project, Warhawk. Jaffe and Campbell have collaborated previously on the PlayStation downloadable game, Calling All Cars.

Their new studio called "Eat, Sleep, Play" will be designing multiple games, exclusively for the PlayStation family of products. The first project is planned to release in 2008. In addition, the company will also be releasing Twisted Metal: Head On for the PlayStation 2, which will feature new levels not found in Black Part II, and a new documentary.

Additional details aren't available yet -- but we're hoping that Jaffe and Campbell will be able to create games with just as much energy and creativity as they did when they were part of Sony's internal studios. The fact that they're still working exclusively with Sony is a huge win for us, and we can't wait to see what comes to fruition.

[Update: Jaffe has updated his personal blog with some more info: "Again, we are working with Sony and that just feels great. We met with some other interested parties but at the end of the day, Sony is our home, our family, and we're really thrilled and honored they wanted to work with us and continue the relationship we've spent almost 15 years cultivating. So in many ways, it's like very little has changed, other than the pay cut."]

[Thanks, Glenn!]

David Jaffe takes pictures of potential new studio

Remember that David Jaffe fellow? You must do. He's that guy that makes those games you love. Games like God of War and Calling All Cars. You must remember him. He had a blog, once upon a time, but it went dark about a month and a half ago. Made a rather scathing post after a certain website commented on him pulling Calling All Cars back just before launch to fix some bugs. Ah, now you remember. Good.

Well it seems that the darkness that once shrouded his blog has been banished after a new post was made today. Jaffe clearly believes in the old cliche "a picture speaks a thousand words," so he's given us two of them. Words? No, pictures.

The pictures show the insides of an empty building. Empty apart from one thing - potential. Could these be images of his new "small games" studio? Especially considering the title of the post is "coming soon." With a dedicated work space for Jaffe and his casual-games making cohorts, we could be seeing more games being produced by him at a much higher pace. We're intrigued to see how this turns out and will definitely be keeping an eye on his, hopefully frequent, blog posts from now on.

[Via 1Up]

GDC 07: Calling All Cars impressions


Calling All Cars, David Jaffe's upcoming PlayStation Store-exclusive game, was available for play on the GDC show floor. The game, which has you competing against up to three other players, has you controlling wacky cop cars trying to catch criminals. The game is easy to pick up, fast, and most importantly, totally fun.

Playing with three other players resulted in a game of total chaos and mayhem. The cars were incredibly responsive, and the various weapons created constant clashes. The levels were highly destructible, encouraging players to enter total rampages.

Be sure to check out Calling All Cars when it hits the PlayStation Store later this week.

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