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Update: We're currently revising a few mishaps that occured during the transcription of the interview. Please stay tuned for an updated interview. Sorry for the mishap!]
Amy Hennig, lead designer of the upcoming PS3 adventure game
Uncharted, sat down with PS3 Fanboy to talk about her upcoming game. Inspired by the old Indiana Jones of yore, she wants to bring much more than "
Tomb Raider with a guy."
Uncharted is Naughty Dog's most ambitious title yet. Although its scale is larger than any previous game for the team, has anything been lost during the game's development?Always. You start off with a very ambitious plan, and think "well, that would've been nice," but "we'll do this." But, I think unless you shoot for the stars, you don't get here. I think there's a lot of features that we're going to include in the next one, if there is a next one. I'd like to do a lot more with physics, a greater variety of gameplay.
Would you consider Uncharted to be an interactive movie?Well, that's got a stigma to it, doesn't it? When people say "interactive movie," it seems like it's not really an interactive game. We try to steer away from that. We sometimes try to steer away from the word "cinematic" because its pejorative. I think it's a video game: it's a video, and you play it. Hopefully, we straddled those definitions that people can appreciate.