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Interplay back in business, planning long-awaited sequels

It seems the formerly-financially-disabled company Interplay got quite a bit of cash for leaving Fallout 3 in the command of Bethesda Softworks, because they've officially gone back into business. Their plans? Sequels galore! Their first order of business, probably to keep funds rolling in, is to get a Fallout MMO out into the market. This should work, since the world of Fallout simply begs for an MMO-inspired tale.

With the money gained from that, they plan to get cracking on established brands we haven't heard of since the original PlayStation -- like the MDK series. They were hard, but so very fun. Other very exciting projects would be Earthworm Jim, Descent, and Dark Alliance. We're very excited to have Interplay back and look forward to seeing what the future holds for them!

Scans of early-build Fallout 3 show much promise


Finnish magazines get all the love. Well, at least when it comes to recent press on Fallout 3. Finnish magazine Pelaaja grabbed a few scans of the game in progress and we must say, it seems to be coming in line nicely, following details already laid out by Bethesda. These scans look great, even if they are a little blurry (likely due to the fact they are scans and not pure screen shots of the game in progress). The character models appear to be fleshed out with texture-a-plenty and we'll bet the lighting will hold similar Oblivion-like bloom effects upon the game's release.

The Fallout franchise certainly has its fair share of rabid fans, so it was extremely important that Bethesda carry the torch with gloved hands, as to not disrupt or crack the foundation already set in place. Without a preview of the game, it's far too early to tell if the plot will hold firm on the foundation set by former developer Black Isle, but the scans show mighty promise. The colors are fairly drab and muted, kept to a palette rich in silver and brown (perfect for a post-apocolyptic setting such as this). Also, the scans confirm Bethesda's previous confirmation of using a modified Oblivion engine and keeping the 1st and 3rd person perspective for RPG narrative. We've put all four scans into a gallery and will be updating with more scans and screen shots as they come in. Fallout 3 is quite a ways off, scheduled for release in Fall of 2008.

Continue reading Scans of early-build Fallout 3 show much promise

Fallout 3 making its way to PS3 consoles in Fall 2008


The teaser trailer came up earlier today and in case you haven't seen it, we've embedded it for you after the break. Although it's too early to determine specifics between the PC, Xbox 360 and PS3 versions, the teaser still gives us a taste of what Bethesda has in store for its first go-round with the fan favorite. Bethesda purchased the Fallout franchise from Interplay back in April, giving them free reign on the upcoming sequel, and thank goodness Todd Howard posted his proclamation about caring for the franchise, lest crazed fanboys do something ... crazy. Bethesda's Pete Hines described the teaser as "in-engine," and goes on to say it's "not real-time" but that it was created using game assets in an in-house designed engine. So, in other words, it's not like the 2005 E3 trailer for Killzone, got it? Fallout is projected for a simultaneous release on all next-gen consoles (and PC) for Fall of 2008.

Continue reading Fallout 3 making its way to PS3 consoles in Fall 2008

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