Most of us here at PS3 Fanboy are quite excited about Resistance 2; however, perhaps we're not as big Insomniacs as all you readers who stayed up watching the special midnight reveal of this teaser trailer. You see what this blogger just did there? While we relished much-needed sleep, many of you have already seen it. But, for all who missed it and are waking up to a beautiful Saturday morn at nearly noon, now's your chance to check it out -- with crusty eyes and all.
Our thoughts on the teaser you ask? As far as looks go, it's quite evident that R2 is going to blow the first Resistance right out the water. 19 hours to live Mr. Hale? Interesting. But a June 13 gameplay premiere reveal? Perhaps not the best time, especially with such a huge game coming out the day before ... and the fact it's Friday the 13th!
Over at the PlayStation.Blog, the community relations manager for Insomniac Games posted the final logo designs for Resistance 2(as seen above). The San Francisco Bay Bridge can be clearly seen on the logo's "A" letter; this is the second appearance for the iconic landmark after initially turning up when the game was first unveiled.
It's nice to see the bridge being showcased like this, but when will other American landmarks be revealed? We've known for sometime now that our hero Nathan will be going cross-trekking across the USA, but what other locales will he be going to? Well as long as the next revealed landmark isn't the overused Statue of Liberty, we'll be happy. We've seen that one too many times in most aliens-are-gonna-kill-us type stories.
Other than the logos, some concept art was also posted. These art pieces are on two of R2's co-op multiplayer classes: sniper and medic. To check those pics out, head on over to the PlayStation.Blog.
Insomniac Games is making headlines in the most unexpected places! They've recently been featured on the ABC show "Extreme Makeover: Home Edition" where good stuff happens to people who don't generally experience good stuff happening to them. We're not being facetious -- it's true. It's a nice show. Watch it on April 22nd at 8pm central time (time zones are terrible) to see what's up.
Basically, Insomniac created a replica of a 9-year old paralyzed boy named James and will put him into their upcoming Ratchet and Clank: Tools of Destruction because the boy said his greatest passions included designing and playing video games. Go Insomniac, reaching out and stuff! Sony even did their part and equipped James with a PS3, PSP, PS2 and a harem of sexy games. Go Sony! Reaching out and stuff.
If you want to hear about James and his family, we're going to go ahead and tell you to watch the episode. It'll be cool. Again, April 22nd and 8pm central. This post deserves our patented giant fuzzy-armed thumbs up.
These screens aren't just any ol' screenshots, these are huge, high-res screens that demand your complete attention (and for the fanatics, wallpaper-ization). The game looks absolutely glorious, so check out their site, see if you like what you see and take a chance when the game comes out! Everything is worth a rental, or a borrow from a rich friend...
There has been a franchise that has continued to sneak in under the radar in the PlayStation family. This franchise is consistently well-received. We're talking about Ratchet & Clank. From crazy weaponry to classic platforming/action, these guys are well near the top of the list. I'm not speaking from experience, honestly. I've never had the time to get into these, but it appears every place agrees that these games are great. Now we have one coming to the PS3... and it has a name!
Insomniac Games issued this statement on the new game: "The name Ratchet & Clank Future: Tools of Destruction works on many levels. It signals a new era for the franchise, ties into the game's story, and includes one of our signature subtitle double entendres." Is it because one of the characters is, in essence, a tool? Or the characters' names are tools? Hmm. Much debate is to be had here! If you want to learn more, the April issue of EGM will have more details. Which I subscribe to, so I'll bring it to you too.
All right, if any of you have been playing Resistance in the past few days, you may have noticed an update or two. Well, the good folks over at MyResistance have compiled a list of update changes that have either happened already or are scheduled for the near future (correct us if everything is already in place). It's a really, really long list so we'll have to ask you to click on the "continued" link -- it's worth it, if you care about your lovely launch title.
Well, Sony had already confirmed that each game for the PS3 will use the same universal sign-in and online ID, but some will have the option to use an extra buddy list system via xfire, like Untold Legends: Dark Kingdom. As for Resistance, UK producer Dan Brooke "wishes to be clear that Resistance uses the PlayStation online ID to sign into the game. There is no separate login for Resistance and the online ID you create will be the same you use for all titles." All right, so basically, don't make your ID "fallofmanfragger" or else you'll look foolish in an online... like... Sonic match or something.
As far as other features Resistance will offer, you've got some advanced community junk like clan support, party support, match-making and the more or less mandatory ranking system. The PS3 doesn't currently have these options as a standard, so those are specific to Resistance (does that mean you won't rack up entitlement points or whatever? Bah, online squabbling). In essence, this is still dangerously close to the PS2's online system, but give it a few software updates over the course of a year and it should be a viable online console.
Ted Price from Insomniac has humored himself by reading the theories everyone has offered as to why the upcoming PS3 title Resistance: Fall of Man will take well over 20GB. Now, he's tired of that and wishes to tell us why. We'll just toss up the whole quote so no word can be twisted on our behalf.
Ted Price explains: "Consider that even with compression, each of our 'levels' (or loaded areas) has more than 300 megs of unique data. And keep in mind that we're also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) – yes, more than will fit on a dual layer DVD."
Also mentioned is the fact that all game movies are in more than one format, multiple full language tracks, and a fist full of extras. That clears that up, sort of. Kind of. Mostly. Should they have focused the storage space more for AI and less on extras, different movie formats, etc? If you could arrange the game's focus in terms of memory space and features, would you have done it any differently?
We heard about a supposed graphical boost for Resistance: Fall of Man late last week and the boost is very true. In fact, the game is taking up about 22GB of space on the PS3's Blu-ray disc. That's 7 whole GB's more than an HD-DVD disc, which isn't even being used as a standard format for games yet. Just a side-by-side, the Xbox 360's games top off around 8GB. Further, most PC titles only go up to 7GB. So why the insane jump in size? Is it necessary? Some space could be filler, difficult programming or what-have-you (we all know our computers aren't as "full" as they say they are). The grand total may be lowered a little, possibly to 20GB. Just a shot in the dark, though.
So what's the deal with the game now? Aside from the high-res graphics and orchestral music boost, Sony and Insomniac Games are boasting a few other key selling points. Namely:
tilt-function will let you rifle butt aliens with a quick jab o' your controller
online support exceeding Xbox Live launch titles (that's not really a valid claim until it's tested, guys...)
40 player online games
some sort of ranking system
It is definitely looking good! But looks only go so far. How will it play? We've only a few months until we find out.
[Thanks to VJ as well from his comment and link on the previous Resistance: FoM article!]
[Update: fixed interpretation of online experience, changed HD-DVD comparison to single layer]
Have you heard of the game Resistance: Fall of Man? If not, you most certainly will. Posted at the NeoGAF forum, people have been buzzing about the new marketing plan Sony is initiating. To quote: "Sony Computer Entertainment America will support Resistance: Fall of Man with a blockbuster multimillion dollar marketing campaign. This will include aggressive national television, print, online and viral advertising campaigns, full promotional support, dedicated point-of-purchase displays and merchandising support, broad-based public relations support, an immersive and interactive website and feature coverage in the Official PlayStation Magazine/Underground DVD." Wow! That's a lot of advertising for one game, even though it was speculated this game would get a lot of press.
If you're interested in multiplayer bouts, James Stevenson, a new addition to Insomniac Games has posted a blog about his adventures with the 40 player online mode, also summed up at the forum. Check it out, get excited, whatever. Does anyone think this game will prove worthy competition to the much anticipated Gears of War? That's a tough call and probably a good battle to watch upon both releases.