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PS3 Fanboy hands-on: Super Stardust HD Versus mode


Click for high resolution image.

Super Stardust HD received its first expansion pack last month, to much praise from the Stardust community. The Solo Pack added several different modes, and the upcoming multiplayer add-on promises to do the same. We had an opportunity to try it out during PlayStation Day and we loved what we saw.

The "Team Pack" adds a Co-op split-screen mode, as well as the incredible Versus Mode. Within Versus Mode, you can partake in a number of different challenges, similar to the offering found in many other multiplayer games: there's Deathmatch, King of the Hill, and Grab and Run. This whole mode has been built specifically with party gaming in mind.

Up to four players can play against each other on the same planet, but the "layout" of the planet can be changed before the game commences. This allows you to overlay a maze of rocks onto the planet's surface in various shapes which players will need to navigate through. These rocks can be destroyed and, depending on the options settings, can or cannot harm players who come too close. For people who prefer a less restricted battlefield, there's an option for a clear level layout too.

Gallery: Super Stardust HD

Continue reading PS3 Fanboy hands-on: Super Stardust HD Versus mode

Upcoming Stardust HD update includes trophies, 5.1 orchestral soundtrack


The guys at Housemarque have just finished their next Super Stardust HD expansion. The "solo pack" will be followed by the "team pack," which features a number of additions. Ilari Kuittinen, co-founder Housemarque, explained to MTV Multiplayer: "It features a split screen Versus Match and Co-Op, ship editor, a true 5.1 orchestral soundtrack, and trophies."

We're already excited for these new additions, but what we're even more intrigued by are the upcoming additions the Housemarque team is looking into. "We have been experimenting with a game mode we call "Twin gun" mode (not disclosing specifics at the moment, maybe you can guess?) and how to make music generated levels, etc." A Mizuguchi-inspired version of Stardust sounds like it would be a blast.

Super Stardust HD interview is super starry

We're not very secretive about it: the latest selection of PS Store games are lackluster. While it's nice for the two people who actually want to download classic arcade titles, we'd all like to see some new, original games that actually benefit from a high definition experience. One such title, we anticipate with cautious optimism, is Super Stardust HD. The guys at Housemarque sat down for a very lengthy interview, perhaps too lengthy for a downloadable title. With that in mind, we'll summarize for you.

  • You should already know what the game's about. If not, let us educate you on the basics.
  • The temptation to put the title on the PSN instead of a budget PS2 title was too great! Online distribution, the developers claim, is so much more efficient for these types of games. We can see their point.
  • As with most virgin PS3 projects, Housemarque had trouble programming for the PS3 from the PC version, but after hacking away and not giving up (see F.E.A.R., Splinter Cell: Double Agent), they got the hang of it and are pleased with the console and their results.
  • What does the Cell bring to the table? Glad you asked: "the physics, collisions and particle effects run natively on Cell ... We are able to get over 10,000 active objects with physics and collisions and over 75,000 particles simulated and drawn @60fps." Wow!
  • You can have real friends play with you! A shared-screen co-op mode will be available.
  • No word on future downloadable content for the game, but we've got a feeling we'll see something.

We have been assured that we won't be disappointed with this game and heaven help us, we believe them. The game is due out by the end of June, but we'll be having dreams about it every now and then. If our brains can actually dream up "over 10,000 active objects with physics and collisions and over 75,000 particles simulated and drawn @60fps." That would be a challenge.

Nordic Game will unveil new PSN title -- vikings and Odin optional

Norse mythology is by far the coolest mythos to get into -- not just because of two fantastic games based on it (Lost Vikings and Valkyrie Profile... one moreso than the other), but because it's just plain fun to read. Seriously. I'd recommend some books, but that's silly and most of you won't care. Anyway, at the Nordic Game show/conference/thing, new first-party developer Housemarque will introduce the world to a new, exclusive game they're working on for the PlayStation Network.

The game is somewhat of a mystery, but it's being developed for Sony Computer Entertainment Europe -- so Europe should expect the title first. If Housemarque's previous titles are any indication (Stardust, Alien Incident, The Reap, Transworld Snowboarding), we have... no real idea what to expect. Maybe the game actually will be Norse in origin? We'd like to know what to expect. Especially if it's a brand new IP.

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