
Posts with tag hideo kojima
Metal Gear Solid 4: PS3 exclusive, like it always was

Kojima Productions announces new MGS4 trailer at E3

The trailer is, as we've said, supposedly voiced in English, but also will detail an entirely new environment. We'd been wondering when Snake and the gang would get out of the dismal, cow-robot overrun city. Chances are, though, it won't be horribly different from what we've already seen. It's rare that Kojima and crew show off later parts of a game before the release, but we might get a glimpse of what to expect. Perhaps something a little more futuristic than a middle-eastern city? Like ... a space station! That'd be a change.
[Thanks, TheGuy!]
[via NeoGAF]
Kojima considers MGS4 Limited Edition tin
You've seen the new video, so no doubt your excitement for Metal Gear Solid 4 has once again reached the dizzy heights it did after last year's E3. Now CVG is reporting that Hideo Kojima is currently contemplating releasing a Limited Edition. Sounds like a fun idea to us. Make it so, Hideo! While nothing more has really been said since it was mentioned in his latest "HIDECHAN Radio!" show, two weeks ago, that doesn't stop us from pondering on what such a tin could contain. Game? Check. Soundtrack? Would be nice. Artbook? Always fun to have. Replica bandana and dogtags? Why not!
What would you like to see in there, if it ever materialises?
Here we go again with the MGS4 defection rumors ...

From the translation given on the Xbox forums: " ... sole owners of Wii and Xbox 360 would have to do without [Metal Gear Solid 4]. Fortunately, Konami isn´t completely blind to the fact that more gamers deserve to play this epic title, and it is now confirmed that Metal Gear Solid 4: Guns of the Patriots for the Xbox 360 will launch a year later in November 2008. It will come with new content additions including VR missions and other bonus gameplay like Snake Tales, which lets you go on more objective-based missions -- some quite lengthy. So, there's no question that Metal Gear Solid 4: Guns of the Patriots for the Xbox 360 comes packed with more content than the original PS3-version."
To this we ask, "really?" and tilt our heads coyly. We've been told so many times how it's been tailored just for the PS3 and couldn't be done elsewhere. Yeah, that's PR spin, but we'd like to believe it. Timed exclusives aren't that bad, but giving Microsoft the extra content? Will we be able to download it for free? We're not saying this rumor is true or not, but we're guessing not. Here's why: Super Play is a small, independent magazine. There are no quotes from Konami publishers. This news isn't hitting the internet like a wildfire confirmation. So, to us, it's crap until Kojima nods or dissents. You?
Gamestop says no Metal Gear Solid 4 until 2008
Uh oh. Looks like gaming behemoth Gamestop/EB Games is sending a dreaded email to gamers who preordered Metal Gear Solid 4. According to an email sent earlier today, Metal Gear Solid 4: Guns of the Patriots been delayed from its tenative September 1st, 2007 date and is now expected March 1st, 2008. This isn't the first time a high-profile title hits a sudden postponement, but we were gearing up in anticipation for this title to hold us over through the holidays. Without the hugely anticipated title expected until 2008, it could cause Santa's little helpers to drop off something else under the tree. Lets all hope this one doesn't quite pan out as the email indicates.
Kojima working on a Snatcher sequel?
Hideo Kojima and Suda 51 (Goichi Suda) recently murmured about a project they've been plugging away at, aptly titled Project S. Rumors abounded that this project was, in fact, a sequel to the cult classic Snatcher by Kojima himself. Turns out the rumors are true -- this project is indeed based on Kojima's Snatcher title, but this project isn't actually a game. Oof.Turns out the project, re-named Snatchers, will be a radio drama written by Suda 51, who will also appear as a voice actor in said radio drama. Yep... radio drama. Seems we've taken a step backwards in time. There are other parts of the overall project, but Suda and Kojima are remaining hush-hush... let's see if a game is hidden between the secret decoder rings we'll need to solve the puzzle in the radio drama. More Ovaltine, please!
Kojima apologizes for lack of edible koalas in MGS3 [update 1]
At GO3, an Australian gaming conference of import (that's fancy speak for importance, not goods entering a country), Hideo Kojima had a little speech planned out where he discussed "game technology evolution" and proceeded through the Metal Gear series up to MGS4's current progress. We'll get to that.Before we go there, though, Kojima offered up an apology for the jungle in Snake Eater: "looks more like your backyard than a jungle," he joked, then apologized to the audience in Japanese for not letting koalas be an edible food source in the game. Would koalas even taste good? They'd probably taste like what they eat -- eucalyptus leaves. Anyway, on to MGS4 not-so-news.
In line with the rest of his speech on innovating gameplay, he and his team knew that they "exhausted the concept of the space, so why not create a situation, rather then a place where Snake had to sneak in" and decided on a battlezone. He explained the possibilities of the battlefield setting -- how there are two sides fighting and one isn't necessarily Snake's enemy, moral ambiguities, et cetera. Then he showed the latest, but already viewed by many, trailer for the game. So, nothing new on the game, but it's nice to read about how Kojima has evolved the franchise across time.
[update: changed the koala's dietary properties to eucalyptus leaves...]
Metal Gear movie backed by Sony Studios -- so, PS3 exclusive?
Stop and think about the subject line for a minute. The Metal Gear movie is being backed by Sony Pictures. Would Sony really want to fund such a large, high-profile project like this if Konami and Kojima were going to stab them in the back and move onto multiple platforms? We think not. While it is indirect and no more than an assumption, it makes sense. You wouldn't see Sony backing the defunct Halo movie, or Microsoft spearheading a Shadow of the Colossus film (there isn't one).For those curious about the film itself, Kojima himself gave this the go-ahead, so you know there will be quality somewhere along the line. Vice-chairman of Sony Pictures Entertainment, Yair Landau, said: "It's a very cinematic game, it really lends itself to movie telling. But the question is, 'How do you translate Snake's experience into a full arc that conforms to what audiences expect on the large screen?" Good question, but that's what Kojima's here for! Ask him for help. There are also talks, he said, of an Everquest movie. Let's not talk about that.
[Thanks a lot, Colin!]
Hideo Kojima dismisses HD and 1080p, sort of
We picked up a GamePro magazine a couple of days back, because we like to read printed material every once in a while. Even though news travels so much faster on this crazy "series of tubes" called the internet, there are a few interviews and such that remain under the radar until the magazine hits shelves. One such interview was with Hideo Kojima, mastermind behind the Metal Gear games. Let's go over the key things we drew from his interview.- In MGS4, Snake won't be utilizing his back-to-the-wall move anymore -- Hideo says it's not a very realistic move for the battlefield Snake will be on. You can hide behind stuff, take a peek out, then shoot, though.
- Blu-ray isn't all it's cracked up to be. Hold on. He says that a basic gameplay frame, HD visuals, and 5.1 sound takes up so much space that the advanced capacity of a Blu-ray is used up in no time. What does that say for plain ol' DVD's, then? MGS4 on multiple discs, perhaps?
- Kojima wants to try out the Wii after MGS4 wraps up -- supposedly. What could he be planning?
- Hideo doesn't care for HD at all. He purposely made the graphics appear dirtier than more generic "clean" screenshots, to bring a more realistic life to the atmosphere. That's good.
So what have we learned here? Blu-ray is easy to fill up, HD graphics can make things look like plastic and unrealistic, Snake will have to find another signature stealth pose, and the Wii is interesting. Sounds like any other day, really. I mean, I have GI Joes in my closet to play with if I want plastic-laden soldiers. I demand scarring and mud on my PS3 warriors and I will have it! Eventually.
[via GamePro magazine]
A little bit of foresight -- Portable Ops style
There's a very interesting idea floating around. This idea says the upcoming PSP title, Metal Gear: Portable Ops is a little more than simply an MGS3 sequel -- it's a testing ground for new gameplay elements that may appear in Metal Gear Solid 4. Since MG:PO has some drastically different gameplay elements (4-man teams, limited inventory, recruiting any character seen to help you out, etc), Kojima and friends might be using the PSP game to see how people, and critics, react to these new styles of play.You see, even though we've seen trailer after trailer of Metal Gear Solid 4, we've yet to see much concerning actual gameplay. An aging Snake taking on armies of mechs alone? Not likely. Many gameplay elements are completely unheard of -- this may be a reason why. What do you guys think? Is the PSP game a sort of test for how loyal enthusiasts react to gameplay changes that may appear in the PS3 title? It's an interesting idea, but at the same time, no one thought that Snake would battle with cards via Ac!d in future games.
Hideo Kojima still misses his dear rumble
You may be thinking to yourself, "!", but it's more like "?", followed by a shrug or perhaps a strange pattern of walking. Metal Gear overlord and storyteller extraordinaire, Hideo Kojima, does indeed miss the rumble feature in the Sony controller for the PS3, as told in an interview with OPM. He even "hopes it will come back". A lot of people do, Kojima-san, a lot of people do.How about the motion-sensing? Kojima did say they would use it in some way, shape, or form, but wasn't specific as to what, exactly. Let's take some time to think about it. Would it be aiming? No, no... that needs more than six axes (axe-eees). Looking around corners? Maybe, but L2 and R2 did just fine there. Perhaps moving the camera after hitting the aforementioned buttons? No... the right analog was dandy. Perhaps controlling something akin to the Nikita missile? That would be subtle enough to not get in Kojima's way, but still a proper utilization. Leave us your theories here!
MGS4 on the 360? Let's debate some random rumors!
People over at Konami HQ have long been pressuring Hideo Kojima, mind behind the Metal Gear games, to go multi-platform. Until the time of this writing, he has remained adamant about staying solely on Sony platforms (although MGS2 did get onto the XBox after some time). So, what's the rumor, eh? Check out the cover of EGM. Zoom in or whatever on the smaller print right above Master Chief's head. MGS4 on the 360? Couldn't be! What's the proof? We won't know until we get our mitts on this magazine (I'll check my mailbox incessantly -- I'm that addicted to gaming "news"). Unless this magazine is out... don't think so. Last one we got had a huge Gears of War spread. Well, let's try our best to keep this civilized, but... what do you guys think would happen if Metal Gear goes multi-platform? Is it truly (along with Squeenix -- debatable) the only thing keeping Sony afloat? How important are the (trite, meaningless phrase warning) killer apps for each system? Is it enough to have large quantities of "pretty good" games, or do you have to have one "I need this game right now or I'll kill you" among a sea of mediocre garbage? Ready? Go.
Fans of Kojima and Zone of the Enders rejoice! A third is born...
There's always that one game series that pleases whoever plays it, but it doesn't exactly pop up in daily "I wish..." conversations. It's sort of an... unspoken respect, or something. Zone of the Enders is like that. They're great games (even though many, many people bought the first game for the included Metal Gear Solid 2 demo...) but they don't exactly get voiced as such. The silent masses? Well, time to let your voice be heard -- Zone of the Enders 3 is officially in development.Over at the unofficial Metal Gear Solid website, they've posted a scan of the lastest PSM3, detailing what little news other than the confirmation of ZOE3 is available. It's time to hype this one up as another great robot battle royale with twisting storylines and intense, almost seizure-inducing, visuals. Let's do this by recounting our favorite ZOE and ZOE2 moments. If your moment consists of popping in the MGS2 demo and tossing the first ZOE aside, then... well, whatever floats your boat, but you missed out. Scheduled for 2007, though? Doubt it. More on this as details surface.
Yeah... this is the last Metal Gear Solid game...
It's sad, but series creator Hideo Kojima seems adamant about this being the last MGS title before he retires from the series (but that means there's another Metal Gear series, right?! No? Ah, well...). Here's a couple of things to expect from the game, aside from sheer awesomeness:- The Octacamo -- Snake's new sneaking suit that allows him to blend into any surrounding so long as he remains motionless. You know, some people don't even need a camo suit to remain "unseen". Oh, sorry, was that too emo? Anyway, even pressing against a wall riddled with bullet holes, Snake will also appear to have such holes. Neato.
- Your enemies and allies will be determined by how you play the game, it has been noted. Liquid Ocelot is, of course, your ultimate villain, but normal soldiers are give or take. Factions within the soldiers' ranks may prove a useful tool to exploit...
- You can scare enemies (a la Batman in Batman Begins, maybe) to the point they actually submit to your will and, yes, pee their pants like they mean it.
- So many characters making an appearance! Will they all get enough screen time? Will their individual stories reach a satisfying conclusion? Let's hope so.
Metal Gear Solid 4 is still lookin' good
Normally, articles about new screenshots are pretty foolish, but when it's Metal Gear Solid 4 and some wallpaper-esque screens, it's worth a mention (and a look). Of note at the Neogaf forum is the notion the graphics were downgraded from what was shown at E3. Not so! From a long history of video-game dissection (rolling your eyes is acceptable), it seems more like these shots are actual gameplay and not the super-fancy polished bits from E3. Even so, look at that truck getting blown up! Awesome. Some textures do need touched up (the picture of the two soldiers) but that's not too big of a concern.What else is there to say? Not very much. Check the screens and let's talk about it. Think these are gameplay, or simply less polished screens than what we're used to? Were the old ones gameplay? Answers going both ways are everywhere! Regardless, the game is looking like it'll be fun.













