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Posts with tag harrison

Harrison: Sony didn't force motion controls on Lair

Maybe trying to distance itself from the critically lambasted Lair, Phil Harrison told GameTrailers that it did not force tilt controls in Factor 5's controversial dragon game. "[Motion control] was definitely not mandated by us. We've always said all along that the use of the Sixaxis is something that should be decided by the developer in tune with their creative vision for the game, so it's not something we would mandate." In spite of this, it appears that many first-party Sony titles utilize tilt controls in some way. Thankfully, many developers have learned from the mistakes of Lair, and include options to turn off the tilt controls and replace them with analog movement (for example, Ratchet & Clank Future.)

In addition, Harrison doesn't find fault with Heavenly Sword's length -- a deciding factor that has limited the game's score in many reviews (including our own). "You know what? Not that many people finish games, so I think we shouldn't criticize a game for being a story, which has an arc with a beginning, a middle and an end... and actually encouraging all gamers to see all of the story, I think that's something positive." Granted, the experience looks and feels big-budget. But at the end of the day, most gamers probably want a longer journey for the increased price of admission.

[Thanks, njkid1! Via GameDaily]

GDC 07: Less than half of PS3 owners are "connected"

Sony discussed the number of people that were actively interacting with the PlayStation Network services in yesterday's bloggers meeting. According to Sony, there are about 500,000 PSN accounts open in the North America. However, according to recent sales data from VGcharts.org, one can see that there are about 1.3 million PS3 systems out there: shouldn't more PS3s be connected to Sony's Xbox Live alternative?

Phil Harrison was quick to point out that the 500,000 figure represents PSN sign-ups only. You can still use the PS3's online capabilities without ever registering for Sony's online service by uploading music to your console, or by using the Internet Browser, or by downloading a firmware upgrade. The goal of Home, however, is to increase PSN sign-ups, and have people become increasingly involved with Sony's robust online services.

GDC 07: "You can buy a better sunset"


Microtransactions are going to be huge in Sony's upcoming Home. The service, which will be included in a future required firmware upgrade, will rake in the dough through three "revenue channels":
  • Object/item sales, such as new furniture.
  • Games/premium items
  • Advertising/B2B: in-game ads and other sponsorships may become common.
The revenue from Home will cover the cost of moderation and upkeep of servers, undoubtedly. However, one wonders if the "democratization" of this virtual economy is going too far. Buying a virtual couch is novel in certain ways, but where will the trend stop? Harrison, during the blogger's meeting, noted that "you can buy a better view, you can buy a better sunset."

GDC 07: Home lets you delete people from your world

At Sony's blogger event tonight, Phil Harrison addressed the issue of parental controls in the world of Home. Home will not only utilize the in-system PlayStation Network parental controls, but will offer you the ability to delete users from your view ... instantly. So if some prick is attacking you with flying dongs, you'll be able to have them disappear from your world at a push of a button. "I wish I could have that in real life," Phil Harrison joked.

Phil Harrison speaks on reactions and controllers

It's been a month since the ubergeek gathering at E3, but people are still interested in collecting the opinions of Sony's showing. One such interview tries to pry into the mind of Phil Harrison in an attempt to find out his thoughts on the public's reaction to the show and the controller.

When asked why he thought people came out of the press conference less enthused than last year, he said "I guess, um, when something is new and exciting and heard for the first time, that elicits a certain reaction emotionally." Yeah, $600 tends to evoke that kind of emotional reaction. Mr. Harrison spoke about how people are reacting to the console and how the "PlayStation 3 is kind of laid out for everybody to see."

From Blu-ray to the controller, there are a lot of people who see these parts laid out and call them controversial. On the heels of the latter, he says "... what I think we've done quite cleverly is combine this industry-standard controller with the motion-sensing technology." No one is going to argue with that. What everyone really wants to know is how they're going to implement it. Check out the interview for more answers.

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