The Joystiq article also includes a good number of photos taken during the session. These show various aspects of Home that we may or may not have seen before. Included is a shot showing a stress test of the new Home Items feature, which allows people to use various objects within the world - in this instance we can see a large number of people dancing around their bubble machines. Speaking of the bubble machine, it was one of the added features in the new Home beta upgrade which goes live this week. Between the improved beta and the almost-fully-functional developer tools, it can't be too long until we finally see Home in the flesh. So to speak.
GDC08: Sony details latest Home tools
The Joystiq article also includes a good number of photos taken during the session. These show various aspects of Home that we may or may not have seen before. Included is a shot showing a stress test of the new Home Items feature, which allows people to use various objects within the world - in this instance we can see a large number of people dancing around their bubble machines. Speaking of the bubble machine, it was one of the added features in the new Home beta upgrade which goes live this week. Between the improved beta and the almost-fully-functional developer tools, it can't be too long until we finally see Home in the flesh. So to speak.
PS3 Fanboy presents: Insomniac music video, director's commentary
Did you watch the Insomniac recruitment video? Of course you did. (Download a higher-res version here.) Here's an exclusive for PS3 Fanboy readers. Ryan Schneider from Insomniac joins us to give a few behind-the-scenes commentary for the video. Find out a few new tidbits about the development team and get a few more hints about this Resistance 2 game they have going on.
What was the inspiration for creating a recruitment music video?
Well, when you go to things like GDC, everybody has their typical video. In general, everyone has their recruitment video – it's very "been there, done that." We just wanted to do something different. We wanted to create a video that captures who we really are and this video does. It shows that we take our games very seriously but not ourselves.
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GDC08: The Uncharted post-mortem

PS3 Poll Police: So, how was GDC 2008?

GDC08: Lucasarts prioritizing PS3 development for future projects

A live demo of The Force Unleashed was also shown and, from what we've heard, it looks absolutely stunning. We can't wait for its release this summer.
[Thanks Paul]
Rumor: Lair analog patch coming, makes the game much better?

So there you have it. If you haven't played Lair, or rented it and had a bad taste in your mouth, should this analog patch (which also might fix other things -- just an assumption) come out, we'll let you know. It's then your call whether or not to try it out again, but if this guy has decent tastes, it might just make a potentially great game great. Get it?
GDC08: Warhawk DLC will continue "as long as the community exists"

Jobe also stated that new booster packs will be released "as long as the community exists". New game modes and features will continue to be released in free patches (much like the v1.3 patch that should be hitting the PSN before too long). Splitting content between patches and booster packs means "you can always get free stuff and you always have to option to buy certain content", which we consider to be an excellent philosophy. Finally, Jobe denies that Single Player expansions will ever be released for this iteration of the game, but is definitely something they want to look at for future titles. Whether that's the next Warhawk game, or an entirely different franchise, we look forward to seeing it.
GDC08: Bionic Commando: Rearmed out in May; better on PS3

1Up is also reporting that the PSN version of Rearmed will feature higher-resolution textures than the Xbox Live version. This is due to Microsoft's 150MB limit for games on Xbox Live Arcade putting restrictions on the file size of the game's textures. It's nice to know that Capcom won't have to compromise the quality of the game for the PlayStation Network. We just wonder whether the game will feature a 5GB install ...
Read - "Xbox Live Arcade Size Limits Limiting Capcom Games?" @ 1Up
Read - "Bionic Commando Rearmed aims for May" @ Joystiq
GDC08: You're at the PlayStation Block Party
Sony's PlayStation party at GDC08 was one of the most exclusive parties to get into. Just ask MTV's Stephen Totilo, the GameTrailers crew, and the entire team at Insomniac Games. (None of these people were invited, supposedly.)
As we described earlier, "There are hula-hoop girls with really short shorts; there's a breakdancing crew getting boogaloo on the dance floor; there's a DJ mashing up 70's throwbacks; there's a barber shop upstairs (no, seriously, they're actually cutting hair)." If you didn't believe us, try watching this video: it'll be like you're there! Enjoy this, uh, VIP access to the show.
Download an HD version (for your PS3) from my Vimeo page.
Phil Harrison blames Sony Japan for underestimating social gaming
Speaking to GI.biz, Harrison lamented: "And our Japanese colleagues said that there is no such thing as social gaming in Japan – people do not play games on the same sofa together in each other's homes. It will never happen. And then out comes the Wii."
Harrison, who hailed from SCEE before taking over the PlayStation group at large, noted that social gaming is something he tried to promote heavily in Europe. "It's a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time, with SingStar, EyeToy and Buzz." Perhaps if Sony Japan had been a bit more understanding, it would meet much greater success than it has faced so far with this current generation of games. Thankfully, things are turning around.
GDC08: Bionic Commando has achievements and a story

The story is getting a little hype by Capcom, too, saying there is a message behind the plot. The notion is that it will "explore the idea of man versus machine and comment on the frailty of the lead character when robbed of the power of the bionic arm." Yes, we all can identify with human fragility because we don't have a robotic arm that lets us swing around a city. It bothers us every single day.
GDC08: Insomniac launches Nocturnal developer toolbox
The Nocturnal Initiative is essentially an open-source collection of solutions to problems that can be encountered during video game development. By sharing these solutions across company boundaries Insomniac hopes to "allow studios to focus more on what sets their games apart and less on the basic building blocks necessary to create a modern game." As a result games will be made faster and to a better quality. We're excited to watch this initiative grow and hope to see it make a big impact in the game industry.
[Via Joystiq]
GDC08: Why you should develop for the PSN

- No physical goods
- Lower development costs
- Keep more of the money!
- No used games market
PAIN expansions coming today

GDC08: PhyreEngine, Sony's new (free!) cross-platform engine

The ramifications of this subdued announcement are actually quite significant. Three titles have been revealed to have used the PhyreEngine for development: flOw, GripShift and DiRT. Of those three, only one is exclusive to PlayStation. It appears that the PhyreEngine is truly cross platform -- Sony is indirectly contributing to the development of PC and Xbox 360 games.
But why make it easier to make games on a competing console? Well, it's undeniable that developers are increasingly focused on multiplatform development. It's been rather commonplace for developers to neglect PS3 with inferior and oftentimes delayed versions of multiplatform games. With PhyreEngine, Sony is making a much more attractive plea: make games on PS3 first, guaranteeing high quality games that will not only match their 360 counterparts, but in many cases can exceed them. Sony's message is clear: start games on the PS3, and they will be better for both PS3 and 360 owners. It appears to us that PhyreEngine is a crucial part of that plan.
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