The game's protagonist, Ellen, finds herself in the town of Doolin to meet her long-lost mother. However, all she sees is her mother, dead, for a few seconds before her lifeless body is seemingly spirited away. Keats, an investigative reporter of the paranormal, joins Ellen in Doolin, and finds his destiny is closely tied with Ellen's. Unfortunately, the game's opening moments seem to do everything possible to dissuade players from pressing onward. The murder of Ellen's mom is certainly intriguing, but the decidedly drab palette of Doolin and uninspired music make the game feel lifeless. Navigating the town at first feels like a chore, and the confusing pace of the comic book-esque cinematics do little to help invigorate the player. But, the Netherworld beckons, and it's there that the game starts showing off its true potential.
Ellen (and Keats) can both see the dead and journey into the Netherworld. When the player first steps into the Faery Realm, they're greeted by a lush, vivid dream-like world that stands in stark contrast to Doolin. Ironically, the world of the dead is far more alive. Here, players will utilize Folklore's unique combat system.